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- Tue Sep 11, 2012 9:09 pm
- Forum: Game Archive
- Topic: Tekken Tag Tournament 2 .bin
- Replies: 11
- Views: 5877
Re: Tekken Tag Tournament 2 .bin
Inside .bins - models, textures have NDXR, NTXR header, they could be manually extracted with HEX editor and viewed with noesis, but it will take ages to get them that way. Maybe someone create bms script to extract them?
- Mon Sep 10, 2012 11:10 am
- Forum: Game Archive
- Topic: Tekken Tag Tournament 2 .bin
- Replies: 11
- Views: 5877
Tekken Tag Tournament 2 .bin
Hello everyone!
I need help with extracting files from X-Box 360 version of TTT-2. It stores data in .bin files, here is one of them <link removed due forum rules violation> . Thanks in advance.
I need help with extracting files from X-Box 360 version of TTT-2. It stores data in .bin files, here is one of them <link removed due forum rules violation> . Thanks in advance.
- Mon Sep 03, 2012 11:02 am
- Forum: Graphic file formats
- Topic: N3:Ninety-Nine Nights II textures
- Replies: 4
- Views: 2054
Re: N3:Ninety-Nine Nights II textures
I've tried some tools for XPR2 format, they didn't work for me. It seems each .dds file from N3-2 has few textures inside (color,normal etc.).
- Sat Sep 01, 2012 8:44 pm
- Forum: Graphic file formats
- Topic: N3:Ninety-Nine Nights II textures
- Replies: 4
- Views: 2054
Re: N3:Ninety-Nine Nights II textures
Thank you for the tip C00L12345! Any idea how to convert them into .tga or .dds?
- Sat Sep 01, 2012 5:54 pm
- Forum: Graphic file formats
- Topic: N3:Ninety-Nine Nights II textures
- Replies: 4
- Views: 2054
N3:Ninety-Nine Nights II textures
Hello everyone!
I need help with Xbox-360 Ninety-Nine Nights II textures, they have .dds extension, but they aren't true .dds and are compressed. I don't know how to extract and convert them to normal .dds. Here is a sample files http://www.mediafire.com/?2xn3ic4b9jbnxg8 Thanks in advance!
I need help with Xbox-360 Ninety-Nine Nights II textures, they have .dds extension, but they aren't true .dds and are compressed. I don't know how to extract and convert them to normal .dds. Here is a sample files http://www.mediafire.com/?2xn3ic4b9jbnxg8 Thanks in advance!
- Thu Aug 23, 2012 7:44 am
- Forum: 3D/2D models
- Topic: [request] Devil My Cry 3
- Replies: 3
- Views: 1642
Re: [request] Devil My Cry 3
To get .mod files from .pac use this tool.
- Mon Aug 20, 2012 3:14 pm
- Forum: 3D/2D models
- Topic: (Xbox-360) Prototype 2 .P3D models
- Replies: 40
- Views: 17772
Re: (Xbox-360) Prototype 2 .P3D models
No, usually I just right-click on it and push "execute script"
- Mon Aug 20, 2012 2:18 pm
- Forum: 3D/2D models
- Topic: (Xbox-360) Prototype 2 .P3D models
- Replies: 40
- Views: 17772
Re: (Xbox-360) Prototype 2 .P3D models
I think, I know what is wrong! Szkaradek123 wrote scripts only for Blender version 2.49b so if you have newer version, probably importer wouldn't work. I've used script, which I already attached on the first page of the topic, but with Blender 2.49b!
- Mon Aug 20, 2012 1:39 pm
- Forum: 3D/2D models
- Topic: (Xbox-360) Prototype 2 .P3D models
- Replies: 40
- Views: 17772
Re: (Xbox-360) Prototype 2 .P3D models
One moment, I'll check everything and post blender script which I've used
- Mon Aug 20, 2012 1:10 pm
- Forum: 3D/2D models
- Topic: (Xbox-360) Prototype 2 .P3D models
- Replies: 40
- Views: 17772
Re: (Xbox-360) Prototype 2 .P3D models
Yes, textures are inside of P3D file, I forgot to tell you about that, sorry. Here is an error message Demonsangel (if textures are not extracted with Blender script)
- Mon Aug 20, 2012 12:20 pm
- Forum: 3D/2D models
- Topic: (Xbox-360) Prototype 2 .P3D models
- Replies: 40
- Views: 17772
Re: (Xbox-360) Prototype 2 .P3D models
Hi! To get Prototype 2 model, first of all you will need a PC version of the game (script wouldn't work with Xbox-360 version). Then you will need scarface extractor (BMS script) to get models from art.rcf (art.rcf contains all models you need). And finally, if you want to load p3d files into Noesis...
- Sun Aug 19, 2012 1:34 pm
- Forum: 3D/2D models
- Topic: (Xbox-360) Prototype 2 .P3D models
- Replies: 40
- Views: 17772
Re: (Xbox-360) Prototype 2 .P3D models
I've tested all models which I wanted and they works
- Sun Aug 19, 2012 1:29 pm
- Forum: 3D/2D models
- Topic: (Xbox-360) Prototype 2 .P3D models
- Replies: 40
- Views: 17772
Re: (Xbox-360) Prototype 2 .P3D models
Thanks a lot Demonsangel for your amazing work !
- Wed Jul 18, 2012 4:16 pm
- Forum: 3D/2D models
- Topic: [Request] Animation importer
- Replies: 7
- Views: 2586
Re: [Request] Animation importer
Hey!
I fully agree to make importer public. I don't need it only for myself, anyone could put it to a better use Create animation script it's a hard work though, I hope someone could handle this task.
I fully agree to make importer public. I don't need it only for myself, anyone could put it to a better use Create animation script it's a hard work though, I hope someone could handle this task.
- Sat Jul 14, 2012 6:35 pm
- Forum: 3D/2D models
- Topic: Extracting models from UE3
- Replies: 6
- Views: 7567
Re: Extracting models from UE3
A small advice - extract all files in one folder, put umodel files there and there create .bat file. Then umodel can handle all files automatically.
Example of .bat file is attached.
Example of .bat file is attached.