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by porimac
Tue Apr 16, 2013 9:46 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 785841

Re: Dead or Alive series formats and tools

Darko wrote: Nope, It didn't convert the volumetric map.

Download the executable version I made, It has the conversion option turned on as deffault.

https://skydrive.live.com/#cid=FFBE4E57 ... 49FCBE!177
Thanks! solved!
by porimac
Tue Apr 16, 2013 3:58 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 785841

Re: Dead or Alive series formats and tools

Darko wrote:Even if those maps are ATI2 dds.
Oh thanks, I could open that the dds.
http://i.imgur.com/UuDXDQW.png
but, it fragmented...make sense? :(
by porimac
Mon Apr 15, 2013 10:01 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 785841

Re: Dead or Alive series formats and tools

b0ny, I found a trouble again..
When extract KASUMI_DLC_006.TMC(Bunny DLC) of DOA5
http://i.imgur.com/3fX5E7F.jpg
The DDS which cannot be decoded is extracted.
by porimac
Fri Apr 05, 2013 10:28 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 785841

Re: Dead or Alive series formats and tools

tecmo360texturesExtractor.py (click to download) - texture extractor for doax2, doa4, doa5, ng3 minor update: - correctly exporting cube textures - fixed error in size calculation - added a left behind doa4 format 'TDP'(models of rooms and avatars(minichars) for doa4 online lobby) - added in beginn...
by porimac
Sat Mar 30, 2013 3:10 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 785841

Re: Dead or Alive series formats and tools

Edit: Disregard this post :|
by porimac
Sat Jan 12, 2013 6:20 pm
Forum: Game Archive
Topic: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
Replies: 140
Views: 72592

Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)

Use the script posted here: http://forum.xentax.com/viewtopic.php?f=16&t=8867&hilit=dead+or+alive&start=105 I downloaded the script and placed in the python folder in noesis and opened the TMC file and extracted to and FBX format but Im not getting the bones. If I remember correctly, th...
by porimac
Sat Apr 07, 2012 12:04 am
Forum: 3D/2D models
Topic: [request] Ikki Tousen: Shining Dragon [PS2] *.MPD convert
Replies: 31
Views: 10136

Re: [request] Ikki Tousen: Shining Dragon [PS2] *.MPD conver

The main purpose of this tool is analyzes some Japanese H.......H*tai game for Japanese peoples. (I think truly that Japanese people likes hent*i! Well...so am I :P) http://web.archive.org/web/20080703225423/http://atelibet.s11.xrea.com/side_yuu/tool/ That project was terminated. Probably the latest...
by porimac
Fri Apr 06, 2012 4:55 pm
Forum: 3D/2D models
Topic: [request] Ikki Tousen: Shining Dragon [PS2] *.MPD convert
Replies: 31
Views: 10136

Re: [request] Ikki Tousen: Shining Dragon [PS2] *.MPD conver

I've extracted the contents of the .cvm file and I noticed that the SOUND folder has some playable ADX audio files and some unplayable AHX (voice) files, I downloaded a few tools/plugins that claimed to be able to play/convert that format with no success, anyone familiar with the AHX sound format? ...
by porimac
Mon Sep 19, 2011 7:28 pm
Forum: 3D/2D models
Topic: xenosaga 3 model??request
Replies: 199
Views: 75277

Re: xenosaga 3 model??request

chrrox wrote:the textures in xenosaga are the same formats used in this game
viewtopic.php?f=18&t=2640
just different headers.
Hmm, It is difficult for me...how can swizzle picture with that code?
I regard my incompetence as deplorable. :cry:
by porimac
Sat Sep 17, 2011 6:20 pm
Forum: 3D/2D models
Topic: xenosaga 3 model??request
Replies: 199
Views: 75277

Re: xenosaga 3 model??request

Xenosaga 3 contains a number of XTX files as well, a large number of them appear to be raw RGBA32 formatted data, they are in the KAO folder, and as one might expect from that name, they are faces; Portraits used during speech. Yep. It was easy to convert. http://img202.imageshack.us/img202/8307/fg...
by porimac
Sat Sep 17, 2011 10:41 am
Forum: 3D/2D models
Topic: xenosaga 3 model??request
Replies: 199
Views: 75277

Re: xenosaga 3 model??request

[XS1] the xtx(not compressed) contained in bin file looks the same as Xenossaga3 txy at least.
Image

'MagicCarpetCome'...is it a magicword?
by porimac
Sat Sep 17, 2011 5:23 am
Forum: 3D/2D models
Topic: xenosaga 3 model??request
Replies: 199
Views: 75277

Re: xenosaga 3 model??request

I'm following the instructions for now, but it is taking a very long time to unpack, and I'm not sure if it is finished yet... So far, I do not see the CHR/WPN/MAP files yet. The model and texture files including X3.01 and X3.02. The X3.00 files are tables that lists the files in the packs. How to ...
by porimac
Sat Sep 17, 2011 1:30 am
Forum: 3D/2D models
Topic: xenosaga 3 model??request
Replies: 199
Views: 75277

Re: xenosaga 3 model??request

This extracts images, CHR files and such? It tool is extract some files from gamedisk. CHR contains PXY, TXY, XHR files. WPN contains PXY, TXY, XHR files. MAP contains (compressed?)PXY, TXY, files. PXY => models, UVs. but cannot extract bones yet. Maybe work on by mariokart64n, chrrox. TXY => Textu...
by porimac
Thu Sep 15, 2011 9:19 pm
Forum: 3D/2D models
Topic: xenosaga 3 model??request
Replies: 199
Views: 75277

Re: xenosaga 3 model??request

The contents of this post was deleted because of possible forum rules violation.