Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Search found 783 matches

by zaramot
Mon Jan 27, 2014 8:42 am
Forum: 3D/2D models
Topic: [Request] Cursed Crusade Anims/Models Pan/P3d
Replies: 3
Views: 1400

Re: [Request] Cursed Crusade Anims/Models Pan/P3d

That's funny coincidence, I was looking at format not so long ago. I've got almost everything to work geometry/uv's+weights. But I've failed with bones position :) So if someone will give insight on them it will be cool
by zaramot
Sat Jan 18, 2014 9:21 pm
Forum: 3D/2D models
Topic: [Request] Dragon's Dogma .mod File Format
Replies: 29
Views: 16037

Re: [Request] Dragon's Dogma .mod File Format

Here's model import script for Xbox-360 Dragon's Dogma: Dark Arisen. It's a beta script it has weights isues (also could be face problems with some meshes) I will try to fix this later, if I can :)

Image
by zaramot
Thu Jan 16, 2014 3:00 pm
Forum: 3D/2D models
Topic: Warframe Online MaxScript
Replies: 104
Views: 46272

Re: Warframe Online MaxScript

Hi everyone. I fixed some lines in my script, I think it should solve some issues. I will try to optimize it better, when I finish with other games on evolution engine

Image
by zaramot
Thu Jan 16, 2014 2:13 pm
Forum: 3D/2D models
Topic: Kingdom Under Fire 2
Replies: 95
Views: 34308

Re: Kingdom Under Fire 2

Hello, the new beta client for kingdom under fire 2 has just been released today. unfortunately it seems that the old bms script which extract pkg files doesn't work anymore. Can somebody please take a look at the new file structure and provide a new bms? Thank you. I'll support this request, I lik...
by zaramot
Sun Jan 05, 2014 10:56 am
Forum: 3D/2D models
Topic: Warframe Online MaxScript
Replies: 104
Views: 46272

Re: Warframe Online MaxScript

Hi KFK, script wouldn't work for max 2014 x64, try max 2009-2012. I'm planning to update script to fix some lines, will try to fix this but no promises, sorry. TRDaz, after you imported bones with Warframe_bones.ms, you should run Warframe.ms script and again pick small file from H.Misc then choose ...
by zaramot
Mon Dec 30, 2013 8:03 pm
Forum: 3D/2D models
Topic: Warframe Online MaxScript
Replies: 104
Views: 46272

Re: Warframe Online MaxScript

Glad to hear it work fine for you.
by zaramot
Mon Dec 30, 2013 12:05 pm
Forum: 3D/2D models
Topic: Warframe Online MaxScript
Replies: 104
Views: 46272

Re: Warframe Online MaxScript

Hi Ares722, have you managed to import models with my script? Did you try it already?
by zaramot
Sun Dec 29, 2013 3:11 pm
Forum: 3D/2D models
Topic: L.A. Noire heads
Replies: 10
Views: 4677

Re: L.A. Noire heads

Quickly checked Adam's head, vertices appears to be shorts so the UV's. Vertex start at 0x3150, vertex size 36 bytes.
by zaramot
Mon Dec 23, 2013 1:22 pm
Forum: 3D/2D models
Topic: Warframe Online MaxScript
Replies: 104
Views: 46272

Warframe Online MaxScript

Here is a MMO Warframe import script for 3ds Max. Site: https://warframe.com Supported: Geometry UV's Bones+Weights Not Supported: Textures Materials Here's tool by GMMan http://forum.xentax.com/viewtopic.php?f=32&t=10782 to extract game content from .cache archives B.Misc.cache - all models H.M...
by zaramot
Wed Dec 04, 2013 11:20 am
Forum: Game specific tools
Topic: Evolution Engine Cache Extractor
Replies: 85
Views: 76367

Re: Evolution Engine Cache Extractor

Hello GMMan. Thanks a lot for support and info. To say truth, I really hoped it's some issues from Cache Extractor side :) Because in this case there was hope, that you can fix this. If textures extracted right, I have no idea what to do with them to convert into any known format.
by zaramot
Tue Dec 03, 2013 8:13 pm
Forum: 3D/2D models
Topic: MaxScript Bone Help
Replies: 11
Views: 7042

Re: MaxScript Bone Help

Hi zaramot, if I do a search for 48 7A 62 38 (the last hash in the list) I find "Bip01 R Elbow" in the pab file. The boneID of this bone is 125 (when exporting the model as SMD in Noesis). Maybe your boneIDs are different? Yes, the boneID of this bone is 125. That's the main problem I gue...
by zaramot
Tue Dec 03, 2013 7:56 pm
Forum: Graphic file formats
Topic: Warframe Online .png textures
Replies: 21
Views: 13471

Re: Warframe Online .png textures

I want to bump this thread, because my first sample textures were bad. Sorry about that, dont know why they were extracted like that. Here's good sample textures https://www.mediafire.com/?m6bu7doz5gho3mh
by zaramot
Sun Dec 01, 2013 9:12 pm
Forum: 3D/2D models
Topic: MaxScript Bone Help
Replies: 11
Views: 7042

Re: MaxScript Bone Help

Hello Shakotay! So 0D 91 FA CC (or vice versa) is the hash for "Bip01 Spine"? Where/what is the count? Yes, you're righ 0D 91 FA CC is the hash for "Bip01 Spine". Like 8E 28 3A A2 is has for "Bip01 Head". As for "count", count it's a number of bones which use ...
by zaramot
Sun Dec 01, 2013 2:55 pm
Forum: 3D/2D models
Topic: MaxScript Bone Help
Replies: 11
Views: 7042

Re: MaxScript Bone Help

Hi guys! I would like to ask about help with maxscript bones import too. I wrote simple script to import models from Black Desert online. I know there's nice model import script by Chrrox http://forum.xentax.com/viewtopic.php?f=16&t=10909 with fully working models, but I want to handle this game...