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by VILE
Sun Mar 27, 2011 8:13 am
Forum: Code Talk
Topic: zlib deflate/inflate help.
Replies: 2
Views: 1728

zlib deflate/inflate help.

I wanna know how I can use zlib.dll to inflate a small stream. I feel like a complete noob, but for some reason I can't figure out how to call inflate... I would also like to know how to call deflate and what properties I can edit (specifically what compression is used by the files with a 68 XX head...
by VILE
Sun Mar 27, 2011 7:41 am
Forum: Game Archive
Topic: MvC3 .ARC files.
Replies: 153
Views: 48027

Re: MvC3 .ARC files.

protosk8 wrote:keep it up guys
you can do it :D
If I wasn't such a noob and new how to use zlib.net.dll it would already be done.
by VILE
Wed Mar 23, 2011 7:36 am
Forum: Game Archive
Topic: MvC3 .ARC files.
Replies: 153
Views: 48027

Re: MvC3 .ARC files.

RandomTBush wrote:
VILE wrote:I need someone with a modified ps3 to test a file for me.
I can try it out.
Thanks for the offer, I already got this file tested, but I will probably ask you to test one later.

Also, do you know any C++/C# RandomTBush?
by VILE
Tue Mar 22, 2011 7:52 am
Forum: Game Archive
Topic: MvC3 .ARC files.
Replies: 153
Views: 48027

Re: MvC3 .ARC files.

I need someone with a modified ps3 to test a file for me.
by VILE
Tue Mar 22, 2011 7:10 am
Forum: Game Archive
Topic: MvC3 .ARC files.
Replies: 153
Views: 48027

Re: MvC3 .ARC files.

So no one at all has any info on the compression for the ps3 files (it uses zlib apparently).
by VILE
Sun Mar 20, 2011 2:12 am
Forum: Graphic file formats
Topic: headerless dds file
Replies: 2
Views: 1451

Re: headerless dds file

If it is DTX1 then there are 4 bits per pixel, meaning that the size should technically be:

Assuming height and width are the same.
height = sqrt(0x20000 / (4 / 8 ))
height = sqrt(262144)
height = 512
therefor width is 512


tl;dr the resolution should be 512x512
by VILE
Sun Mar 20, 2011 2:00 am
Forum: Game Archive
Topic: MvC3 .ARC files.
Replies: 153
Views: 48027

Re: MvC3 .ARC files.

zlib1.dll is giving me trouble, so I don't think I will be able to write a compiler any time soon.

I am also writing me own .tex converter (converts tex files to other formats and back).
by VILE
Sat Mar 19, 2011 5:09 am
Forum: Game Archive
Topic: MvC3 .ARC files.
Replies: 153
Views: 48027

Re: MvC3 .ARC files.

DerMeister wrote:Maybe you could help with the colors of the UI images and stuff, while you're at it.

Shit's colors are fucked. Badly. Like, grey Hulk, brown pants for Haggar, etc.
I can't even get files that require DTX5 headers to work.
by VILE
Sat Mar 19, 2011 3:42 am
Forum: Game Archive
Topic: MvC3 .ARC files.
Replies: 153
Views: 48027

Re: MvC3 .ARC files.

Just a little update with my research. I have documented how command combos (special attacks eg. Hadouken) work (not entirely complete), character status (far from complete, to really complete this I am going to have to do some trial and error), the .arc archives (fully complete, easy format) and ha...
by VILE
Sat Mar 19, 2011 12:46 am
Forum: Game Archive
Topic: MvC3 .ARC files.
Replies: 153
Views: 48027

Re: MvC3 .ARC files.

C00L12345 wrote:omg..someone with XDK please crask the 360 compression.
It will come eventually. It is bound to happen because apparently a tonne of newer games have the compression.
by VILE
Fri Mar 18, 2011 10:39 am
Forum: Game Archive
Topic: MvC3 .ARC files.
Replies: 153
Views: 48027

Re: MvC3 .ARC files.

If someone can at least give me the algorithm that is used to decompress zlib compressed files with a 64 81 signature, I may be able to reverse it and make the compression.

Cmon, someone around here must know it.
by VILE
Thu Mar 17, 2011 7:18 am
Forum: Game Archive
Topic: MvC3 .ARC files.
Replies: 153
Views: 48027

Re: MvC3 .ARC files.

If someone can post zlib compression/decompression algorithms I can write a program to extract/build new ARC files.

I also found some files and am working on reverse engineering them (I have some basic info on changing their attributes, if someone wants to help they can test these files for me).
by VILE
Wed Mar 16, 2011 9:03 am
Forum: Game Archive
Topic: MvC3 .ARC files.
Replies: 153
Views: 48027

Re: MvC3 .ARC files.

IDK any character, pick your favorite.
by VILE
Tue Mar 15, 2011 8:50 am
Forum: Game Archive
Topic: MvC3 .ARC files.
Replies: 153
Views: 48027

Re: MvC3 .ARC files.

Could anyone provide MvC3 files from a ps3 iso?
by VILE
Sun Mar 13, 2011 1:27 am
Forum: Game Archive
Topic: MvC3 .ARC files.
Replies: 153
Views: 48027

Re: MvC3 .ARC files.

The main reason I haven't posted back in this thread is because I can't find the info to actually build all of the headers.