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by zaramot
Wed Nov 29, 2017 4:15 am
Forum: 3D/2D models
Topic: [PC] WWE 2K18 import maxscript
Replies: 5
Views: 39237

Re: [PC] WWE 2K18 import maxscript

I know there's a bms script on zenhax by aluigi. And there's a tool for wwe games, I forgot the name of it. I will ask friend of mine, who extracted the files and let you know (I pesonally used bms script, but it's not very handy for most users)
by zaramot
Wed Nov 29, 2017 4:12 am
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 365
Views: 148917

Re: [PC] Dark Souls III model import maxscript

I have similar problem... DS3 PC, no DLC, Sullyvanh's beast (c2250) Before that skeleton was just moved, but no have right weight, and now... Files https://drive.google.com/open?id=1Z0NMEHrqqD4ymOWOSfnHzpApMiLU1iCU BTW, I fixed skeleton placement for this file, you could try it with script in previ...
by zaramot
Tue Nov 28, 2017 12:32 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 365
Views: 148917

Re: [PC] Dark Souls III model import maxscript

Such a shame to admit, but it was totally my mistake. Script was correct, just with disabled skeleton.hkx import part. Sorry for that, I updated it in previous post
by zaramot
Mon Nov 27, 2017 6:57 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 365
Views: 148917

Re: [PC] Dark Souls III model import maxscript

It's model from dark souls 3? Original game or DLC? If you will send me this file, maybe I could fix it.
by zaramot
Sun Nov 26, 2017 8:29 pm
Forum: Graphic file formats
Topic: Dante's Inferno .tg4d textures
Replies: 16
Views: 8725

Re: Dante's Inferno .tg4d textures

Crazy31139 wrote:Привет у тебя не осталось скрипта для Dantes Inferno
I still have that script, actually I found it again not while ago, so I will publish it soon with Noesis texture plugin.
by zaramot
Sun Nov 26, 2017 2:20 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 365
Views: 148917

Re: [PC] Dark Souls III model import maxscript

My friend and I did some tests with Dark Souls 3, and I updated script. So, this version should work better for Dark Souls 3. Anyone could try this one out, if interested xD
by zaramot
Mon Nov 20, 2017 8:41 pm
Forum: 3D/2D models
Topic: [Xbox-360] WWE 2k12-2K17 (+some others) import maxscript
Replies: 0
Views: 860

[Xbox-360] WWE 2k12-2K17 (+some others) import maxscript

Hi guys! Here's maxscript to import those [Xbox-360] games models with bones+weights (3ds max 2009-2015): - wwe_2k12_xb360 - wwe_2k13_xb360 - wwe_2k14_xb360 - wwe_2k15_xb360 - wwe_2k16_xb360 - wwe_2k17_xb360 - UFC Undisputed 1 2009 xb360 - UFC Undisputed 2 2010 xb360 - UFC Undisputed 3 2012 xb360 - ...
by zaramot
Mon Nov 20, 2017 8:30 pm
Forum: 3D/2D models
Topic: Dead Rising 4 model import maxscript (.mdl .tex)
Replies: 32
Views: 10983

Re: Dead Rising 4 model import maxscript (.mdl .tex)

Here's updated version for your Frank model, should work fine. Also, here's a video, smal tutorial how to restore uv's when they arern't correct or missing.

https://www.youtube.com/watch?v=YzKvKea ... e=youtu.be
by zaramot
Mon Nov 20, 2017 2:35 pm
Forum: 3D/2D models
Topic: Dead Rising 4 model import maxscript (.mdl .tex)
Replies: 32
Views: 10983

Re: Dead Rising 4 model import maxscript (.mdl .tex)

Okay, I have an update. Script should import uv's now. The problem was because of two uv's lareys. Though, I might fixed it for all of models, but still there's a chance, that I didn't. I fixed 2 of 7 types, since I don't know for sure if others 5 using same method too. I think it's not the happy en...
by zaramot
Mon Nov 20, 2017 9:30 am
Forum: 3D/2D models
Topic: Dead Rising 4 model import maxscript (.mdl .tex)
Replies: 32
Views: 10983

Re: Dead Rising 4 model import maxscript (.mdl .tex)

Thank you! Sure, just provide the file with bad uv's and I'll try my best to fix it:)
by zaramot
Sun Nov 19, 2017 1:17 am
Forum: 3D/2D models
Topic: [PC] WWE 2K18 import maxscript
Replies: 5
Views: 39237

[PC] WWE 2K18 import maxscript

Hi guys! Here's maxscript to import [PC] WWE 2K18 import maxscript models with bones+weights (3ds max 2009-2015). 2K18 format differs from previous WWE games a bit, so here script for it separately. There's ton of bones, so script is slow wait a bit for model to import. Have fun, if you will find it...
by zaramot
Thu Nov 16, 2017 4:24 pm
Forum: 3D/2D models
Topic: PC Middle-Earth: Shadow of Mordor maxscript
Replies: 32
Views: 36325

Re: PC Middle-Earth: Shadow of Mordor maxscript

Thank you! I will check them out:) EDIT: I fixed the script, attached it in my previous post. Models which was with errors are now fine. Ss about for some "missing" parts, those missing models are in .hkt/.hkx files, since they're using physics (capes, hoods, skirts, cloth and so on). In o...
by zaramot
Wed Nov 15, 2017 4:24 pm
Forum: 3D/2D models
Topic: Dead Rising 4 model import maxscript (.mdl .tex)
Replies: 32
Views: 10983

Re: Dead Rising 4 model import maxscript (.mdl .tex)

I'm russian too, don't worry I understand what you said, you're doing right.
by zaramot
Wed Nov 15, 2017 11:23 am
Forum: 3D/2D models
Topic: Dead Rising 4 model import maxscript (.mdl .tex)
Replies: 32
Views: 10983

Re: Dead Rising 4 model import maxscript (.mdl .tex)

Yeah, here's tool for textures
by zaramot
Tue Nov 14, 2017 7:28 pm
Forum: 3D/2D models
Topic: PC Middle-Earth: Shadow of Mordor maxscript
Replies: 32
Views: 36325

Re: PC Middle-Earth: Shadow of Mordor maxscript

Here's the script, try this one

EDIT: UPDATE!