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Search found 17 matches
- Wed Oct 06, 2010 1:50 am
- Forum: Graphic file formats
- Topic: Ripping and Converting FF12 models for use in MMD
- Replies: 4
- Views: 4685
Re: Ripping and Converting FF12 models for use in MMD
It was called 'Chargeur' I think, and I'm pretty sure it was done by a guy in Canada or France. I remember trying to use it back in the day, and the export feature having some issues with blenders import dae scripts. I could never get the meshes to come through, rigging worked great though XD
- Sat Oct 02, 2010 3:17 am
- Forum: Graphic file formats
- Topic: Ripping and Converting FF12 models for use in MMD
- Replies: 4
- Views: 4685
Re: Ripping and Converting FF12 models for use in MMD
Well, you need to make sure your graphics card supports Pixel Shader 2.0. I can run it fine, and I have a GeForce 8600 in my rig. Hope that helps. Also, when you get it to run, you'll need to check 'export Wavefront OBJ' on the 3dRipper's configure window. Then just download Blender and import the ....