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Search found 154 matches

by Ares722
Fri Dec 09, 2011 1:30 pm
Forum: 3D/2D models
Topic: L.A. Noire models.
Replies: 10
Views: 5282

Re: L.A. Noire models.

I don't think so. Tried 3D Ripper on the game at one time and it only ended up stuck on the title screen. There are several similar programs how this or this but do not know if it works or serve. Nope, both don't work. To be honest, I don't care how I get the models out of L.A. Noire and into my pr...
by Ares722
Fri Dec 09, 2011 1:28 pm
Forum: Game Archive
Topic: L.A. Noire
Replies: 449
Views: 182872

Re: L.A. Noire

Yesterday I made a module that working with LZX compression algorithm and now I can deal with Xbox 360 archives. I will release my tools soon. They includes scripts to archive processing (BIG & WAD), ATB's text processing and texture processing. Besides, I plan to start working with 3D models. ...
by Ares722
Fri Nov 11, 2011 1:06 pm
Forum: 3D/2D models
Topic: [PS3] Totori no Atelier, Meruru no Atelier
Replies: 16
Views: 14699

Re: [PS3] Atelier Totori

wow...good job man!
by Ares722
Sat Oct 29, 2011 12:17 pm
Forum: Game Archive
Topic: Castlevania: Harmony of Despair
Replies: 10
Views: 3030

Re: Castlevania: Harmony of Despair

The contents of this post was deleted because of possible forum rules violation.
by Ares722
Sat Oct 29, 2011 11:59 am
Forum: 3D/2D models
Topic: Please introduce me apply texture to FFXIII model
Replies: 12
Views: 4413

Re: Please introduce me apply texture to FFXIII model

With the aplha texture, check the original thread, there is the explanation on how to get the alpha texture and it can be allocated in an alpha channel with the diffuse texture. Can you give me the link to the thread? This question is related to 3dsmax knowledges not to ffxiii textures problem. Try...
by Ares722
Mon Oct 24, 2011 4:19 pm
Forum: Game Archive
Topic: Castlevania: Harmony of Despair
Replies: 10
Views: 3030

Re: Castlevania: Harmony of Despair

The contents of this post was deleted because of possible forum rules violation.
by Ares722
Fri Oct 21, 2011 4:38 pm
Forum: 3D/2D models
Topic: Wii Brmdl Model Format
Replies: 79
Views: 48943

Re: Wii Brmdl Model Format

Hi can anyone send me the file that shadowmoy uploaded with the Tatsunoko Vs. Capcom chars?, I tried to convert this models with no luck, the Brawlbox doesn't show me any preview and the .dae file is corrupted, even whit the header fix, sorry to revive an old post... what version of brawlbox do u h...
by Ares722
Fri Oct 21, 2011 4:12 pm
Forum: 3D/2D models
Topic: Dragon Ball Z Budokai Tenkaichi 3 using Dolphin ?
Replies: 8
Views: 4705

Re: Dragon Ball Z Budokai Tenkaichi 3 using Dolphin ?

Orochi wrote:Is game uploading even tolerated here ?
not the whole game, just some samples to learn about the file format.
by Ares722
Sun Oct 16, 2011 2:40 pm
Forum: Game Archive
Topic: Castlevania: Harmony of Despair
Replies: 10
Views: 3030

Re: Castlevania: Harmony of Despair

Amazing! Thanks WRS, works perfectly. Just FYI to anyone else who wants to look at these .dds files, their channels have been swapped, R=G, G=R, B=A, A=B, once you assign them properly then all is well. wow but how do i swap everithing right? i am using photoshop!! Go to the menu and choose Image –...
by Ares722
Sun Sep 04, 2011 3:54 pm
Forum: Game Archive
Topic: Unity3D assets archive ".assets" (Paying!)
Replies: 14
Views: 15074

Re: Unity3D assets archive ".assets" (Paying!)

Actually u can ripp 3dmodels and textures from unity3dgames using 3dvia printscreen.
Unfortunately the models are not t-posed. ( I tried with the unity game demos present in the Unity3d site).
by Ares722
Wed Aug 31, 2011 10:23 am
Forum: 3D/2D models
Topic: (PC) Haunted
Replies: 9
Views: 4110

Re: (PC) Haunted

thank u so much!
by Ares722
Wed Aug 31, 2011 10:17 am
Forum: 3D/2D models
Topic: 3ds max model looking the same as Noesis preview
Replies: 8
Views: 3114

Re: 3ds max model looking the same as Noesis preview

ultimaespio wrote:You haven't set an Opacity map for the textures.

Which FullMetal game did this come from? He works in Dissidia 012 sometimes.
I confirm that the problem is simply to set the opacity of the textures correctly.

Image
by Ares722
Sat Aug 27, 2011 11:07 am
Forum: 3D/2D models
Topic: Wii brres viewer bones extract?
Replies: 10
Views: 3290

Re: Wii brres viewer bones extract?

Sorry I confused the brresviewer with Brawlbox. It's another cool brres viewer which can export brres models into dae format.
The problem is that less compatible then brresviewer. So u need to do some tricks to work with brres models from different wii games.
by Ares722
Thu Aug 25, 2011 11:54 am
Forum: 3D/2D models
Topic: Wii brres viewer bones extract?
Replies: 10
Views: 3290

Re: Wii brres viewer bones extract?

Obvioulsy yes. Brresviewer can export the brres models in .psk format and even in .dae format if i remember well.
All these formats support the bones and can be easly imported in max or maya with their related plugins. (search with google).
by Ares722
Fri Aug 19, 2011 11:30 am
Forum: Game Archive
Topic: HexaSuper(六角大王Super) viewer file
Replies: 8
Views: 2623

Re: HexaSuper(六角大王Super) viewer file

These models are really high detailed 8D, Can i ask you where did you find them?