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Command done pending complete testing for it. (aka has worked for a script but not all aspects have been tested) Set <variable> <expression> Get <variable> <type> <expression> For <varible> = <expression> to <expression> Next <variable> GetDString <variable> <expression> <expression> IDString <expre...
MexScript
MexScript Parser and Interpreter Major Additions to the language include new types and embeded expressions. To be compatible with standard parsing, all places where expressions are allowable, requires the expression to be encompased by parenthesis. Examples include Original Code: Set MyVar MyOtherVa...
- Sun Oct 08, 2006 11:13 pm
- Forum: News
- Topic: Help out with new language support in MexCom
- Replies: 56
- Views: 26943
No, HE, that I was refering to is, Mr. Mouse. UTF-8 is a Unicode encoding. Since no OS i know of actually uses UTF-8 directly, and I highly doubt Mr.Mouse is doing any UTF-8<->UTF-16 transformation, it all depends on how hes reading the language data. Windows and *nix machines that have unicode supp...
- Sat Oct 07, 2006 1:40 pm
- Forum: News
- Topic: Help out with new language support in MexCom
- Replies: 56
- Views: 26943
Mexcom was created with VB5, all strings are in UTF-16 format and converted when needed to ansi if calling AAPI. Code pages are the devil, asian scripts are still in multibyte format and its a big pain to program that in UTF16 is the way to go. But weither or not Mexcom will read it is another story...
- Sun Oct 01, 2006 6:58 pm
- Forum: Compressed files and methods
- Topic: QuickLZ
- Replies: 4
- Views: 4187
- Sat Sep 16, 2006 12:22 am
- Forum: Code Talk
- Topic: Help in converting text file.
- Replies: 15
- Views: 7846
- Sat Sep 16, 2006 12:21 am
- Forum: Code Talk
- Topic: Help in converting text file.
- Replies: 15
- Views: 7846
- Sat Sep 16, 2006 12:20 am
- Forum: Code Talk
- Topic: Help in converting text file.
- Replies: 15
- Views: 7846
- Tue Aug 29, 2006 6:04 pm
- Forum: Code Talk
- Topic: Universal ASCII Replacer.
- Replies: 17
- Views: 8265
even more difficult, that a lot of games don't use unicode at all, and in that sense, you CAN'T add jap. Now some games do use the locale, but then the user would have to set the code page of their system before its readable. Most games in other languges do NOT use unicode, but a bastardized code pa...