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Search found 46 matches
- Sun Mar 27, 2011 8:13 am
- Forum: Code Talk
- Topic: zlib deflate/inflate help.
- Replies: 2
- Views: 1728
zlib deflate/inflate help.
I wanna know how I can use zlib.dll to inflate a small stream. I feel like a complete noob, but for some reason I can't figure out how to call inflate... I would also like to know how to call deflate and what properties I can edit (specifically what compression is used by the files with a 68 XX head...
- Sun Mar 27, 2011 7:41 am
- Forum: Game Archive
- Topic: MvC3 .ARC files.
- Replies: 153
- Views: 48027
Re: MvC3 .ARC files.
If I wasn't such a noob and new how to use zlib.net.dll it would already be done.protosk8 wrote:keep it up guys
you can do it
- Wed Mar 23, 2011 7:36 am
- Forum: Game Archive
- Topic: MvC3 .ARC files.
- Replies: 153
- Views: 48027
Re: MvC3 .ARC files.
Thanks for the offer, I already got this file tested, but I will probably ask you to test one later.RandomTBush wrote:I can try it out.VILE wrote:I need someone with a modified ps3 to test a file for me.
Also, do you know any C++/C# RandomTBush?
- Tue Mar 22, 2011 7:52 am
- Forum: Game Archive
- Topic: MvC3 .ARC files.
- Replies: 153
- Views: 48027
Re: MvC3 .ARC files.
I need someone with a modified ps3 to test a file for me.
- Tue Mar 22, 2011 7:10 am
- Forum: Game Archive
- Topic: MvC3 .ARC files.
- Replies: 153
- Views: 48027
Re: MvC3 .ARC files.
So no one at all has any info on the compression for the ps3 files (it uses zlib apparently).
- Sun Mar 20, 2011 2:12 am
- Forum: Graphic file formats
- Topic: headerless dds file
- Replies: 2
- Views: 1451
Re: headerless dds file
If it is DTX1 then there are 4 bits per pixel, meaning that the size should technically be:
Assuming height and width are the same.
height = sqrt(0x20000 / (4 / 8 ))
height = sqrt(262144)
height = 512
therefor width is 512
tl;dr the resolution should be 512x512
Assuming height and width are the same.
height = sqrt(0x20000 / (4 / 8 ))
height = sqrt(262144)
height = 512
therefor width is 512
tl;dr the resolution should be 512x512
- Sun Mar 20, 2011 2:00 am
- Forum: Game Archive
- Topic: MvC3 .ARC files.
- Replies: 153
- Views: 48027
Re: MvC3 .ARC files.
zlib1.dll is giving me trouble, so I don't think I will be able to write a compiler any time soon.
I am also writing me own .tex converter (converts tex files to other formats and back).
I am also writing me own .tex converter (converts tex files to other formats and back).
- Sat Mar 19, 2011 5:09 am
- Forum: Game Archive
- Topic: MvC3 .ARC files.
- Replies: 153
- Views: 48027
Re: MvC3 .ARC files.
I can't even get files that require DTX5 headers to work.DerMeister wrote:Maybe you could help with the colors of the UI images and stuff, while you're at it.
Shit's colors are fucked. Badly. Like, grey Hulk, brown pants for Haggar, etc.
- Sat Mar 19, 2011 3:42 am
- Forum: Game Archive
- Topic: MvC3 .ARC files.
- Replies: 153
- Views: 48027
Re: MvC3 .ARC files.
Just a little update with my research. I have documented how command combos (special attacks eg. Hadouken) work (not entirely complete), character status (far from complete, to really complete this I am going to have to do some trial and error), the .arc archives (fully complete, easy format) and ha...
- Sat Mar 19, 2011 12:46 am
- Forum: Game Archive
- Topic: MvC3 .ARC files.
- Replies: 153
- Views: 48027
Re: MvC3 .ARC files.
It will come eventually. It is bound to happen because apparently a tonne of newer games have the compression.C00L12345 wrote:omg..someone with XDK please crask the 360 compression.
- Fri Mar 18, 2011 10:39 am
- Forum: Game Archive
- Topic: MvC3 .ARC files.
- Replies: 153
- Views: 48027
Re: MvC3 .ARC files.
If someone can at least give me the algorithm that is used to decompress zlib compressed files with a 64 81 signature, I may be able to reverse it and make the compression.
Cmon, someone around here must know it.
Cmon, someone around here must know it.
- Thu Mar 17, 2011 7:18 am
- Forum: Game Archive
- Topic: MvC3 .ARC files.
- Replies: 153
- Views: 48027
Re: MvC3 .ARC files.
If someone can post zlib compression/decompression algorithms I can write a program to extract/build new ARC files.
I also found some files and am working on reverse engineering them (I have some basic info on changing their attributes, if someone wants to help they can test these files for me).
I also found some files and am working on reverse engineering them (I have some basic info on changing their attributes, if someone wants to help they can test these files for me).
- Wed Mar 16, 2011 9:03 am
- Forum: Game Archive
- Topic: MvC3 .ARC files.
- Replies: 153
- Views: 48027
Re: MvC3 .ARC files.
IDK any character, pick your favorite.
- Tue Mar 15, 2011 8:50 am
- Forum: Game Archive
- Topic: MvC3 .ARC files.
- Replies: 153
- Views: 48027
Re: MvC3 .ARC files.
Could anyone provide MvC3 files from a ps3 iso?
- Sun Mar 13, 2011 1:27 am
- Forum: Game Archive
- Topic: MvC3 .ARC files.
- Replies: 153
- Views: 48027
Re: MvC3 .ARC files.
The main reason I haven't posted back in this thread is because I can't find the info to actually build all of the headers.