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Search found 154 matches
- Fri Dec 09, 2011 1:30 pm
- Forum: 3D/2D models
- Topic: L.A. Noire models.
- Replies: 10
- Views: 5282
Re: L.A. Noire models.
I don't think so. Tried 3D Ripper on the game at one time and it only ended up stuck on the title screen. There are several similar programs how this or this but do not know if it works or serve. Nope, both don't work. To be honest, I don't care how I get the models out of L.A. Noire and into my pr...
- Fri Dec 09, 2011 1:28 pm
- Forum: Game Archive
- Topic: L.A. Noire
- Replies: 449
- Views: 182872
Re: L.A. Noire
Yesterday I made a module that working with LZX compression algorithm and now I can deal with Xbox 360 archives. I will release my tools soon. They includes scripts to archive processing (BIG & WAD), ATB's text processing and texture processing. Besides, I plan to start working with 3D models. ...
- Fri Nov 11, 2011 1:06 pm
- Forum: 3D/2D models
- Topic: [PS3] Totori no Atelier, Meruru no Atelier
- Replies: 16
- Views: 14699
Re: [PS3] Atelier Totori
wow...good job man!
- Sat Oct 29, 2011 12:17 pm
- Forum: Game Archive
- Topic: Castlevania: Harmony of Despair
- Replies: 10
- Views: 3030
Re: Castlevania: Harmony of Despair
The contents of this post was deleted because of possible forum rules violation.
- Sat Oct 29, 2011 11:59 am
- Forum: 3D/2D models
- Topic: Please introduce me apply texture to FFXIII model
- Replies: 12
- Views: 4413
Re: Please introduce me apply texture to FFXIII model
With the aplha texture, check the original thread, there is the explanation on how to get the alpha texture and it can be allocated in an alpha channel with the diffuse texture. Can you give me the link to the thread? This question is related to 3dsmax knowledges not to ffxiii textures problem. Try...
- Mon Oct 24, 2011 4:19 pm
- Forum: Game Archive
- Topic: Castlevania: Harmony of Despair
- Replies: 10
- Views: 3030
Re: Castlevania: Harmony of Despair
The contents of this post was deleted because of possible forum rules violation.
- Fri Oct 21, 2011 4:38 pm
- Forum: 3D/2D models
- Topic: Wii Brmdl Model Format
- Replies: 79
- Views: 48943
Re: Wii Brmdl Model Format
Hi can anyone send me the file that shadowmoy uploaded with the Tatsunoko Vs. Capcom chars?, I tried to convert this models with no luck, the Brawlbox doesn't show me any preview and the .dae file is corrupted, even whit the header fix, sorry to revive an old post... what version of brawlbox do u h...
- Fri Oct 21, 2011 4:12 pm
- Forum: 3D/2D models
- Topic: Dragon Ball Z Budokai Tenkaichi 3 using Dolphin ?
- Replies: 8
- Views: 4705
Re: Dragon Ball Z Budokai Tenkaichi 3 using Dolphin ?
not the whole game, just some samples to learn about the file format.Orochi wrote:Is game uploading even tolerated here ?
- Sun Oct 16, 2011 2:40 pm
- Forum: Game Archive
- Topic: Castlevania: Harmony of Despair
- Replies: 10
- Views: 3030
Re: Castlevania: Harmony of Despair
Amazing! Thanks WRS, works perfectly. Just FYI to anyone else who wants to look at these .dds files, their channels have been swapped, R=G, G=R, B=A, A=B, once you assign them properly then all is well. wow but how do i swap everithing right? i am using photoshop!! Go to the menu and choose Image –...
- Sun Sep 04, 2011 3:54 pm
- Forum: Game Archive
- Topic: Unity3D assets archive ".assets" (Paying!)
- Replies: 14
- Views: 15074
Re: Unity3D assets archive ".assets" (Paying!)
Actually u can ripp 3dmodels and textures from unity3dgames using 3dvia printscreen.
Unfortunately the models are not t-posed. ( I tried with the unity game demos present in the Unity3d site).
Unfortunately the models are not t-posed. ( I tried with the unity game demos present in the Unity3d site).
- Wed Aug 31, 2011 10:23 am
- Forum: 3D/2D models
- Topic: (PC) Haunted
- Replies: 9
- Views: 4110
Re: (PC) Haunted
thank u so much!
- Wed Aug 31, 2011 10:17 am
- Forum: 3D/2D models
- Topic: 3ds max model looking the same as Noesis preview
- Replies: 8
- Views: 3114
- Sat Aug 27, 2011 11:07 am
- Forum: 3D/2D models
- Topic: Wii brres viewer bones extract?
- Replies: 10
- Views: 3290
Re: Wii brres viewer bones extract?
Sorry I confused the brresviewer with Brawlbox. It's another cool brres viewer which can export brres models into dae format.
The problem is that less compatible then brresviewer. So u need to do some tricks to work with brres models from different wii games.
The problem is that less compatible then brresviewer. So u need to do some tricks to work with brres models from different wii games.
- Thu Aug 25, 2011 11:54 am
- Forum: 3D/2D models
- Topic: Wii brres viewer bones extract?
- Replies: 10
- Views: 3290
Re: Wii brres viewer bones extract?
Obvioulsy yes. Brresviewer can export the brres models in .psk format and even in .dae format if i remember well.
All these formats support the bones and can be easly imported in max or maya with their related plugins. (search with google).
All these formats support the bones and can be easly imported in max or maya with their related plugins. (search with google).
- Fri Aug 19, 2011 11:30 am
- Forum: Game Archive
- Topic: HexaSuper(六角大王Super) viewer file
- Replies: 8
- Views: 2623
Re: HexaSuper(六角大王Super) viewer file
These models are really high detailed , Can i ask you where did you find them?