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Search found 139 matches

by GMMan
Tue Sep 30, 2014 1:07 am
Forum: Compressed files and methods
Topic: Decrypt Starpoint Gemini 2 .mdl files
Replies: 3
Views: 1913

Re: Decrypt Starpoint Gemini 2 .mdl files

It doesn't look encrypted. You'll need to figure out the format of the vertex data, etc.
by GMMan
Sun Sep 28, 2014 9:38 pm
Forum: Game Archive
Topic: Resident Evil: The Darkside Hronikles .txtres
Replies: 10
Views: 2590

Re: Resident Evil: The Darkside Hronikles .txtres

The file isn't exactly an archive; it's a collection of strings with a bit of metadata. QuickBMS can probably do operations to dump everything to text, but you're really better off finding a more general purpose scripting language to use for exporting and importing.
by GMMan
Sun Sep 28, 2014 2:47 am
Forum: Game Archive
Topic: Resident Evil: The Darkside Hronikles .txtres
Replies: 10
Views: 2590

Re: Resident Evil: The Darkside Hronikles .txtres

The format seems straightforward enough... struct header { char magic[4] = "TRES"; int version; int entryCount; int unknown; // 16 }; struct entry { int messageIndex; int keyTextOffset; int type; int valueTextOffset; int reserved1; // always 0? int reserved2; // always 0? }; struct main { ...
by GMMan
Sun Sep 28, 2014 2:22 am
Forum: Game Archive
Topic: Tokyo Xtreme Racer Series (xxx.DAT xxx.TOC)
Replies: 8
Views: 5811

Re: Tokyo Xtreme Racer Series (xxx.DAT xxx.TOC)

-Keywords such as Skyline, Battle, Chal(lenge missing) and text strings about 'Microsoft Shader Compli 2.0' (which got repeated an awful lot) were found Sounds like a bunch of compiled shaders, possibly XMem compressed. Notice how the word "Compiler" contains "er", which is also...
by GMMan
Sun Sep 28, 2014 2:15 am
Forum: Graphic file formats
Topic: DDS Invencible Online
Replies: 2
Views: 1240

Re: DDS Invencible Online

Looks like the files have shitton of junk at the beginning instead of a valid DDS header. It seems the header's just XORed with a string or something. Search for a string that contains "ancalsdh#@$%92875ey134591243".

Edit: See this.
by GMMan
Sun Sep 28, 2014 2:08 am
Forum: Tutorials
Topic: [Help] How to get started in unpacking game files?
Replies: 1
Views: 4745

Re: [Help] How to get started in unpacking game files?

The DGTEFF over at the Xentax Wiki is a great place to start learning about reverse engineering game archives. If you can follow that guide, you've learned the most basic skills needed for figuring out archives. http://wiki.xentax.com/index.php?title=DGTEFF Something else to keep in mind are common ...
by GMMan
Sun Sep 28, 2014 2:04 am
Forum: Game Localization
Topic: Text Dump
Replies: 4
Views: 1772

Re: Text Dump

I'm not sure if there's a catch-all localization app. In any case, the minimum tool you need is a hex editor. With a hex editor, you can explore binary files. If you state what game you're working on, maybe we can track down the file for you.
by GMMan
Fri Sep 26, 2014 5:32 pm
Forum: Game Localization
Topic: Text Dump
Replies: 4
Views: 1772

Re: Text Dump

Localization data are commonly stored in XML, CSV, text flat file, or a custom binary format. The first three are easy to modify, while the last is harder. To find those files, first you'll have to extract whatever archive the files are in, if applicable. Then, use a file searching program to search...
by GMMan
Fri Sep 26, 2014 12:17 pm
Forum: Game Archive
Topic: LZSS decompression problem
Replies: 9
Views: 4313

Re: LZSS decompression problem

Papipone wrote:

Code: Select all

int unyakuza(unsigned char *in, int insz, unsigned char *out, int outsz, int check_head)

Do you know what the "unsigned char* out" argument of the function is symbolizing :scaredy: ? (It is from the unyakuza.h file provided with quickbms).
Isn't it just a pointer to the output buffer?
by GMMan
Mon Sep 22, 2014 11:32 am
Forum: Game Archive
Topic: Warframe
Replies: 27
Views: 18592

Re: Warframe

I think someone just used a .WAV extractor or something.
by GMMan
Sun Sep 21, 2014 11:49 pm
Forum: Graphic file formats
Topic: "Color map" textures
Replies: 1
Views: 1140

Re: "Color map" textures

Valve seems to have something similar for Dota 2 called a shader mask. While the masks differ from game to game, you may find some similarities. See this PDF file for details.
by GMMan
Fri Sep 19, 2014 4:17 pm
Forum: Compressed files and methods
Topic: Need help decrypt and encrypt this file.
Replies: 3
Views: 1811

Re: Need help decrypt and encrypt this file.

You haven't answered the most basic of questions: what game is this file from? Also, what path is this file from (so we know what type of contents it might contain)?
by GMMan
Sun Sep 14, 2014 5:24 pm
Forum: Game Archive
Topic: Gameloft Custompak (obb unpacker)
Replies: 4
Views: 9971

Re: Gameloft Custompak (obb unpacker)

If you want to extract CustomPaks, use the CustomPak extractor. It's the most straightforward way of getting the files out. Otherwise, get comfy with a hex editor and study the format.
by GMMan
Sun Sep 14, 2014 5:22 pm
Forum: Code Talk
Topic: Can someone please look at this file?
Replies: 3
Views: 2330

Re: Can someone please look at this file?

Step through the decompression code with a debugger.
by GMMan
Sun Sep 14, 2014 5:22 pm
Forum: Audio file formats
Topic: Gameloft .VXVS
Replies: 6
Views: 2429

Re: Gameloft .VXVS

Huh, I thought all the wave files were packed into one big wave file. Apparently they're still doing the "join the data together" thing they were doing previously. Names are in the segments chunk, I believe.