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Search found 783 matches
- Fri Apr 19, 2013 1:06 pm
- Forum: 3D/2D models
- Topic: [PS3] Knight Contract .hxt models
- Replies: 13
- Views: 4176
Re: [PS3] Knight Contract .hxt models
No I didn't, since I'm new in formats reversing, could you please, give an example of maxscript?
- Fri Apr 19, 2013 11:31 am
- Forum: Game Archive
- Topic: King Arthur 2 .N2M
- Replies: 5
- Views: 1710
King Arthur 2 .N2M
Hello, could someone help me extract files from King Arthur 2 .n2m archives? Here's sample. Thanks in advance.
- Fri Apr 19, 2013 8:14 am
- Forum: 3D/2D models
- Topic: [PS3] Knight Contract .hxt models
- Replies: 13
- Views: 4176
Re: [PS3] Knight Contract .hxt models
Yes, I already checked small model, it's a character's blade model the one on the first pic. It appears each model has second face indices count at the end of the file? It's always -2, for example first one is 1060 - second one 1058, 2082/2080. Here's blade model. EDIT: count 1158 fits nicely since ...
- Thu Apr 18, 2013 8:52 pm
- Forum: 3D/2D models
- Topic: [PS3] Knight Contract .hxt models
- Replies: 13
- Views: 4176
Re: [PS3] Knight Contract .hxt models
Yes, you're totally right. Mesh full of holes, it's the same problem I've had, thought indices count is bad.
- Thu Apr 18, 2013 5:11 pm
- Forum: 3D/2D models
- Topic: [PS3] Knight Contract .hxt models
- Replies: 13
- Views: 4176
Re: [PS3] Knight Contract .hxt models
Figure out vertices , should work fine now. Still have issue with face indices, can't find face count to parse them right.
- Wed Apr 17, 2013 6:00 pm
- Forum: 3D/2D models
- Topic: [PS3] Knight Contract .hxt models
- Replies: 13
- Views: 4176
[PS3] Knight Contract .hxt models
Could someone help me to figure out [PS3]Knights Contract .hxt format? I see face indices and something like a vertex buffer. Though I can't parse them, I'm missing something. Need some tips from people experienced in format reversing.
http://www.mediafire.com/?r3dla86uicf7gsm
http://www.mediafire.com/?r3dla86uicf7gsm
- Wed Apr 17, 2013 5:47 pm
- Forum: Graphic file formats
- Topic: Dante's Inferno .tg4d textures
- Replies: 16
- Views: 8648
Re: Dante's Inferno .tg4d textures
Bump. I wrote an import script for Dante's Inferno models, too bad it's useless until textures not working
- Tue Apr 16, 2013 12:23 pm
- Forum: Tutorials
- Topic: [Help] MaxScript
- Replies: 1
- Views: 2575
[Help] MaxScript
Hello everyone!
I need help with maxscript, how could I implement several loops in my script? I could successfully import files with one mesh, but how could I parse file with couple of meshes through maxscript?
I need help with maxscript, how could I implement several loops in my script? I could successfully import files with one mesh, but how could I parse file with couple of meshes through maxscript?
- Sun Apr 14, 2013 2:02 pm
- Forum: Graphic file formats
- Topic: Dante's Inferno .tg4d textures
- Replies: 16
- Views: 8648
Dante's Inferno .tg4d textures
Hello everyone! Need help with Dante's Inferno textures .tg4d. Same format as Dead Space series, though DS tools didn't help. I tried to add dxt header and it was pretty close to success, but I don't know what to do to make them look right. Can someone please take a look at them? Thanks in advance.
- Fri Apr 05, 2013 10:09 am
- Forum: Tutorials
- Topic: Hire tutor?
- Replies: 3
- Views: 3199
Re: Hire tutor?
I'm very interested in hire tutor too. To help me learn to reverse a model format.
- Wed Apr 03, 2013 10:15 pm
- Forum: 3D/2D models
- Topic: (Request) Blender script for Witcher 1 .mdb
- Replies: 10
- Views: 4647
Re: (Request) Blender script for Witcher 1 .mdb
It's for Blender 2.49 (with Python 2.6/7) maybe you're using newer version?
- Wed Apr 03, 2013 9:53 pm
- Forum: 3D/2D models
- Topic: (Request) Blender script for Witcher 1 .mdb
- Replies: 10
- Views: 4647
Re: (Request) Blender script for Witcher 1 .mdb
Here, I've got this one.
- Wed Dec 12, 2012 6:54 pm
- Forum: 3D/2D models
- Topic: Majin and the Forsaken Kingdom Blender249 *.pak importer
- Replies: 5
- Views: 2443
Re: Majin and the Forsaken Kingdom Blender249 *.pak importer
Tosyk, here is blender importer for you!
- Sun Dec 09, 2012 4:53 pm
- Forum: 3D/2D models
- Topic: Animation support
- Replies: 0
- Views: 742
Animation support
Hello everyone!
I need a little help, can someone tell me any fighting game with animation support, any example with extracted and working animation? I've searched on forums with no luck, maybe I missed something? Thanks in advance!
I need a little help, can someone tell me any fighting game with animation support, any example with extracted and working animation? I've searched on forums with no luck, maybe I missed something? Thanks in advance!
- Wed Sep 12, 2012 12:45 pm
- Forum: Game Archive
- Topic: Tekken Tag Tournament 2 .bin
- Replies: 11
- Views: 5877
Re: Tekken Tag Tournament 2 .bin
Thanks a lot , it's a great news! Howfie you are amazing, excellent work.