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Search found 783 matches
- Mon Aug 25, 2014 1:26 pm
- Forum: 3D/2D models
- Topic: demon's souls FLV file
- Replies: 94
- Views: 37576
Re: demon's souls FLV file
Different format? All weapons+armor parts are in .flver format and imports fine!
- Mon Aug 25, 2014 12:18 pm
- Forum: 3D/2D models
- Topic: SwordsMan MMO model import maxscript
- Replies: 28
- Views: 10458
Re: SwordsMan MMO model import maxscript
Fixed! Yianti, please send me next pack of sample (link I mean) via PM, okay?
- Mon Aug 25, 2014 11:28 am
- Forum: 3D/2D models
- Topic: Swordman 《武林外传》
- Replies: 19
- Views: 6128
Re: Swordman 《武林外传》
Okay, as Corey and Fatduck said formats are alsmot the same, this maxscript should work for you!
- Mon Aug 25, 2014 11:13 am
- Forum: 3D/2D models
- Topic: demon's souls FLV file
- Replies: 94
- Views: 37576
Re: demon's souls FLV file
Textures are in .TPF containers, the are straight .dds files. You can extract them with any HexEditor their names/offsets and size are visible there. I'll write Noesis script if will have time or maybe someone write it first xD
- Mon Aug 25, 2014 8:40 am
- Forum: 3D/2D models
- Topic: Swordman 《武林外传》
- Replies: 19
- Views: 6128
Re: Swordman 《武林外传》
Two games with same name? OMG they must be kidding...
- Mon Aug 25, 2014 8:06 am
- Forum: 3D/2D models
- Topic: demon's souls FLV file
- Replies: 94
- Views: 37576
Re: demon's souls FLV file
Maxscript for Demon's Souls models, not finished but you will get meshes+weights only bones will be twisted for some models
- Sun Aug 24, 2014 1:16 pm
- Forum: 3D/2D models
- Topic: SS
- Replies: 15
- Views: 7405
Re: SS
Strange, I tried your new models with my script and they imported fine. Anyway, I'll upload updated script very soon!
- Sun Aug 24, 2014 8:28 am
- Forum: 3D/2D models
- Topic: SwordsMan MMO model import maxscript
- Replies: 28
- Views: 10458
Re: SwordsMan MMO model import maxscript
Here, two scripts for models and for bones - so you can import or bones or mesh like you want :) If you find correct model, the one you need with bones and weights. Just import bones for this model first and then model itself, script will pick right bones for you! It's the easiest way for me right n...
- Sun Aug 24, 2014 7:20 am
- Forum: 3D/2D models
- Topic: SwordsMan MMO model import maxscript
- Replies: 28
- Views: 10458
Re: SwordsMan MMO model import maxscript
Ah, CriticalError thanks man for re-uploading sample - maxscript fixed now! Keep report broken models guys, we will finish the job faster xD
- Sat Aug 23, 2014 2:51 pm
- Forum: 3D/2D models
- Topic: Spider-Man The Movie Videogame .PCMESH [$20]
- Replies: 11
- Views: 6079
Re: Spider-Man The Movie Videogame .PCMESH [$20]
Ah, Corey thanks a lot for your script! Now I adopted your code for my script, yesterday I briefly looked at this format. Didn't get what to do with faces lol So decided that, this is nice example to study (never met this before) Your amazing job saved me hours lol Thanks a lot again
- Sat Aug 23, 2014 9:43 am
- Forum: 3D/2D models
- Topic: SwordsMan MMO model import maxscript
- Replies: 28
- Views: 10458
SwordsMan MMO model import maxscript
Hi guys! Here's maxscript to import SwordsMan models with bones+weights (3ds max 2009-2012) You should rename models from their original names in order for script to work. When format wil be more finished, I'll try to re-write script to fix the problem with renaming files . P.S. Feel freely to post ...
- Sat Aug 23, 2014 7:27 am
- Forum: 3D/2D models
- Topic: Spider-Man The Movie Videogame .PCMESH [$20]
- Replies: 11
- Views: 6079
Re: Spider-Man The Movie Videogame .PCMESH [$20]
Cool! Fatduck you are the best, could you provide part of your code for face/uv section?
EDIT: Nintendude, could you send me more models via PM? Or maybe post them here.
EDIT: Nintendude, could you send me more models via PM? Or maybe post them here.
- Fri Aug 22, 2014 6:18 pm
- Forum: 3D/2D models
- Topic: Spider-Man The Movie Videogame .PCMESH [$20]
- Replies: 11
- Views: 6079
Re: Spider-Man The Movie Videogame .PCMESH [$20]
Hm, format itself seems not so hard, but faces here are builded in a strange way (I think they are quads) It could be an interesting example to study
- Fri Aug 22, 2014 4:33 pm
- Forum: Game Archive
- Topic: TianYa(Moonlight Blade) .vfs .SFC
- Replies: 15
- Views: 34968
Re: TianYa .vfs .SFC
I briefly looked at these .sfc files. Faces indices section looks right, but vertex section looks compressed or smt. Can't get anything right from that data, I will take a look more detail later
- Fri Aug 22, 2014 9:36 am
- Forum: Game Archive
- Topic: TianYa(Moonlight Blade) .vfs .SFC
- Replies: 15
- Views: 34968
Re: TianYa .vfs .SFC
Speak in English, this game looks nice, I support this request I will gladly look at model files, to create an import script