Here's simple maxscript to import models from this game (geometry and uv's).
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Search found 783 matches
- Sun May 19, 2013 11:17 am
- Forum: Game Archive
- Topic: Fast and the Furious 6:The Game .43 model format.
- Replies: 42
- Views: 28388
- Sat May 18, 2013 11:23 am
- Forum: Game Archive
- Topic: Fast and the Furious 6:The Game .43 model format.
- Replies: 42
- Views: 28388
Re: Fast and the Furious 6:The Game .43 model format.
Well, I wrote simple script to import model directly in 3ds max. If you need info about format I can tell you what I know.
- Sat May 18, 2013 10:45 am
- Forum: Game Archive
- Topic: Fast and the Furious 6:The Game .43 model format.
- Replies: 42
- Views: 28388
Re: Fast and the Furious 6:The Game .43 model format.
Format is pretty understandable. I tried model you provided, no wheel just body and the hood.
- Fri May 10, 2013 11:03 am
- Forum: Graphic file formats
- Topic: Green Lantern: Rise of the Manhunters .tfo textures
- Replies: 6
- Views: 2379
Re: Green Lantern: Rise of the Manhunters .tfo textures
Good news, problem with textures totally solved. Thanks deronar for some tips.
- Thu May 09, 2013 9:26 pm
- Forum: Game Archive
- Topic: Army of Two: The Devil's Cartel
- Replies: 9
- Views: 7792
Re: Army of Two: The Devil's Cartel
Some update, not all extracted files are nameless. From some .sb archives files have even folder structure, names aren't perfect, but it's not a big problem. For example here's Rios primary "Alpha" outfit
- Thu May 09, 2013 2:56 pm
- Forum: Game Archive
- Topic: Army of Two: The Devil's Cartel
- Replies: 9
- Views: 7792
Re: Army of Two: The Devil's Cartel
Thanks a lot OrangeC Just now found some time to try this sbtoc dumper. Managed to make him work, it work on 50% only still it's a good start. I've extracted Weapon.sb, no names just a bunch of .chunk files. But models are there and they are reachable! Here's a pic of some weapon's parts
- Thu May 09, 2013 12:11 pm
- Forum: Graphic file formats
- Topic: Green Lantern: Rise of the Manhunters .tfo textures
- Replies: 6
- Views: 2379
Re: Green Lantern: Rise of the Manhunters .tfo textures
Thank you for the tip :) If they are .dds I have no idea why when I add .dds header, they didn't work. Maybe as letters DXT5 are like 5DXT all data flipped too? We definitely need more tutorials about image formats :D I'm always get stuck at loading/converting textures, if they aren't already suppor...
- Wed May 08, 2013 4:46 pm
- Forum: Graphic file formats
- Topic: Green Lantern: Rise of the Manhunters .tfo textures
- Replies: 6
- Views: 2379
Re: Green Lantern: Rise of the Manhunters .tfo textures
Inside .lvl_760 container I found reference about textures, with proper names and texture size, for example these textures should be 2048x2048. Also I noticed letters 5TXD it's DXT5 only backwards, could it be what they are .dds textures? I've tried to add dxt headers and nothing. http://imageshack....
- Tue May 07, 2013 8:25 pm
- Forum: Graphic file formats
- Topic: Green Lantern: Rise of the Manhunters .tfo textures
- Replies: 6
- Views: 2379
Green Lantern: Rise of the Manhunters .tfo textures
Could someone take a look at .tfo textures from Green Lantern Xbox-360, and help me convert them. I will be grateful for any help, tip or advice. Here's some sample textures http://www.mediafire.com/?f00pjvk2qbxv6v9
- Tue May 07, 2013 4:53 pm
- Forum: Game Archive
- Topic: Green Lantern: Rise of the Manhunters .lvl_760
- Replies: 1
- Views: 4356
Re: Green Lantern: Rise of the Manhunters .lvl_760
Have some progress with models from Green Lantern game, it would be perfect if texture could be extracted too. I think they have .tfo extension.
- Sun May 05, 2013 3:31 pm
- Forum: Game Archive
- Topic: Green Lantern: Rise of the Manhunters .lvl_760
- Replies: 1
- Views: 4356
Green Lantern: Rise of the Manhunters .lvl_760
Hello everyone! I need help with Green Lantern .lvl_760 containers, I would like to write script for importing models from that game. I think it's fully possible. I managed to achieve some success, but it would be so much easier to figure it out if files will be extracted from .lvl_760. Heres sample...
- Sat May 04, 2013 10:54 am
- Forum: Game Archive
- Topic: Army of Two: The Devil's Cartel
- Replies: 9
- Views: 7792
Re: Army of Two: The Devil's Cartel
Those files are from Xbox-360 version of the game, also I found blueprintbundle experimental extractor for Need for Speed: The Run . The Run uses frostbite 2 engine too, so extractor seems to work, still though all extracted files appears to be some useless junk
- Fri May 03, 2013 10:26 am
- Forum: Game Archive
- Topic: Army of Two: The Devil's Cartel
- Replies: 9
- Views: 7792
Army of Two: The Devil's Cartel
I was trying to extract files from new Army of Two game, it's uses frostbite 2 engine. I used frostbite bms script and it works fine with .sb and .toc archives, but it appears that files I've extracted are compressed too, could someone take a look at them? Here's some samples http://www.mediafire.co...
- Tue Apr 30, 2013 11:57 am
- Forum: 3D/2D models
- Topic: [Request] Star Trek 2013 Samples
- Replies: 16
- Views: 5055
Re: [Request] Star Trek 2013 Samples
I could confirm that models (and I guess textures) from PC version of Star Trek 2013 are encrypted too.
- Tue Apr 30, 2013 11:47 am
- Forum: 3D/2D models
- Topic: Getting models from gameloft mobile?
- Replies: 17
- Views: 8140
Re: Getting models from gameloft mobile?
Models are 5000-7000 polygons, so they are low poly. Didn't check all of them, but I checked all main characters models.