I got pak files
Nesis can extract cpk
http://www.sendspace.com/filegroup/LjDr ... VWd0t%2FPQ
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Search found 98 matches
- Fri Mar 21, 2014 4:30 pm
- Forum: Game Archive
- Topic: [PS3/J-stars Victory VS] CPK format
- Replies: 8
- Views: 4583
- Fri Mar 21, 2014 4:10 pm
- Forum: Game Archive
- Topic: [PS3/J-stars Victory VS] CPK format
- Replies: 8
- Views: 4583
Re: [PS3/J-stars Victory VS] CPK format
Yes, Im trying on this file (666mb)
- Fri Mar 21, 2014 3:27 pm
- Forum: Game Archive
- Topic: [PS3/J-stars Victory VS] CPK format
- Replies: 8
- Views: 4583
[PS3/J-stars Victory VS] CPK format
CPK format
- Tue Jan 07, 2014 2:29 am
- Forum: Game Archive
- Topic: king of Fighters online
- Replies: 24
- Views: 8352
Re: king of Fighters online
Here is a bms for this game. It is the same format as Kingdom under fire Age of Storm. (Nif models) Some of these xor keys might be wrong but the ones that matter work and i dint feel like figuring out the others. http://kof.gg.in.th/home/default.aspx open FDDE kof 0 open FDDE kpf 1 get files long ...
- Fri Dec 20, 2013 12:54 am
- Forum: Game Archive
- Topic: Phyre engine help, Sen no kiseki..
- Replies: 20
- Views: 12877
Re: Phyre engine help, Sen no kiseki..
Thanks Shakotay2 to help me
Finished
Finished
- Thu Dec 19, 2013 8:57 pm
- Forum: Game Archive
- Topic: Phyre engine help, Sen no kiseki..
- Replies: 20
- Views: 12877
Re: Phyre engine help, Sen no kiseki..
Hmm, This time I found the hexcode only
Is that right ?
Is that right ?
- Thu Dec 19, 2013 8:37 pm
- Forum: Game Archive
- Topic: Phyre engine help, Sen no kiseki..
- Replies: 20
- Views: 12877
Re: Phyre engine help, Sen no kiseki..
Finding vertiesaddress are calculated or
Looking to see what does Hexcode?
Looking to see what does Hexcode?
- Thu Dec 19, 2013 8:06 pm
- Forum: Game Archive
- Topic: Phyre engine help, Sen no kiseki..
- Replies: 20
- Views: 12877
Re: Phyre engine help, Sen no kiseki..
My test OBJ file
- Thu Dec 19, 2013 8:04 pm
- Forum: Game Archive
- Topic: Phyre engine help, Sen no kiseki..
- Replies: 20
- Views: 12877
Re: Phyre engine help, Sen no kiseki..
Hey, I got find Face index and count but faild to find vertex address Id read tut but cant understand How to get vertices address Getting further submeshes goes as follows: well, we find another scrambled alphabet at 0x12620. The list ends at 0x1308D. So there are 0xA6E bytes or 2670/2= 1335 face in...
- Sat Dec 14, 2013 1:25 pm
- Forum: Game Archive
- Topic: Phyre engine help, Sen no kiseki..
- Replies: 20
- Views: 12877
Re: Phyre engine help, Sen no kiseki..
Alright, thx for advised. I will do tryRead the tutorial. Try to understand and use it.
Do the tutorial example. Try hard. If it doesn't work, try harder
- Sat Dec 14, 2013 5:12 am
- Forum: Game Archive
- Topic: Phyre engine help, Sen no kiseki..
- Replies: 20
- Views: 12877
Re: Phyre engine help, Sen no kiseki..
[quote="shakotay2"][/quote] http://www7.pic-upload.de/thumb/13.12.13/jkpp2p2qzz7.jpg Wht is that tool? Is that able to find Hex to Obj? I cant parse Hex where is starting and ended and how to change useful code Not only rip "Senokiseki" but also "俺の妹がこんなに可愛いわけがないHappyEnd&quo...
- Tue Nov 26, 2013 1:33 pm
- Forum: 3D/2D models
- Topic: [3D Model Request] Initial D Mountain Vengeance .LVL Files
- Replies: 5
- Views: 2387
Re: [3D Model Request] Initial D Mountain Vengeance .LVL Fil
[PS3] Initial D Extreme Stage
Who are interested in ripping models initial D PlayStation edition
This game is also a human character modeling
Sorry translator
Who are interested in ripping models initial D PlayStation edition
This game is also a human character modeling
Sorry translator
- Wed Nov 13, 2013 7:25 am
- Forum: Game Archive
- Topic: My Little Sister Can't Be This Cute HappyEnd (PS3) NPJB00412
- Replies: 22
- Views: 11864
Re: My Little Sister Can't Be This Cute HappyEnd (PS3) NPJB0
How can I change dae.phyre to obj ?
dae.phyre does not seem like 3ds dae
dae.phyre does not seem like 3ds dae
- Tue Nov 12, 2013 3:17 am
- Forum: 3D/2D models
- Topic: (Request) King Of Fighters Maximum Impact model rip
- Replies: 20
- Views: 16877
Re: (Request) King Of Fighters Maximum Impact model rip
fn int2bin val = ( local ary = #() if val <-1 then val += 256 --convert signed byte to unsigned byte if val >= 128 then (append ary 1 ;val-=128) else append ary 0 if val >= 64 then (append ary 1 ;val-=64) else append ary 0 if val >= 32 then (append ary 1 ;val-=32) else append ary 0 if val >= 16 the...
- Mon Oct 28, 2013 7:01 pm
- Forum: 3D/2D models
- Topic: MMO Black Desert Online
- Replies: 132
- Views: 80452
Re: MMO Black Desert Online
Oh thanks chrrox, I wasn't picked for CBT tester
Now, I am able to download
I heard 5 thousand people selected from 100 thousand applicants
Now, I am able to download
I heard 5 thousand people selected from 100 thousand applicants