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by Chipicao
Sun Sep 14, 2014 8:30 am
Forum: Game Archive
Topic: Unity Studio
Replies: 222
Views: 200811

Re: Unity Studio beta

hackspeedok wrote:How to edit CAB file ?? Help me, please...
At the moment there is no option to edit unity files, only extraction.

Try Unity Extractor or repacking with aluigi's quickbms script.
by Chipicao
Sun Sep 14, 2014 8:29 am
Forum: 3D/2D models
Topic: Game import MAXScripts & tools
Replies: 312
Views: 219922

Re: Game import MAXScripts

Nah, I'm not from China :)
by Chipicao
Sat Sep 13, 2014 12:27 pm
Forum: 3D/2D models
Topic: Asphalt 8 .pig
Replies: 82
Views: 35351

Re: Asphalt 8 .pig

4th script on this page: viewtopic.php?f=16&t=11095
by Chipicao
Fri Sep 12, 2014 6:38 am
Forum: Game Archive
Topic: Unity Studio
Replies: 222
Views: 200811

Re: Unity Studio beta

As mentioned in the first post, that's not ready yet.

I will resume work on this soon. Until then you can use my MAXScript to import models.
by Chipicao
Thu Sep 11, 2014 7:33 pm
Forum: 3D/2D models
Topic: Game import MAXScripts & tools
Replies: 312
Views: 219922

Re: Game import MAXScripts

'vmask' is just the name I gave to the FVF code variable. If you haven't heard of it before, FVF code is basically an integer composed of smaller power of 2 numbers (2^n). Each 2^n number is assigned to a specific vertex property, so by analyzing the FVF code you can tell which properties are availa...
by Chipicao
Sun Sep 07, 2014 8:08 am
Forum: 3D/2D models
Topic: Game import MAXScripts & tools
Replies: 312
Views: 219922

Re: Game import MAXScripts

gregkwaste wrote:AI was planning to make a topic about it but since i found this one, if chipicao is ok with that, i can post the blender script here as an additional .pig importer for Blender :keke:
You're welcome to post it here if you'd like.

@yoda post in that topic, maybe someone will help.
by Chipicao
Sat Sep 06, 2014 11:42 am
Forum: Game Archive
Topic: Unity Studio
Replies: 222
Views: 200811

Re: Unity Studio beta

This TextAsset seems to be using a different compression. but I have no idea what type. I tried running a comtype_scan with quickbms but no luck. comtype #95 seems to give some fragments of words... 00000000 F0CBCCD1 DCF2C0C7 A5A5A5A5 A6968BDD 8BDDA591 8B968B91 C394A5A5 A6F786A5 00000032 A5A599A5 A5...
by Chipicao
Sat Sep 06, 2014 10:22 am
Forum: 3D/2D models
Topic: Game import MAXScripts & tools
Replies: 312
Views: 219922

Re: Game import MAXScripts

Sorry but I don't have time for new formats right now.

However, I did make a script that will import Ninja Ripper rips with propper normals and UV mapping (only for Rivals!).
You can get it here, along with rip files: http://kotschopshop.com/topic/5312889/
by Chipicao
Sat Sep 06, 2014 10:14 am
Forum: Game Archive
Topic: Unity Studio
Replies: 222
Views: 200811

Re: Unity Studio beta

Firts of all I need that CAB file.

Second, have you tried opening the txt file in wordpad or another text editor such as EditPlus?
by Chipicao
Tue Sep 02, 2014 6:54 pm
Forum: 3D/2D models
Topic: Game import MAXScripts & tools
Replies: 312
Views: 219922

Re: Game import MAXScripts

I already looked at Asphalt 7 and other Gameloft games.

The format is very similar to Asphalt 8, but at the same time it has many differences. Unfortunately I don;t have time to do a proper research, sorry.
by Chipicao
Tue Sep 02, 2014 12:18 pm
Forum: Game Archive
Topic: Unity Studio
Replies: 222
Views: 200811

Re: Unity Studio beta

Uploaded new version. Since I had to implement lzma in order to decompress some of these TextAssets, I decided to also add functions for unpacking bundle files (.unity3d, .assetbundle, .bundle and .bytes) or loading them directly in memory for asset export. Supports both UnityWeb and UnityRaw types,...
by Chipicao
Mon Sep 01, 2014 1:01 am
Forum: Game Archive
Topic: Unity Studio
Replies: 222
Views: 200811

Re: Unity Studio beta

Will release something tomorrow...

Image
by Chipicao
Sun Aug 31, 2014 8:14 pm
Forum: Game Archive
Topic: Unity Studio
Replies: 222
Views: 200811

Re: Unity Studio beta

Only extraction and only files which can be used by themselves - textures, audio clips, fonts and shaders.

If you know any game with xml or other plain-text assets which might be worth extracting, tell me the name and I'll have a look.
by Chipicao
Sun Aug 31, 2014 12:24 pm
Forum: General game tools
Topic: Unity Assets Explorer [v 1.2]
Replies: 189
Views: 468993

Re: Unity Assets Explorer [v 1.2]

Try to simply swap channels in Photoshop.

R -> A
G -> R
B -> G
A -> B
by Chipicao
Sun Aug 31, 2014 12:01 pm
Forum: General game tools
Topic: Unity Assets Explorer [v 1.2]
Replies: 189
Views: 468993

Re: Unity Assets Explorer [v 1.2]

Standard DDS textures have channels in this order: A R G B. Unity ARGB 4.4.4.4 textures from Android and iOS apps are R G B A. My Unity Studio bit-shifts the data in order to get ARGB, which is why you get correct color information. But to add it back you would need to bit-shift it back to RGBA, oth...