Here is a link to official UE tool FAQ - http://gildor.org/projects/umodel/faq
Also check out English forum section there you can find any help you need. If you still don't understand something, ask here maybe I can help. I have extracted models from that game.
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Search found 783 matches
- Fri Jul 13, 2012 5:53 pm
- Forum: 3D/2D models
- Topic: Extracting models from UE3
- Replies: 6
- Views: 7567
- Wed Jul 11, 2012 12:28 pm
- Forum: 3D/2D models
- Topic: [Request] Animation importer
- Replies: 7
- Views: 2586
Re: [Request] Animation importer
I've noticed that RE 5 and DMC 4 has similar model (.mod and .dom for xbox 360 ) and animation (.lmt) extension with Marvel vs Capcom 3. If it's possible to make animation script for RE 5 it will be awesome.
- Mon Jul 09, 2012 8:32 am
- Forum: 3D/2D models
- Topic: [Request] Animation importer
- Replies: 7
- Views: 2586
Re: [Request] Animation importer
Hi!
Ok, so here are the details. I need animation importer for Ultimate Marvel vs Capcom 3 or for DMC 3 - your choise (I prefer UMvsC 3 but if it's impossible, then don't bother). If you think that you able to do it, state your price for import script !
Ok, so here are the details. I need animation importer for Ultimate Marvel vs Capcom 3 or for DMC 3 - your choise (I prefer UMvsC 3 but if it's impossible, then don't bother). If you think that you able to do it, state your price for import script !
- Sun Jul 08, 2012 7:23 pm
- Forum: 3D/2D models
- Topic: [Request] Animation importer
- Replies: 7
- Views: 2586
[Request] Animation importer
Hi!
I'm need service from a person who can write script for importing animation from the game to 3ds max or Blender. If anyone is interested and he has time, skills for such task, please contact me via PM (To discuss details, reward and to have a deal).
Thanks!
I'm need service from a person who can write script for importing animation from the game to 3ds max or Blender. If anyone is interested and he has time, skills for such task, please contact me via PM (To discuss details, reward and to have a deal).
Thanks!
- Thu Jul 05, 2012 12:29 pm
- Forum: 3D/2D models
- Topic: (X360) Marvel Vs Capcom 3
- Replies: 96
- Views: 38021
Re: (X360) Marvel Vs Capcom 3
Hello!
Could someone tell me please, Noesis supports bones and weights for this game? Thanks in advance!
Could someone tell me please, Noesis supports bones and weights for this game? Thanks in advance!
- Fri Jun 15, 2012 3:06 pm
- Forum: Game Archive
- Topic: Tekken Hybrid
- Replies: 80
- Views: 24410
Re: Tekken Hybrid
Hey,
Someone tell me please, can this script work with models from Tekken Tag 2 Prologue which also included at Tekken Hybrid game disc? Or it's only for Tekken Tag 1 HD? Thanks!
Someone tell me please, can this script work with models from Tekken Tag 2 Prologue which also included at Tekken Hybrid game disc? Or it's only for Tekken Tag 1 HD? Thanks!
- Fri Jun 08, 2012 7:07 pm
- Forum: Game Archive
- Topic: Soul Calibur 4
- Replies: 183
- Views: 144748
Re: Soul Calibur 4
Thanks a lot friend! Your cool tool works perfectly, it's saved me
- Fri Jun 08, 2012 12:11 pm
- Forum: Game Archive
- Topic: Soul Calibur 4
- Replies: 183
- Views: 144748
Re: Soul Calibur 4
Thank you very much Sectus! Tell me please, do you know how those textures can be extracted from there?
- Fri Jun 08, 2012 10:29 am
- Forum: Game Archive
- Topic: Soul Calibur 4
- Replies: 183
- Views: 144748
Re: Soul Calibur 4
Hello everyone!
Can someone tell me, where are textures for base male and female nude SC IV models situated? Any help would be appreciated.
Can someone tell me, where are textures for base male and female nude SC IV models situated? Any help would be appreciated.
- Sat May 19, 2012 11:55 am
- Forum: 3D/2D models
- Topic: Blades of Time
- Replies: 28
- Views: 9793
Re: Blades of Time
It's cool, thank you very much Szkaradek123! You rock!
- Mon May 07, 2012 1:15 pm
- Forum: 3D/2D models
- Topic: (Xbox-360) Prototype 2 .P3D models
- Replies: 40
- Views: 17772
Re: (Xbox-360) Prototype 2 .P3D models
I was trying to add DXT1/DXT3 header for some textures, but I'm doing something wrong or simple something is missed. Can someone try to make this texture work somehow and tell what needs to be done?
- Sat Apr 28, 2012 10:00 am
- Forum: 3D/2D models
- Topic: (Xbox-360) Prototype 2 .P3D models
- Replies: 40
- Views: 17772
Re: (Xbox-360) Prototype 2 .P3D models
Hey!
Still trying to load models from Prototype 2 correctly, pity my skills are low for a such complex format. Now trying to load DDS textures extracted with a script. Can someone take a look at this single texture and tell what's wrong with it?
Still trying to load models from Prototype 2 correctly, pity my skills are low for a such complex format. Now trying to load DDS textures extracted with a script. Can someone take a look at this single texture and tell what's wrong with it?
- Wed Apr 25, 2012 8:44 am
- Forum: 3D/2D models
- Topic: (Xbox-360) Prototype 2 .P3D models
- Replies: 40
- Views: 17772
Re: (Xbox-360) Prototype 2 .P3D models
Hey!
Here you go, it's a latest blender script for first Prototype 2009 game. If you need any additional samples just say, I'll send them to you via PM right away! Thanks for help!
Here you go, it's a latest blender script for first Prototype 2009 game. If you need any additional samples just say, I'll send them to you via PM right away! Thanks for help!
- Mon Apr 23, 2012 7:10 pm
- Forum: 3D/2D models
- Topic: (Xbox-360) Prototype 2 .P3D models
- Replies: 40
- Views: 17772
Re: (Xbox-360) Prototype 2 .P3D models
There are a lot of Prototype 2 models, which seems almost load with first Prototype blender script. But in the end only bones are loaded, bones names and structure are fine! Also extracted .dds textures not working, they have no header or something.
- Sun Apr 22, 2012 8:45 am
- Forum: 3D/2D models
- Topic: (Xbox-360) Prototype 2 .P3D models
- Replies: 40
- Views: 17772
Re: (Xbox-360) Prototype 2 .P3D models
Hey!
Szkaradek wrote script for the first Prototype 2009. Developers seems don't change models format much, so with some models from second Prototype 2012 game old script almost works!
Szkaradek wrote script for the first Prototype 2009. Developers seems don't change models format much, so with some models from second Prototype 2012 game old script almost works!