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by zaramot
Thu Mar 13, 2014 3:01 pm
Forum: 3D/2D models
Topic: [Request] Dragon's Dogma .mod File Format
Replies: 29
Views: 16038

Re: [Request] Dragon's Dogma .mod File Format

Okay, so here's maxscript to import models from Dragon's Dogma/DD: Dark Arisen (Xbox-360, I think PS3 version should work too :) ) I wanted to clean script a bit and to test more models, since I didn't have much of them, but now it's up to you I guess. Edit: A bit updated script http://i.piccy.info/...
by zaramot
Thu Mar 13, 2014 8:29 am
Forum: 3D/2D models
Topic: [Request] Dragon's Dogma .mod File Format
Replies: 29
Views: 16038

Re: [Request] Dragon's Dogma .mod File Format

To say truth, I don't know about textures difference for PS3/Xbox-360 :) But I guess, they are the same lol
by zaramot
Wed Mar 12, 2014 8:41 pm
Forum: 3D/2D models
Topic: [Request] Dragon's Dogma .mod File Format
Replies: 29
Views: 16038

Re: [Request] Dragon's Dogma .mod File Format

That's funny, I just finished my script for Xbox-360 version of the game, but since you're going to release ripper for PS3 version, I guess there's no need to post it here now lol

P.S. And I guess, format is more like Marvel vs. Capcom 3 than RE6 version
by zaramot
Fri Mar 07, 2014 10:48 am
Forum: 3D/2D models
Topic: Iron Man 3 model files
Replies: 44
Views: 18209

Re: Iron Man 3 model files

Here's simple script to import Iron Man's armors with bones/weights and to analyze format a bit. Don't try it on files with _noskin at the end of the file's name, they aren't skinned meshes (no skeleton inside) - script will crush!
by zaramot
Fri Feb 28, 2014 7:59 pm
Forum: 3D/2D models
Topic: Casltevania Lords of Shadow 2 Demo
Replies: 32
Views: 16369

Re: Casltevania Lords of Shadow 2 Demo

Thanks a lot for PC samples, works great. Format is the same as for Xbox-360/PS3 versions :) As Karpati said, PC version just using different byte order
by zaramot
Fri Feb 28, 2014 2:40 pm
Forum: 3D/2D models
Topic: Casltevania Lords of Shadow 2 Demo
Replies: 32
Views: 16369

Re: Casltevania Lords of Shadow 2 Demo

Can someone send me model samples from final PC version of the game? I wrote maxscript with bones+weights support for final PS3/Xbox 360 versions of the game, I want to check PC version too. Thanks
by zaramot
Wed Feb 26, 2014 9:12 pm
Forum: 3D/2D models
Topic: Iron Man 3 model files
Replies: 44
Views: 18209

Re: Iron Man 3 model files

Hi, no I haven't checked your spreadsheet yet, but I will. I will share info a bit later. As I understand this format .bdae is pretty common for android, game Batman: The Dark Knight Rises uses same format and it's similar to Iron Man. Just different version I guess.
by zaramot
Tue Feb 25, 2014 1:48 pm
Forum: 3D/2D models
Topic: Iron Man 3 model files
Replies: 44
Views: 18209

Re: Iron Man 3 model files

Hi Nintynuts, I recieved your message, so I'm working on this now. I'm going to finish maxscript if I will have time. I've got models imported for all Iron Man costumes with bones+weights. still must finish script for all data types+nice skeleton hierarchy (didn't find parenting info yet).
by zaramot
Thu Feb 20, 2014 9:54 pm
Forum: 3D/2D models
Topic: Samurai Shodown: Sen .k2mp
Replies: 24
Views: 9712

Re: Samurai Shodown: Sen .k2mp

Each .k2mp file it's container - there are many model parts inside. For example in this one (file I've gave a link in first post), there are 20 parts :) Find this string xof 0303bin 0032 in any hexeditor, then find sting mesh, remember offset after this word and paste it in my "script", it...
by zaramot
Wed Feb 19, 2014 11:06 am
Forum: 3D/2D models
Topic: Samurai Shodown: Sen .k2mp
Replies: 24
Views: 9712

Re: Samurai Shodown: Sen .k2mp

If you want those model very much, you could use this script to load each part manually fname = getOpenFileName \ caption:"Open .K2MP from Mesh folder" \ types:"Samurai Shodown Sen Mesh(*.K2MP)|*.K2MP" \ historyCategory:"Samurai Shodown SenObjectPresets" f = fopen fname...
by zaramot
Tue Feb 18, 2014 9:35 pm
Forum: 3D/2D models
Topic: 3ds Max - bones import script
Replies: 10
Views: 4166

Re: 3ds Max - bones import script

Here's my maxscript.
by zaramot
Tue Feb 18, 2014 8:39 pm
Forum: 3D/2D models
Topic: 3ds Max - bones import script
Replies: 10
Views: 4166

Re: 3ds Max - bones import script

I have maxscript for this game with bones+weights. I'll post it a bit later
by zaramot
Tue Feb 18, 2014 2:32 pm
Forum: 3D/2D models
Topic: 3ds Max - bones import script
Replies: 10
Views: 4166

Re: 3ds Max - bones import script

The game is Dragon's Prophet, right?
by zaramot
Sat Feb 15, 2014 7:27 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 719
Views: 303658

Re: Star Wars - The Old Republic - Beta

Hi swtor miner! Have you managed to figure out bones in SWTOR? I stuck with them a bit, so if you have some info on them I'll be very greatful if you share this info with me. Thanks in advance

P.S. Problem solved - I've got the bones import:)
by zaramot
Tue Jan 28, 2014 8:28 pm
Forum: Game Archive
Topic: Allods Online
Replies: 23
Views: 14610

Re: Allods Online

I think I'll return to this game someday, I have mesh import with bones+weights, so everything works. But! There are a lot model parts for charachters+LODs, and they are joined into one single mesh, there are no meshcount or vertcount/facecount for parts. So it will be a trial to separate them lol