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Search found 43 matches
- Tue Dec 10, 2013 12:45 am
- Forum: Game Archive
- Topic: [PS3/ X360] GTA V resource research & software development
- Replies: 219
- Views: 108999
Re: [PS3/ X360] GTA V resource research & software developme
Ok, so I finally started to work on the resources. I didn't do exactly what I planned at first. As first step I added a resource viewer for .xtd/.ctd. (With many missing fields right now). http://i.imgur.com/QJXiJqK.png This is just the first step towards working with resources. So right now I want ...
- Wed Nov 06, 2013 10:12 pm
- Forum: Game Archive
- Topic: [PS3/ X360] GTA V resource research & software development
- Replies: 219
- Views: 108999
Re: [PS3/ X360] GTA V resource research & software developme
Hey kornto, I am having trouble with part0\levels\gta5\generic\gtxd.rpf. When I export the entire contents of it, I get this error. Offset and length were out of bounds for the array or count is greater than the number of elements from index to the end of the source collection. It is happening in P...
- Tue Nov 05, 2013 11:07 pm
- Forum: Game Archive
- Topic: [PS3/ X360] GTA V resource research & software development
- Replies: 219
- Views: 108999
Re: [PS3/ X360] GTA V resource research & software developme
Btw, koronto, I had to comment out 1 line of code to get part0.rpf to re-pack. I was getting out of memory error. (idk if anyone got this error) private void WriteData(Stream stream, List<Entry> entries, Dictionary<Entry, Structs.RPF7EntryInfoTemplate> entriesInfo, IProgressReport progressReport = ...
- Tue Oct 22, 2013 5:59 pm
- Forum: Game Archive
- Topic: [PS3/ X360] GTA V resource research & software development
- Replies: 219
- Views: 108999
Re: [PS3/ X360] GTA V resource research & software developme
you guyz killed Online as expected http://www.gameranx.com/updates/id/18144/article/gta-online-mega-exploit-takes-game-robberies-to-the-meta-level/ still thinking that you did a right thing allowing to pack rpfs ? :mrgreen: We just allow rockstar to fix the game before it released on PC :) (Or in o...
- Mon Oct 21, 2013 6:56 pm
- Forum: Game Archive
- Topic: [PS3/ X360] GTA V resource research & software development
- Replies: 219
- Views: 108999
Re: [PS3/ X360] GTA V resource research & software developme
Can we leave the childish arguments out of this thread (They aren't going to end), and focus on on the research? Please post only contributing things.
- Sun Oct 20, 2013 7:04 pm
- Forum: Game Archive
- Topic: [PS3/ X360] GTA V resource research & software development
- Replies: 219
- Views: 108999
Re: [PS3/ X360] GTA V resource research & software developme
ThanatosSelisen Don't know about others, but I haven't looked on that things yet. (busy in yet another sphere...) kornto Good news!) Hope that flags bitfield documentation won't be hard. And, also, just one thing... I think that we have been mistaken a but when thought about RSC exporter/importer f...
- Sun Oct 20, 2013 5:54 pm
- Forum: Game Archive
- Topic: [PS3/ X360] GTA V resource research & software development
- Replies: 219
- Views: 108999
Re: [PS3/ X360] GTA V resource research & software developme
Thanks for that info! I just want to fix a little mistake that I made. I saw in the binary a reference to RSC5 ("52 53 43 35") and not RSC7. If in GTA IV/.. it is 52 53 43 05 and in RDR it is 52 53 43 85, so it is probably only by coincidence a printable "5". So it is better to c...
- Thu Oct 17, 2013 11:03 pm
- Forum: Game Archive
- Topic: [PS3/ X360] GTA V resource research & software development
- Replies: 219
- Views: 108999
Re: [PS3/ X360] GTA V resource research & software developme
I finally implemented the saving feature (but it rewrite the whole file each time) and made some GUI improvements. You can edit a rpf inside a rpf, but just don't forget to save it before you exit. There are still many GUI improvements that should be done. I try to balance the developing of new core...
- Sat Oct 12, 2013 9:36 am
- Forum: Game Archive
- Topic: [PS3/ X360] GTA V resource research & software development
- Replies: 219
- Views: 108999
Re: [PS3/ X360] GTA V resource research & software developme
It does work for me. How do you define "aren't opening"?SonofUgly wrote:A lot of rpf files aren't opening anymore with later versions of LibertyV, at least with PS3 rpf files (don't have a 360). Files like ps3.rpf, part2.rpf, part3.rpf and most of the .rpfs in part0.rpf
- Tue Oct 08, 2013 10:50 pm
- Forum: Game Archive
- Topic: [PS3/ X360] GTA V resource research & software development
- Replies: 219
- Views: 108999
Re: [PS3/ X360] GTA V resource research & software developme
Yes. Haven't got any other report.OrangeC wrote:Is so far the ps3 audio working correctly?
- Tue Oct 08, 2013 9:36 pm
- Forum: Game Archive
- Topic: [PS3/ X360] GTA V resource research & software development
- Replies: 219
- Views: 108999
Re: [PS3/ X360] GTA V resource research & software developme
Hi, just a quick update on LibertyV. I don't have a lot of time to work on it, so that is why it doesn't update as frequent as it used to be. (It was during the holidays here so I had free time) I gave up on the decoding bug in xbox360 right now (some audio files can't be decoded, not sure how many)...
- Fri Oct 04, 2013 12:08 am
- Forum: Game Archive
- Topic: [PS3/ X360] GTA V resource research & software development
- Replies: 219
- Views: 108999
Re: [PS3/ X360] GTA V resource research & software developme
Fixed the problem with the ps3. I already fixed that problem in the past, but this time it was harder to fix it, because of the changes that were made for the correct decoding.
And I am planning to do multi-channel wav extraction.
And I am planning to do multi-channel wav extraction.
- Mon Sep 30, 2013 10:44 pm
- Forum: Game Archive
- Topic: [PS3/ X360] GTA V resource research & software development
- Replies: 219
- Views: 108999
Re: [PS3/ X360] GTA V resource research & software developme
I probably shouldn't have used the term skip (though the waveform is completely flat), maybe clipping would be a better word for explaining it. With the latest trunk, extracting from PS3/audio_misc.rpf/streams/menu_music.awc results in a few files. menu_music.awc.14735460.wav is the one i've notice...
- Mon Sep 30, 2013 10:30 pm
- Forum: Game Archive
- Topic: [PS3/ X360] GTA V resource research & software development
- Replies: 219
- Views: 108999
Re: [PS3/ X360] GTA V resource research & software developme
I'm using the latest trunk of LibertyV and extracting audio_misc.rpf/streams/menu_music.awc (from the PS3) results in skips in every file (some have more, some less). Extracting the same files from the 360 is producing skip-free or much less skips overall. btw 360 files result in 31999Hz sampling r...
- Mon Sep 30, 2013 8:28 pm
- Forum: Game Archive
- Topic: [PS3/ X360] GTA V resource research & software development
- Replies: 219
- Views: 108999
Re: [PS3/ X360] GTA V resource research & software developme
Fixed it! Now it works good. (If you find any problem report..) I found what I missed. I had to skip some bytes in the start of each chunk. Those were from the end of the last chunk, for seeking/syncing purposes. But, it is still not perfect. I found an audio that ffmpeg failed to decode, so I need ...