Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Search found 139 matches
- Tue Sep 30, 2014 1:07 am
- Forum: Compressed files and methods
- Topic: Decrypt Starpoint Gemini 2 .mdl files
- Replies: 3
- Views: 1913
Re: Decrypt Starpoint Gemini 2 .mdl files
It doesn't look encrypted. You'll need to figure out the format of the vertex data, etc.
- Sun Sep 28, 2014 9:38 pm
- Forum: Game Archive
- Topic: Resident Evil: The Darkside Hronikles .txtres
- Replies: 10
- Views: 2590
Re: Resident Evil: The Darkside Hronikles .txtres
The file isn't exactly an archive; it's a collection of strings with a bit of metadata. QuickBMS can probably do operations to dump everything to text, but you're really better off finding a more general purpose scripting language to use for exporting and importing.
- Sun Sep 28, 2014 2:47 am
- Forum: Game Archive
- Topic: Resident Evil: The Darkside Hronikles .txtres
- Replies: 10
- Views: 2590
Re: Resident Evil: The Darkside Hronikles .txtres
The format seems straightforward enough... struct header { char magic[4] = "TRES"; int version; int entryCount; int unknown; // 16 }; struct entry { int messageIndex; int keyTextOffset; int type; int valueTextOffset; int reserved1; // always 0? int reserved2; // always 0? }; struct main { ...
- Sun Sep 28, 2014 2:22 am
- Forum: Game Archive
- Topic: Tokyo Xtreme Racer Series (xxx.DAT xxx.TOC)
- Replies: 8
- Views: 5811
Re: Tokyo Xtreme Racer Series (xxx.DAT xxx.TOC)
-Keywords such as Skyline, Battle, Chal(lenge missing) and text strings about 'Microsoft Shader Compli 2.0' (which got repeated an awful lot) were found Sounds like a bunch of compiled shaders, possibly XMem compressed. Notice how the word "Compiler" contains "er", which is also...
- Sun Sep 28, 2014 2:15 am
- Forum: Graphic file formats
- Topic: DDS Invencible Online
- Replies: 2
- Views: 1240
Re: DDS Invencible Online
Looks like the files have shitton of junk at the beginning instead of a valid DDS header. It seems the header's just XORed with a string or something. Search for a string that contains "ancalsdh#@$%92875ey134591243".
Edit: See this.
Edit: See this.
- Sun Sep 28, 2014 2:08 am
- Forum: Tutorials
- Topic: [Help] How to get started in unpacking game files?
- Replies: 1
- Views: 4745
Re: [Help] How to get started in unpacking game files?
The DGTEFF over at the Xentax Wiki is a great place to start learning about reverse engineering game archives. If you can follow that guide, you've learned the most basic skills needed for figuring out archives. http://wiki.xentax.com/index.php?title=DGTEFF Something else to keep in mind are common ...
- Sun Sep 28, 2014 2:04 am
- Forum: Game Localization
- Topic: Text Dump
- Replies: 4
- Views: 1772
Re: Text Dump
I'm not sure if there's a catch-all localization app. In any case, the minimum tool you need is a hex editor. With a hex editor, you can explore binary files. If you state what game you're working on, maybe we can track down the file for you.
- Fri Sep 26, 2014 5:32 pm
- Forum: Game Localization
- Topic: Text Dump
- Replies: 4
- Views: 1772
Re: Text Dump
Localization data are commonly stored in XML, CSV, text flat file, or a custom binary format. The first three are easy to modify, while the last is harder. To find those files, first you'll have to extract whatever archive the files are in, if applicable. Then, use a file searching program to search...
- Fri Sep 26, 2014 12:17 pm
- Forum: Game Archive
- Topic: LZSS decompression problem
- Replies: 9
- Views: 4313
Re: LZSS decompression problem
Isn't it just a pointer to the output buffer?Papipone wrote:Code: Select all
int unyakuza(unsigned char *in, int insz, unsigned char *out, int outsz, int check_head)
Do you know what the "unsigned char* out" argument of the function is symbolizing ? (It is from the unyakuza.h file provided with quickbms).
- Mon Sep 22, 2014 11:32 am
- Forum: Game Archive
- Topic: Warframe
- Replies: 27
- Views: 18592
Re: Warframe
I think someone just used a .WAV extractor or something.
- Sun Sep 21, 2014 11:49 pm
- Forum: Graphic file formats
- Topic: "Color map" textures
- Replies: 1
- Views: 1140
Re: "Color map" textures
Valve seems to have something similar for Dota 2 called a shader mask. While the masks differ from game to game, you may find some similarities. See this PDF file for details.
- Fri Sep 19, 2014 4:17 pm
- Forum: Compressed files and methods
- Topic: Need help decrypt and encrypt this file.
- Replies: 3
- Views: 1811
Re: Need help decrypt and encrypt this file.
You haven't answered the most basic of questions: what game is this file from? Also, what path is this file from (so we know what type of contents it might contain)?
- Sun Sep 14, 2014 5:24 pm
- Forum: Game Archive
- Topic: Gameloft Custompak (obb unpacker)
- Replies: 4
- Views: 9971
Re: Gameloft Custompak (obb unpacker)
If you want to extract CustomPaks, use the CustomPak extractor. It's the most straightforward way of getting the files out. Otherwise, get comfy with a hex editor and study the format.
- Sun Sep 14, 2014 5:22 pm
- Forum: Code Talk
- Topic: Can someone please look at this file?
- Replies: 3
- Views: 2330
Re: Can someone please look at this file?
Step through the decompression code with a debugger.
- Sun Sep 14, 2014 5:22 pm
- Forum: Audio file formats
- Topic: Gameloft .VXVS
- Replies: 6
- Views: 2429
Re: Gameloft .VXVS
Huh, I thought all the wave files were packed into one big wave file. Apparently they're still doing the "join the data together" thing they were doing previously. Names are in the segments chunk, I believe.