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Search found 98 matches

by oamio
Fri Mar 21, 2014 4:30 pm
Forum: Game Archive
Topic: [PS3/J-stars Victory VS] CPK format
Replies: 8
Views: 4583

Re: [PS3/J-stars Victory VS] CPK format

I got pak files

Nesis can extract cpk

http://www.sendspace.com/filegroup/LjDr ... VWd0t%2FPQ
by oamio
Fri Mar 21, 2014 4:10 pm
Forum: Game Archive
Topic: [PS3/J-stars Victory VS] CPK format
Replies: 8
Views: 4583

Re: [PS3/J-stars Victory VS] CPK format

Yes, Im trying on this file (666mb)
by oamio
Fri Mar 21, 2014 3:27 pm
Forum: Game Archive
Topic: [PS3/J-stars Victory VS] CPK format
Replies: 8
Views: 4583

[PS3/J-stars Victory VS] CPK format

CPK format
by oamio
Tue Jan 07, 2014 2:29 am
Forum: Game Archive
Topic: king of Fighters online
Replies: 24
Views: 8352

Re: king of Fighters online

Here is a bms for this game. It is the same format as Kingdom under fire Age of Storm. (Nif models) Some of these xor keys might be wrong but the ones that matter work and i dint feel like figuring out the others. http://kof.gg.in.th/home/default.aspx open FDDE kof 0 open FDDE kpf 1 get files long ...
by oamio
Fri Dec 20, 2013 12:54 am
Forum: Game Archive
Topic: Phyre engine help, Sen no kiseki..
Replies: 20
Views: 12877

Re: Phyre engine help, Sen no kiseki..

Thanks Shakotay2 to help me
Finished
by oamio
Thu Dec 19, 2013 8:57 pm
Forum: Game Archive
Topic: Phyre engine help, Sen no kiseki..
Replies: 20
Views: 12877

Re: Phyre engine help, Sen no kiseki..

Hmm, This time I found the hexcode only
Is that right ?
by oamio
Thu Dec 19, 2013 8:37 pm
Forum: Game Archive
Topic: Phyre engine help, Sen no kiseki..
Replies: 20
Views: 12877

Re: Phyre engine help, Sen no kiseki..

Finding vertiesaddress are calculated or

Looking to see what does Hexcode?
by oamio
Thu Dec 19, 2013 8:06 pm
Forum: Game Archive
Topic: Phyre engine help, Sen no kiseki..
Replies: 20
Views: 12877

Re: Phyre engine help, Sen no kiseki..

My test OBJ file
by oamio
Thu Dec 19, 2013 8:04 pm
Forum: Game Archive
Topic: Phyre engine help, Sen no kiseki..
Replies: 20
Views: 12877

Re: Phyre engine help, Sen no kiseki..

Hey, I got find Face index and count but faild to find vertex address Id read tut but cant understand How to get vertices address Getting further submeshes goes as follows: well, we find another scrambled alphabet at 0x12620. The list ends at 0x1308D. So there are 0xA6E bytes or 2670/2= 1335 face in...
by oamio
Sat Dec 14, 2013 1:25 pm
Forum: Game Archive
Topic: Phyre engine help, Sen no kiseki..
Replies: 20
Views: 12877

Re: Phyre engine help, Sen no kiseki..

Read the tutorial. Try to understand and use it.

Do the tutorial example. Try hard. If it doesn't work, try harder
Alright, thx for advised. I will do try
by oamio
Sat Dec 14, 2013 5:12 am
Forum: Game Archive
Topic: Phyre engine help, Sen no kiseki..
Replies: 20
Views: 12877

Re: Phyre engine help, Sen no kiseki..

[quote="shakotay2"][/quote] http://www7.pic-upload.de/thumb/13.12.13/jkpp2p2qzz7.jpg Wht is that tool? Is that able to find Hex to Obj? I cant parse Hex where is starting and ended and how to change useful code Not only rip "Senokiseki" but also "俺の妹がこんなに可愛いわけがないHappyEnd&quo...
by oamio
Tue Nov 26, 2013 1:33 pm
Forum: 3D/2D models
Topic: [3D Model Request] Initial D Mountain Vengeance .LVL Files
Replies: 5
Views: 2387

Re: [3D Model Request] Initial D Mountain Vengeance .LVL Fil

[PS3] Initial D Extreme Stage
Who are interested in ripping models initial D PlayStation edition

This game is also a human character modeling

Sorry translator
by oamio
Wed Nov 13, 2013 7:25 am
Forum: Game Archive
Topic: My Little Sister Can't Be This Cute HappyEnd (PS3) NPJB00412
Replies: 22
Views: 11864

Re: My Little Sister Can't Be This Cute HappyEnd (PS3) NPJB0

How can I change dae.phyre to obj ?

dae.phyre does not seem like 3ds dae
by oamio
Tue Nov 12, 2013 3:17 am
Forum: 3D/2D models
Topic: (Request) King Of Fighters Maximum Impact model rip
Replies: 20
Views: 16877

Re: (Request) King Of Fighters Maximum Impact model rip

fn int2bin val = ( local ary = #() if val <-1 then val += 256 --convert signed byte to unsigned byte if val >= 128 then (append ary 1 ;val-=128) else append ary 0 if val >= 64 then (append ary 1 ;val-=64) else append ary 0 if val >= 32 then (append ary 1 ;val-=32) else append ary 0 if val >= 16 the...
by oamio
Mon Oct 28, 2013 7:01 pm
Forum: 3D/2D models
Topic: MMO Black Desert Online
Replies: 132
Views: 80452

Re: MMO Black Desert Online

Oh thanks chrrox, I wasn't picked for CBT tester
Now, I am able to download
I heard 5 thousand people selected from 100 thousand applicants