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by zaramot
Tue Sep 11, 2012 9:09 pm
Forum: Game Archive
Topic: Tekken Tag Tournament 2 .bin
Replies: 11
Views: 5877

Re: Tekken Tag Tournament 2 .bin

Inside .bins - models, textures have NDXR, NTXR header, they could be manually extracted with HEX editor and viewed with noesis, but it will take ages to get them that way. Maybe someone create bms script to extract them?
by zaramot
Mon Sep 10, 2012 11:10 am
Forum: Game Archive
Topic: Tekken Tag Tournament 2 .bin
Replies: 11
Views: 5877

Tekken Tag Tournament 2 .bin

Hello everyone!
I need help with extracting files from X-Box 360 version of TTT-2. It stores data in .bin files, here is one of them <link removed due forum rules violation> . Thanks in advance.
by zaramot
Mon Sep 03, 2012 11:02 am
Forum: Graphic file formats
Topic: N3:Ninety-Nine Nights II textures
Replies: 4
Views: 2054

Re: N3:Ninety-Nine Nights II textures

I've tried some tools for XPR2 format, they didn't work for me. It seems each .dds file from N3-2 has few textures inside (color,normal etc.).
by zaramot
Sat Sep 01, 2012 8:44 pm
Forum: Graphic file formats
Topic: N3:Ninety-Nine Nights II textures
Replies: 4
Views: 2054

Re: N3:Ninety-Nine Nights II textures

Thank you for the tip C00L12345! Any idea how to convert them into .tga or .dds?
by zaramot
Sat Sep 01, 2012 5:54 pm
Forum: Graphic file formats
Topic: N3:Ninety-Nine Nights II textures
Replies: 4
Views: 2054

N3:Ninety-Nine Nights II textures

Hello everyone!
I need help with Xbox-360 Ninety-Nine Nights II textures, they have .dds extension, but they aren't true .dds and are compressed. I don't know how to extract and convert them to normal .dds. Here is a sample files http://www.mediafire.com/?2xn3ic4b9jbnxg8 Thanks in advance!
by zaramot
Thu Aug 23, 2012 7:44 am
Forum: 3D/2D models
Topic: [request] Devil My Cry 3
Replies: 3
Views: 1642

Re: [request] Devil My Cry 3

To get .mod files from .pac use this tool.
by zaramot
Mon Aug 20, 2012 3:14 pm
Forum: 3D/2D models
Topic: (Xbox-360) Prototype 2 .P3D models
Replies: 40
Views: 17772

Re: (Xbox-360) Prototype 2 .P3D models

No, usually I just right-click on it and push "execute script"
by zaramot
Mon Aug 20, 2012 2:18 pm
Forum: 3D/2D models
Topic: (Xbox-360) Prototype 2 .P3D models
Replies: 40
Views: 17772

Re: (Xbox-360) Prototype 2 .P3D models

I think, I know what is wrong! Szkaradek123 wrote scripts only for Blender version 2.49b so if you have newer version, probably importer wouldn't work. I've used script, which I already attached on the first page of the topic, but with Blender 2.49b!
by zaramot
Mon Aug 20, 2012 1:39 pm
Forum: 3D/2D models
Topic: (Xbox-360) Prototype 2 .P3D models
Replies: 40
Views: 17772

Re: (Xbox-360) Prototype 2 .P3D models

One moment, I'll check everything and post blender script which I've used :)
by zaramot
Mon Aug 20, 2012 1:10 pm
Forum: 3D/2D models
Topic: (Xbox-360) Prototype 2 .P3D models
Replies: 40
Views: 17772

Re: (Xbox-360) Prototype 2 .P3D models

Yes, textures are inside of P3D file, I forgot to tell you about that, sorry. Here is an error message Demonsangel (if textures are not extracted with Blender script)
by zaramot
Mon Aug 20, 2012 12:20 pm
Forum: 3D/2D models
Topic: (Xbox-360) Prototype 2 .P3D models
Replies: 40
Views: 17772

Re: (Xbox-360) Prototype 2 .P3D models

Hi! To get Prototype 2 model, first of all you will need a PC version of the game (script wouldn't work with Xbox-360 version). Then you will need scarface extractor (BMS script) to get models from art.rcf (art.rcf contains all models you need). And finally, if you want to load p3d files into Noesis...
by zaramot
Sun Aug 19, 2012 1:34 pm
Forum: 3D/2D models
Topic: (Xbox-360) Prototype 2 .P3D models
Replies: 40
Views: 17772

Re: (Xbox-360) Prototype 2 .P3D models

I've tested all models which I wanted and they works :)
by zaramot
Sun Aug 19, 2012 1:29 pm
Forum: 3D/2D models
Topic: (Xbox-360) Prototype 2 .P3D models
Replies: 40
Views: 17772

Re: (Xbox-360) Prototype 2 .P3D models

Thanks a lot Demonsangel for your amazing work :) !
by zaramot
Wed Jul 18, 2012 4:16 pm
Forum: 3D/2D models
Topic: [Request] Animation importer
Replies: 7
Views: 2586

Re: [Request] Animation importer

Hey!
I fully agree to make importer public. I don't need it only for myself, anyone could put it to a better use :) Create animation script it's a hard work though, I hope someone could handle this task.
by zaramot
Sat Jul 14, 2012 6:35 pm
Forum: 3D/2D models
Topic: Extracting models from UE3
Replies: 6
Views: 7567

Re: Extracting models from UE3

A small advice - extract all files in one folder, put umodel files there and there create .bat file. Then umodel can handle all files automatically.
Example of .bat file is attached.