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Search found 17 matches
- Thu Aug 13, 2015 4:32 am
- Forum: Website
- Topic: Future of the forum: Q5 - Do you give credit to the forum?
- Replies: 8
- Views: 9875
Re: Future of the forum: Q5 - Do you give credit to the foru
This isn't really a fair question. I don't produce a lot. I comment when and where I can if it feels appropriate. But that usually means on this same forum :P Honestly I try not to draw too much attention to us. This is a hacking forum when you get down to it. I point people I know IRL life here all...
- Wed Oct 27, 2010 2:57 am
- Forum: 3D/2D models
- Topic: .KRV extension in Wii Models?
- Replies: 18
- Views: 7830
Re: .KRV extension in Wii Models?
Sooo... You're right, that's a rather sheepish looking water buffalo, not a car. So I've finagled blender into importing .xml files and found the OGRE tools for the .mesh to .xml step. I tested with your car.mesh, FurryFan, and found the buffalo! Now looking at the car.mesh file I see the face index...
- Tue Oct 26, 2010 1:28 pm
- Forum: 3D/2D models
- Topic: .KRV extension in Wii Models?
- Replies: 18
- Views: 7830
Re: .KRV extension in Wii Models?
FurryFan,
Wow, thanks! That looks highly useful.
Got the pm, too. I'll try to digest this tonight and see what I can come up with.
-Q13
Wow, thanks! That looks highly useful.
Got the pm, too. I'll try to digest this tonight and see what I can come up with.
-Q13
- Mon Oct 25, 2010 9:24 pm
- Forum: 3D/2D models
- Topic: .KRV extension in Wii Models?
- Replies: 18
- Views: 7830
Re: .KRV extension in Wii Models?
FurryFan, So I exported an Ogre3d mesh.xml file from the initial blender cube in 2.49b. And got this: <mesh> <submeshes> <submesh material="Material" usesharedvertices="false"> <faces count="12"> <face v1="0" v2="1" v3="2"/> <face v1="...
- Mon Oct 25, 2010 2:56 pm
- Forum: 3D/2D models
- Topic: .KRV extension in Wii Models?
- Replies: 18
- Views: 7830
Re: .KRV extension in Wii Models?
Oh I do not know any scripts, the way that I import tristrips of the type used in this game is by using microsoft word, to past in the tristrips and then add in a "00 00" in between strips strips in this seem to start with the hex byte "98" so I do find and replace all in micros...
- Mon Oct 18, 2010 8:47 pm
- Forum: 3D/2D models
- Topic: .KRV extension in Wii Models?
- Replies: 18
- Views: 7830
Re: .KRV extension in Wii Models?
Hey FurryFan, I see you're using blender to load the tri-strips. I'm slightly proficient with python, but I'm not familiar with the loading of tri-strips. Could you post the script you used for that import? Also, what did you mean by "98 2ByteInteger#Vertexes"? Did you mean there are 98 ui...
- Wed Oct 13, 2010 4:20 am
- Forum: Compressed files and methods
- Topic: Random question about rules: what is and isn't allowed here?
- Replies: 2
- Views: 1235
Re: Random question about rules: what is and isn't allowed h
Thanks for the rules link chrrox! And yes, I guess it wound up being more general than I had intended at first. I originally set out to ask about any special rules for this specific 'section' of the forum, but I broadened my scope once I realized I hadn't found any rules at all yet <) Most seem to b...
- Wed Oct 13, 2010 2:25 am
- Forum: Compressed files and methods
- Topic: Random question about rules: what is and isn't allowed here?
- Replies: 2
- Views: 1235
Random question about rules: what is and isn't allowed here?
I'm curious as to what the 'rules of the road' here are. For example, certain games (the FF, RE, Halo, etc series's) have been hacked completely due to cooperation between well educated and intelligent people here on the forum. My goal is to (ahem) become one of these people soon, but I don't want t...
- Sat Oct 09, 2010 11:34 pm
- Forum: 3D/2D models
- Topic: FF 13 3D models ripping possible ...
- Replies: 420
- Views: 190809
Re: FF 13 3D models ripping possible ...
<EDIT> Nevermind, finally found the right thread. Not supposed to use MultiEx Com, supposed to use QuickBMS... P_P </EDIT> I realize this may not be exactly where this should go, but it's heavily related. I have Dirge of Cerberus, but Aluigi's BMS keeps throwing "Multiex 3 could not process&quo...
- Sat Oct 09, 2010 2:10 am
- Forum: Graphic file formats
- Topic: Ripping and Converting FF12 models for use in MMD
- Replies: 4
- Views: 4692
Re: Ripping and Converting FF12 models for use in MMD
The contents of this post was deleted because of possible forum rules violation.
- Fri Oct 08, 2010 1:59 pm
- Forum: Graphic file formats
- Topic: Does anyone recognize the data structure in this? (BOF:DQ)
- Replies: 1
- Views: 1200
Does anyone recognize the data structure in this? (BOF:DQ)
The contents of this post was deleted because of possible forum rules violation.
- Fri Oct 08, 2010 1:29 pm
- Forum: 3D/2D models
- Topic: Breath of Fire 4 & .EMI file format
- Replies: 3
- Views: 2298
Re: Breath of Fire 4 & .EMI file format
Actually, that first link you posted has the MultiEx Commander script to extract the files from Capcom's .EMI archive format. They use it apparently on at least BoF:3,4, & 5. Get a hold of a copy of MultiEx Commander and register ($10), then you can copy the script from down the page on your fir...
- Wed Oct 06, 2010 9:27 pm
- Forum: Troubleshooting
- Topic: Errors at startup: Incompatible Java and MRF Out of Memory
- Replies: 4
- Views: 1690
Re: Errors at startup: Incompatible Java and MRF Out of Memo
Ouch! That sucks, good luck with that!
-Q13
-Q13
- Wed Oct 06, 2010 4:15 pm
- Forum: Troubleshooting
- Topic: Errors at startup: Incompatible Java and MRF Out of Memory
- Replies: 4
- Views: 1690
Re: Errors at startup: Incompatible Java and MRF Out of Memo
Mr Mouse, Thanks for the prompt and helpful response! I figured it was probably something like that after I got it working (it makes no sense to have two functions that do the exact same thing...). Anyway, I haven't modified the script you wrote a few years ago for Breath of Fire 4's .EMI files. sin...
- Wed Oct 06, 2010 4:35 am
- Forum: Troubleshooting
- Topic: Errors at startup: Incompatible Java and MRF Out of Memory
- Replies: 4
- Views: 1690
Errors at startup: Incompatible Java and MRF Out of Memory
<EDIT> So as soon as I posted this I got it running using the 'Run MexScript on...' a .txt version of the BOFiv.BMS, and a random .EMI file from BOFV: Dragon Quarter. Now to just figure out what I'm going to have to much with to get the script to extract correctly decrypted data <) Wish me luck!! </...