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Search found 29 matches

by bluearms
Thu Apr 30, 2015 1:43 am
Forum: 3D/2D models
Topic: Lune Of Eden
Replies: 13
Views: 4416

Re: Lune Of Eden

Where can I get client? The service was stopped and there seems no client available anymore.
Can you share?
by bluearms
Sat Apr 11, 2015 4:15 pm
Forum: 3D/2D models
Topic: Dynasty Warriors 7 / Warriors Legends of Troy
Replies: 95
Views: 63750

Re: Dynasty Warriors 7 / Warriors Legends of Troy

it does not use normal maps they define the normals in the model structure but max script cant handle that. I think it uses both at least for pc version. I've checked bin file with other chinese made tool (which can export pictures and mesh with obj format but not bones) http://game.ali213.net/thre...
by bluearms
Sat Apr 11, 2015 4:04 pm
Forum: 3D/2D models
Topic: Dynasty Warriors 7 / Warriors Legends of Troy
Replies: 95
Views: 63750

Re: Dynasty Warriors 7 / Warriors Legends of Troy

I have converted the PS3 tools to PC and fixed some bugs. the halffloat routine in max script is not checked whether it works or not. (PC seems not use it.) mainly simple big endian and little endian conversion stuffs. The problem is that it has large number of data and it's very hard to find which ...
by bluearms
Tue Feb 03, 2015 9:28 am
Forum: Game Archive
Topic: Resident Evil 6
Replies: 99
Views: 46458

Re: Resident Evil 6

There is a 3ds max script made by maliwei777

http://z6.invisionfree.com/Resident_Evi ... opic=24366
http://residentevilmodding.boards.net/t ... ort-script

new v2.1 has more features, but original seems sometimes more accurate for skins.
by bluearms
Mon Apr 28, 2014 2:41 pm
Forum: 3D/2D models
Topic: Obscure 1 *.zwo format
Replies: 2
Views: 1997

Re: Obscure 1 *.zwo format

Well I have noticed that if you don't have 4shared.com free registered id then it is very hard to download the file. So here is another link.

https://onedrive.live.com/redir?resid=2 ... 2264%21153

Sorry for your inconvenience.
by bluearms
Wed Mar 12, 2014 6:38 pm
Forum: 3D/2D models
Topic: Obscure 1 *.zwo format
Replies: 2
Views: 1997

Obscure 1 *.zwo format

I have extracted obscure *.hvp files with gameextractor basic version (http://www.watto.org/extract/download.html)
I found *.zwo files which seems to be mesh and texture files.

Anybody can analize the format?

Sample can be downloaded from below.
http://www.4shared.com/rar/sG3gFAiJba/players.html
by bluearms
Wed May 09, 2012 11:01 am
Forum: 3D/2D models
Topic: Dynasty Warriors 7 / Warriors Legends of Troy
Replies: 95
Views: 63750

Re: Dynasty Warriors 7 / Warriors Legends of Troy

it does not use normal maps they define the normals in the model structure but max script cant handle that. I think it uses both at least for pc version. I've checked bin file with other chinese made tool (which can export pictures and mesh with obj format but not bones) http://game.ali213.net/thre...
by bluearms
Fri Nov 26, 2010 3:01 pm
Forum: Game Archive
Topic: [Titan Quest] How can I export *.Anm Files (Animation Files)
Replies: 6
Views: 4538

Re: [Titan Quest] How can I export *.Anm Files (Animation Fi

@bluearms But I tried that Animation Editing Toolkit but I could not export the animations to other format or put it on any 3D software... :roll: It works but it does not give any valid format which can be used in 3d program. Read readme.txt. anim_split <anm file> generates basic data files with ex...
by bluearms
Thu Nov 25, 2010 6:39 am
Forum: Game Archive
Topic: [Titan Quest] How can I export *.Anm Files (Animation Files)
Replies: 6
Views: 4538

Re: [Titan Quest] How can I export *.Anm Files (Animation Fi

@toolieo Look, once time I found a .Anm Script for 3ds Max, but it didn't load my .anm file. Here's the plugin if you wants to try... http://www.megaupload.com/?d=542NR1WL Also, there is a kind of Animation Editing Toolkit, made by Tamschi . I've tried this program but it didn't work with these .an...
by bluearms
Mon Nov 22, 2010 6:35 am
Forum: 3D/2D models
Topic: Request: Persona 3 and 4 Models
Replies: 16
Views: 12964

Re: Request: Persona 3 and 4 Models

Any lock on this subject? I have seen some files and it seems compressed because I can not find any valid integer array or float array for 3d mesh data. Also it seems like a archive because very different pattern is contained in a single file. which means may be texture and mesh are included in sing...
by bluearms
Sun Nov 21, 2010 1:52 pm
Forum: 3D/2D models
Topic: Dead Rising 2 [pc] 3d model format
Replies: 1
Views: 2874

Re: Dead Rising 2 [pc] 3d model format

Nevermind, I have found all new parts start with sequence 0, 1, 2 (seems obvious)
And file "SceneDescription" contains required part name.
by bluearms
Sun Nov 21, 2010 9:39 am
Forum: 3D/2D models
Topic: Dead Rising 2 [pc] 3d model format
Replies: 1
Views: 2874

Dead Rising 2 [pc] 3d model format

dead rising 2 uses .big or .tex archives for models and textuers. With extractor (gibbed or bms script) I can extract npcs.big file and analyzed model formats. They use simple float and integer array files and TRI-STRIP. For example, cast_rebecca.big in npcs.big has files named "geo_blouseShape...
by bluearms
Sat Oct 30, 2010 3:11 pm
Forum: Game Archive
Topic: [PC] Lara Croft and the Guardian of Light - bigfile.00*
Replies: 8
Views: 3738

Re: [PC] Lara Croft and the Guardian of Light - bigfile.00*

This post if for all the times I spend time on one of this silly threads to be ignored in favor of some closed source tool. It defeats the point of using XeNTaX to share knowledge and utterly wastes my time. UnpackTRU released source too! It's not closed source tool. I am just newbie here. I am jus...
by bluearms
Sat Oct 30, 2010 2:36 pm
Forum: Game Archive
Topic: [PC] Lara Croft and the Guardian of Light - bigfile.00*
Replies: 8
Views: 3738

Re: [PC] Lara Croft and the Guardian of Light - bigfile.00*

+1 and plus packer or tool to edit text please :wink: Edit: UnpackTRU tool (by Dusan) not works for tomb raider GOL bigfile. UnpackTRU tool Version 3.96 works good for me for PC version. When you extract all, Be care, too many files may crash your explorer. UnpackTRU tool for guardian light does no...