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Search found 783 matches
- Mon Jan 27, 2014 8:42 am
- Forum: 3D/2D models
- Topic: [Request] Cursed Crusade Anims/Models Pan/P3d
- Replies: 3
- Views: 1400
Re: [Request] Cursed Crusade Anims/Models Pan/P3d
That's funny coincidence, I was looking at format not so long ago. I've got almost everything to work geometry/uv's+weights. But I've failed with bones position So if someone will give insight on them it will be cool
- Sat Jan 18, 2014 9:21 pm
- Forum: 3D/2D models
- Topic: [Request] Dragon's Dogma .mod File Format
- Replies: 29
- Views: 16037
Re: [Request] Dragon's Dogma .mod File Format
Here's model import script for Xbox-360 Dragon's Dogma: Dark Arisen. It's a beta script it has weights isues (also could be face problems with some meshes) I will try to fix this later, if I can
- Thu Jan 16, 2014 3:00 pm
- Forum: 3D/2D models
- Topic: Warframe Online MaxScript
- Replies: 104
- Views: 46272
Re: Warframe Online MaxScript
Hi everyone. I fixed some lines in my script, I think it should solve some issues. I will try to optimize it better, when I finish with other games on evolution engine
- Thu Jan 16, 2014 2:13 pm
- Forum: 3D/2D models
- Topic: Kingdom Under Fire 2
- Replies: 95
- Views: 34308
Re: Kingdom Under Fire 2
Hello, the new beta client for kingdom under fire 2 has just been released today. unfortunately it seems that the old bms script which extract pkg files doesn't work anymore. Can somebody please take a look at the new file structure and provide a new bms? Thank you. I'll support this request, I lik...
- Sun Jan 05, 2014 10:56 am
- Forum: 3D/2D models
- Topic: Warframe Online MaxScript
- Replies: 104
- Views: 46272
Re: Warframe Online MaxScript
Hi KFK, script wouldn't work for max 2014 x64, try max 2009-2012. I'm planning to update script to fix some lines, will try to fix this but no promises, sorry. TRDaz, after you imported bones with Warframe_bones.ms, you should run Warframe.ms script and again pick small file from H.Misc then choose ...
- Mon Dec 30, 2013 8:03 pm
- Forum: 3D/2D models
- Topic: Warframe Online MaxScript
- Replies: 104
- Views: 46272
Re: Warframe Online MaxScript
Glad to hear it work fine for you.
- Mon Dec 30, 2013 12:05 pm
- Forum: 3D/2D models
- Topic: Warframe Online MaxScript
- Replies: 104
- Views: 46272
Re: Warframe Online MaxScript
Hi Ares722, have you managed to import models with my script? Did you try it already?
- Sun Dec 29, 2013 3:11 pm
- Forum: 3D/2D models
- Topic: L.A. Noire heads
- Replies: 10
- Views: 4677
Re: L.A. Noire heads
Quickly checked Adam's head, vertices appears to be shorts so the UV's. Vertex start at 0x3150, vertex size 36 bytes.
- Thu Dec 26, 2013 3:47 pm
- Forum: 3D/2D models
- Topic: [Request] drag on dragoon 3/drakengard 3 model extract
- Replies: 1
- Views: 2466
- Mon Dec 23, 2013 1:22 pm
- Forum: 3D/2D models
- Topic: Warframe Online MaxScript
- Replies: 104
- Views: 46272
Warframe Online MaxScript
Here is a MMO Warframe import script for 3ds Max. Site: https://warframe.com Supported: Geometry UV's Bones+Weights Not Supported: Textures Materials Here's tool by GMMan http://forum.xentax.com/viewtopic.php?f=32&t=10782 to extract game content from .cache archives B.Misc.cache - all models H.M...
- Wed Dec 04, 2013 11:20 am
- Forum: Game specific tools
- Topic: Evolution Engine Cache Extractor
- Replies: 85
- Views: 76367
Re: Evolution Engine Cache Extractor
Hello GMMan. Thanks a lot for support and info. To say truth, I really hoped it's some issues from Cache Extractor side Because in this case there was hope, that you can fix this. If textures extracted right, I have no idea what to do with them to convert into any known format.
- Tue Dec 03, 2013 8:13 pm
- Forum: 3D/2D models
- Topic: MaxScript Bone Help
- Replies: 11
- Views: 7042
Re: MaxScript Bone Help
Hi zaramot, if I do a search for 48 7A 62 38 (the last hash in the list) I find "Bip01 R Elbow" in the pab file. The boneID of this bone is 125 (when exporting the model as SMD in Noesis). Maybe your boneIDs are different? Yes, the boneID of this bone is 125. That's the main problem I gue...
- Tue Dec 03, 2013 7:56 pm
- Forum: Graphic file formats
- Topic: Warframe Online .png textures
- Replies: 21
- Views: 13471
Re: Warframe Online .png textures
I want to bump this thread, because my first sample textures were bad. Sorry about that, dont know why they were extracted like that. Here's good sample textures https://www.mediafire.com/?m6bu7doz5gho3mh
- Sun Dec 01, 2013 9:12 pm
- Forum: 3D/2D models
- Topic: MaxScript Bone Help
- Replies: 11
- Views: 7042
Re: MaxScript Bone Help
Hello Shakotay! So 0D 91 FA CC (or vice versa) is the hash for "Bip01 Spine"? Where/what is the count? Yes, you're righ 0D 91 FA CC is the hash for "Bip01 Spine". Like 8E 28 3A A2 is has for "Bip01 Head". As for "count", count it's a number of bones which use ...
- Sun Dec 01, 2013 2:55 pm
- Forum: 3D/2D models
- Topic: MaxScript Bone Help
- Replies: 11
- Views: 7042
Re: MaxScript Bone Help
Hi guys! I would like to ask about help with maxscript bones import too. I wrote simple script to import models from Black Desert online. I know there's nice model import script by Chrrox http://forum.xentax.com/viewtopic.php?f=16&t=10909 with fully working models, but I want to handle this game...