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by Rahly
Wed Feb 02, 2011 6:41 am
Forum: Code Talk
Topic: A wish of mine: A Source Code Extractor
Replies: 16
Views: 8199

Re: A wish of mine: A Source Code Extractor

Usually those check sums are in the containing file, meant to not allow corrupted files. In fact, I've rarely seen it hard coded.
by Rahly
Sun Jan 30, 2011 4:40 am
Forum: Compressed files and methods
Topic: QuickLZ
Replies: 4
Views: 4187

Re: QuickLZ

Still won't be used in games, as its a "per user license" which a software may never know.
by Rahly
Sun Jan 30, 2011 4:38 am
Forum: Code Talk
Topic: Windows Notepad limitation.
Replies: 7
Views: 5323

Re: Windows Notepad limitation.

I'm partial to VIM myself.
by Rahly
Sun Jan 30, 2011 4:23 am
Forum: Code Talk
Topic: A wish of mine: A Source Code Extractor
Replies: 16
Views: 8199

Re: A wish of mine: A Source Code Extractor

Depends on how the game is coded. For example, you could probably get most of the code, if the software used a gaming engine. This is because a lot of gaming engines use a scripting language, where the "script code" is either in plain text, or some pseudo code. In this case, you could get ...
by Rahly
Thu Jan 20, 2011 2:08 am
Forum: Code Talk
Topic: A language to describe binary formats?
Replies: 6
Views: 2979

Re: A language to describe binary formats?

Figured it out?
by Rahly
Thu Jun 17, 2010 4:32 am
Forum: Troubleshooting
Topic: Trojan in MultiEX?
Replies: 18
Views: 6398

Re: Trojan in MultiEX?

Have you tried ClamAV?
by Rahly
Thu Jun 17, 2010 2:49 am
Forum: Code Talk
Topic: A language to describe binary formats?
Replies: 6
Views: 2979

Re: A language to describe binary formats?

I have already built something similar, instead of it actually being a language i built it more as a description. To describe the format.
by Rahly
Thu Jun 17, 2010 2:48 am
Forum: Code Talk
Topic: anybody familiar with COM hooking?
Replies: 3
Views: 2342

Re: anybody familiar with COM hooking?

Would have to see the implementation.
by Rahly
Fri May 28, 2010 3:56 am
Forum: Code Talk
Topic: neat API for detouring binary functions
Replies: 4
Views: 2609

Re: neat API for detouring binary functions

Yeah, detours has been around for several years. It also doesn't work on assembly programs either. I found out you can write a program to make the kernel calls yourself, thereby bypassing the API. This makes programs that puts hooks into api calls from never getting time. If you make an API call, al...
by Rahly
Mon Jun 15, 2009 5:56 pm
Forum: Holy Cow!
Topic: Red Alert 3
Replies: 5
Views: 4066

Re: Red Alert 3

I really like the C&C games as well. Although, as strat games go, I think my all time favor game was Total Annihilation.
by Rahly
Mon Jun 15, 2009 5:54 pm
Forum: Holy Cow!
Topic: What's your favorite game soundtrack?
Replies: 29
Views: 25235

Re: What's your favorite game soundtrack?

Another one not listed here, was Beyond Good & Evil. For some reason, that soundtrack was VERY well done.
by Rahly
Wed Jun 10, 2009 12:22 pm
Forum: Game Archive
Topic: XOR Tool for Multiple files
Replies: 7
Views: 4132

Re: XOR Tool for Multiple files

Need Unix tools for that.
by Rahly
Tue Jun 09, 2009 1:17 pm
Forum: Tutorials
Topic: QUICKBMS GUIDE 2 ZLIB
Replies: 17
Views: 19474

Re: QUICKBMS GUIDE 2 ZLIB

You sure are a pdf junkie :)
by Rahly
Fri Mar 13, 2009 2:14 am
Forum: Miscellaneous
Topic: some suggestions for xentax !
Replies: 19
Views: 5615

Re: some suggestions for xentax !

Please don't give him any ideas, dino!
by Rahly
Sat Oct 11, 2008 11:58 pm
Forum: Compressed files and methods
Topic: Breaking hashes?
Replies: 27
Views: 10530

Re: Breaking hashes?

Wobble wrote:So:
4 + 0 = 0
12 + 4 = 16
44 + 20 = 64
168 + 88 = 256
332 + 180 = 512
I guess someone didn't do to well in math ;-)