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- Thu Mar 13, 2014 3:01 pm
- Forum: 3D/2D models
- Topic: [Request] Dragon's Dogma .mod File Format
- Replies: 29
- Views: 16038
Re: [Request] Dragon's Dogma .mod File Format
Okay, so here's maxscript to import models from Dragon's Dogma/DD: Dark Arisen (Xbox-360, I think PS3 version should work too :) ) I wanted to clean script a bit and to test more models, since I didn't have much of them, but now it's up to you I guess. Edit: A bit updated script http://i.piccy.info/...
- Thu Mar 13, 2014 8:29 am
- Forum: 3D/2D models
- Topic: [Request] Dragon's Dogma .mod File Format
- Replies: 29
- Views: 16038
Re: [Request] Dragon's Dogma .mod File Format
To say truth, I don't know about textures difference for PS3/Xbox-360 But I guess, they are the same lol
- Wed Mar 12, 2014 8:41 pm
- Forum: 3D/2D models
- Topic: [Request] Dragon's Dogma .mod File Format
- Replies: 29
- Views: 16038
Re: [Request] Dragon's Dogma .mod File Format
That's funny, I just finished my script for Xbox-360 version of the game, but since you're going to release ripper for PS3 version, I guess there's no need to post it here now lol
P.S. And I guess, format is more like Marvel vs. Capcom 3 than RE6 version
P.S. And I guess, format is more like Marvel vs. Capcom 3 than RE6 version
- Fri Mar 07, 2014 10:48 am
- Forum: 3D/2D models
- Topic: Iron Man 3 model files
- Replies: 44
- Views: 18209
Re: Iron Man 3 model files
Here's simple script to import Iron Man's armors with bones/weights and to analyze format a bit. Don't try it on files with _noskin at the end of the file's name, they aren't skinned meshes (no skeleton inside) - script will crush!
- Fri Feb 28, 2014 7:59 pm
- Forum: 3D/2D models
- Topic: Casltevania Lords of Shadow 2 Demo
- Replies: 32
- Views: 16369
Re: Casltevania Lords of Shadow 2 Demo
Thanks a lot for PC samples, works great. Format is the same as for Xbox-360/PS3 versions As Karpati said, PC version just using different byte order
- Fri Feb 28, 2014 2:40 pm
- Forum: 3D/2D models
- Topic: Casltevania Lords of Shadow 2 Demo
- Replies: 32
- Views: 16369
Re: Casltevania Lords of Shadow 2 Demo
Can someone send me model samples from final PC version of the game? I wrote maxscript with bones+weights support for final PS3/Xbox 360 versions of the game, I want to check PC version too. Thanks
- Wed Feb 26, 2014 9:12 pm
- Forum: 3D/2D models
- Topic: Iron Man 3 model files
- Replies: 44
- Views: 18209
Re: Iron Man 3 model files
Hi, no I haven't checked your spreadsheet yet, but I will. I will share info a bit later. As I understand this format .bdae is pretty common for android, game Batman: The Dark Knight Rises uses same format and it's similar to Iron Man. Just different version I guess.
- Tue Feb 25, 2014 1:48 pm
- Forum: 3D/2D models
- Topic: Iron Man 3 model files
- Replies: 44
- Views: 18209
Re: Iron Man 3 model files
Hi Nintynuts, I recieved your message, so I'm working on this now. I'm going to finish maxscript if I will have time. I've got models imported for all Iron Man costumes with bones+weights. still must finish script for all data types+nice skeleton hierarchy (didn't find parenting info yet).
- Thu Feb 20, 2014 9:54 pm
- Forum: 3D/2D models
- Topic: Samurai Shodown: Sen .k2mp
- Replies: 24
- Views: 9712
Re: Samurai Shodown: Sen .k2mp
Each .k2mp file it's container - there are many model parts inside. For example in this one (file I've gave a link in first post), there are 20 parts :) Find this string xof 0303bin 0032 in any hexeditor, then find sting mesh, remember offset after this word and paste it in my "script", it...
- Wed Feb 19, 2014 11:06 am
- Forum: 3D/2D models
- Topic: Samurai Shodown: Sen .k2mp
- Replies: 24
- Views: 9712
Re: Samurai Shodown: Sen .k2mp
If you want those model very much, you could use this script to load each part manually fname = getOpenFileName \ caption:"Open .K2MP from Mesh folder" \ types:"Samurai Shodown Sen Mesh(*.K2MP)|*.K2MP" \ historyCategory:"Samurai Shodown SenObjectPresets" f = fopen fname...
- Tue Feb 18, 2014 9:35 pm
- Forum: 3D/2D models
- Topic: 3ds Max - bones import script
- Replies: 10
- Views: 4166
Re: 3ds Max - bones import script
Here's my maxscript.
- Tue Feb 18, 2014 8:39 pm
- Forum: 3D/2D models
- Topic: 3ds Max - bones import script
- Replies: 10
- Views: 4166
Re: 3ds Max - bones import script
I have maxscript for this game with bones+weights. I'll post it a bit later
- Tue Feb 18, 2014 2:32 pm
- Forum: 3D/2D models
- Topic: 3ds Max - bones import script
- Replies: 10
- Views: 4166
Re: 3ds Max - bones import script
The game is Dragon's Prophet, right?
- Sat Feb 15, 2014 7:27 pm
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 719
- Views: 303658
Re: Star Wars - The Old Republic - Beta
Hi swtor miner! Have you managed to figure out bones in SWTOR? I stuck with them a bit, so if you have some info on them I'll be very greatful if you share this info with me. Thanks in advance
P.S. Problem solved - I've got the bones import:)
P.S. Problem solved - I've got the bones import:)
- Tue Jan 28, 2014 8:28 pm
- Forum: Game Archive
- Topic: Allods Online
- Replies: 23
- Views: 14610
Re: Allods Online
I think I'll return to this game someday, I have mesh import with bones+weights, so everything works. But! There are a lot model parts for charachters+LODs, and they are joined into one single mesh, there are no meshcount or vertcount/facecount for parts. So it will be a trial to separate them lol