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- Wed Nov 29, 2017 4:15 am
- Forum: 3D/2D models
- Topic: [PC] WWE 2K18 import maxscript
- Replies: 5
- Views: 39237
Re: [PC] WWE 2K18 import maxscript
I know there's a bms script on zenhax by aluigi. And there's a tool for wwe games, I forgot the name of it. I will ask friend of mine, who extracted the files and let you know (I pesonally used bms script, but it's not very handy for most users)
- Wed Nov 29, 2017 4:12 am
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 365
- Views: 148917
Re: [PC] Dark Souls III model import maxscript
I have similar problem... DS3 PC, no DLC, Sullyvanh's beast (c2250) Before that skeleton was just moved, but no have right weight, and now... Files https://drive.google.com/open?id=1Z0NMEHrqqD4ymOWOSfnHzpApMiLU1iCU BTW, I fixed skeleton placement for this file, you could try it with script in previ...
- Tue Nov 28, 2017 12:32 pm
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 365
- Views: 148917
Re: [PC] Dark Souls III model import maxscript
Such a shame to admit, but it was totally my mistake. Script was correct, just with disabled skeleton.hkx import part. Sorry for that, I updated it in previous post
- Mon Nov 27, 2017 6:57 pm
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 365
- Views: 148917
Re: [PC] Dark Souls III model import maxscript
It's model from dark souls 3? Original game or DLC? If you will send me this file, maybe I could fix it.
- Sun Nov 26, 2017 8:29 pm
- Forum: Graphic file formats
- Topic: Dante's Inferno .tg4d textures
- Replies: 16
- Views: 8725
Re: Dante's Inferno .tg4d textures
I still have that script, actually I found it again not while ago, so I will publish it soon with Noesis texture plugin.Crazy31139 wrote:Привет у тебя не осталось скрипта для Dantes Inferno
- Sun Nov 26, 2017 2:20 pm
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 365
- Views: 148917
Re: [PC] Dark Souls III model import maxscript
My friend and I did some tests with Dark Souls 3, and I updated script. So, this version should work better for Dark Souls 3. Anyone could try this one out, if interested xD
- Mon Nov 20, 2017 8:41 pm
- Forum: 3D/2D models
- Topic: [Xbox-360] WWE 2k12-2K17 (+some others) import maxscript
- Replies: 0
- Views: 860
[Xbox-360] WWE 2k12-2K17 (+some others) import maxscript
Hi guys! Here's maxscript to import those [Xbox-360] games models with bones+weights (3ds max 2009-2015): - wwe_2k12_xb360 - wwe_2k13_xb360 - wwe_2k14_xb360 - wwe_2k15_xb360 - wwe_2k16_xb360 - wwe_2k17_xb360 - UFC Undisputed 1 2009 xb360 - UFC Undisputed 2 2010 xb360 - UFC Undisputed 3 2012 xb360 - ...
- Mon Nov 20, 2017 8:30 pm
- Forum: 3D/2D models
- Topic: Dead Rising 4 model import maxscript (.mdl .tex)
- Replies: 32
- Views: 10983
Re: Dead Rising 4 model import maxscript (.mdl .tex)
Here's updated version for your Frank model, should work fine. Also, here's a video, smal tutorial how to restore uv's when they arern't correct or missing.
https://www.youtube.com/watch?v=YzKvKea ... e=youtu.be
https://www.youtube.com/watch?v=YzKvKea ... e=youtu.be
- Mon Nov 20, 2017 2:35 pm
- Forum: 3D/2D models
- Topic: Dead Rising 4 model import maxscript (.mdl .tex)
- Replies: 32
- Views: 10983
Re: Dead Rising 4 model import maxscript (.mdl .tex)
Okay, I have an update. Script should import uv's now. The problem was because of two uv's lareys. Though, I might fixed it for all of models, but still there's a chance, that I didn't. I fixed 2 of 7 types, since I don't know for sure if others 5 using same method too. I think it's not the happy en...
- Mon Nov 20, 2017 9:30 am
- Forum: 3D/2D models
- Topic: Dead Rising 4 model import maxscript (.mdl .tex)
- Replies: 32
- Views: 10983
Re: Dead Rising 4 model import maxscript (.mdl .tex)
Thank you! Sure, just provide the file with bad uv's and I'll try my best to fix it:)
- Sun Nov 19, 2017 1:17 am
- Forum: 3D/2D models
- Topic: [PC] WWE 2K18 import maxscript
- Replies: 5
- Views: 39237
[PC] WWE 2K18 import maxscript
Hi guys! Here's maxscript to import [PC] WWE 2K18 import maxscript models with bones+weights (3ds max 2009-2015). 2K18 format differs from previous WWE games a bit, so here script for it separately. There's ton of bones, so script is slow wait a bit for model to import. Have fun, if you will find it...
- Thu Nov 16, 2017 4:24 pm
- Forum: 3D/2D models
- Topic: PC Middle-Earth: Shadow of Mordor maxscript
- Replies: 32
- Views: 36325
Re: PC Middle-Earth: Shadow of Mordor maxscript
Thank you! I will check them out:) EDIT: I fixed the script, attached it in my previous post. Models which was with errors are now fine. Ss about for some "missing" parts, those missing models are in .hkt/.hkx files, since they're using physics (capes, hoods, skirts, cloth and so on). In o...
- Wed Nov 15, 2017 4:24 pm
- Forum: 3D/2D models
- Topic: Dead Rising 4 model import maxscript (.mdl .tex)
- Replies: 32
- Views: 10983
Re: Dead Rising 4 model import maxscript (.mdl .tex)
I'm russian too, don't worry I understand what you said, you're doing right.
- Wed Nov 15, 2017 11:23 am
- Forum: 3D/2D models
- Topic: Dead Rising 4 model import maxscript (.mdl .tex)
- Replies: 32
- Views: 10983
Re: Dead Rising 4 model import maxscript (.mdl .tex)
Yeah, here's tool for textures
- Tue Nov 14, 2017 7:28 pm
- Forum: 3D/2D models
- Topic: PC Middle-Earth: Shadow of Mordor maxscript
- Replies: 32
- Views: 36325
Re: PC Middle-Earth: Shadow of Mordor maxscript
Here's the script, try this one
EDIT: UPDATE!
EDIT: UPDATE!