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by Szkaradek123
Tue Apr 05, 2011 3:50 pm
Forum: 3D/2D models
Topic: [XBox 360] Kingdom under Fire : circle of doom - Model files
Replies: 26
Views: 12511

Re: [XBox 360] Kingdom under Fire : circle of doom - Model f

Paste this.blend in folder where are .dat files (data1.dat,.....) and run script.
This create new folders data1,data2... .
by Szkaradek123
Sun Apr 03, 2011 3:21 pm
Forum: 3D/2D models
Topic: [XBox 360] Kingdom under Fire : circle of doom - Model files
Replies: 26
Views: 12511

Re: [XBox 360] Kingdom under Fire : circle of doom - Model f

The contents of this post was deleted because of possible forum rules violation.
by Szkaradek123
Mon Mar 28, 2011 6:28 pm
Forum: 3D/2D models
Topic: Ninety nine nights - bm files
Replies: 12
Views: 4096

Re: Ninety nine nights - bm files

The contents of this post was deleted because of possible forum rules violation.
by Szkaradek123
Sun Mar 27, 2011 8:49 pm
Forum: 3D/2D models
Topic: velvet assassin .scene files
Replies: 13
Views: 5533

Re: velvet assassin .scene files

Meshes have vertex weighting.
You must manual correct location some objects and than parenting to armature.
by Szkaradek123
Sun Mar 27, 2011 2:16 pm
Forum: 3D/2D models
Topic: Age of Pirates: Caribbean Tales (Корсары 3) - *.gm models
Replies: 3
Views: 1688

Re: Age of Pirates: Caribbean Tales (Корсары 3) - *.gm model

if (heapSize < 20000000) then heapSize = 200000000 -- allow ~ 40 MB instead of just 7.5 MB. Prevents "Runtime Error: Out of scripter memory" fname = getOpenFileName \ caption:"Open KORSARY Model File" \ types:"KORSARY Model File(*.gm)|*.gm" \ historyCategory:"Kosa...
by Szkaradek123
Sun Mar 27, 2011 11:06 am
Forum: 3D/2D models
Topic: Age of Pirates: Caribbean Tales (Корсары 3) - *.gm models
Replies: 3
Views: 1688

Re: Age of Pirates: Caribbean Tales (Корсары 3) - *.gm model

Hey Tosyk
Mayby this help you to writing script for max.
It is a python script for Blender249.
by Szkaradek123
Sat Mar 26, 2011 10:38 pm
Forum: 3D/2D models
Topic: Dragon Age 2 (PC)
Replies: 102
Views: 64221

Re: Dragon Age 2 (PC)

Update for importer:
- add import geometry with weighting and uv-mapping (*.msh)
by Szkaradek123
Sat Mar 26, 2011 1:38 pm
Forum: 3D/2D models
Topic: Dragon Age 2 (PC)
Replies: 102
Views: 64221

Re: Dragon Age 2 (PC)

Blender249 armature importer for .mmh files from Dragon age 2.
by Szkaradek123
Tue Mar 15, 2011 9:40 pm
Forum: 3D/2D models
Topic: [XBox 360] Kingdom under Fire : circle of doom - Model files
Replies: 26
Views: 12511

Re: [XBox 360] Kingdom under Fire : circle of doom - Model f

Blender249 importer : - meshes, armature, animations, textures and materials 1. copy shadowmoy KUF_Dot36T_exporter to folder where is .blend file 2. open .blend and run script 3. in gui browse for : -folder with .bm files -folder with .tga or .6kt files -.ba file 4. click on 'SHOW WHAT BA FILE HAVE'...
by Szkaradek123
Sun Mar 13, 2011 7:35 pm
Forum: 3D/2D models
Topic: Dungeons from Kalypso Media - model importer (Blender249)
Replies: 5
Views: 2356

Re: Dungeons from Kalypso Media - model importer (Blender249

...\data\optimized\optimized.dat - simple zip archive.
by Szkaradek123
Sun Mar 13, 2011 7:08 pm
Forum: 3D/2D models
Topic: [XBox 360] Kingdom under Fire : circle of doom - Model files
Replies: 26
Views: 12511

Re: [XBox 360] Kingdom under Fire : circle of doom - Model f

Skeleton and animations are in .ba files. format .ba files in game XBOX360 kingdom under fire byte[12] dword[1] - nAnimations dword[nAnimations] - frames of each animation ? dword[2] nBones x { - nBones or do until end file byte[255] - bonename (255 - find \x00) byte[255] - parentname (255 - find \x...
by Szkaradek123
Wed Mar 09, 2011 8:47 pm
Forum: 3D/2D models
Topic: SMD importer for Blender249
Replies: 0
Views: 1041

SMD importer for Blender249

The contents of this post was deleted because of possible forum rules violation. Update 2014-10-25: - import smd model and animation - convert gr2 (granny model) to smd - import mdl models with skin skeleton and textures - convert vtf images to tga format for mdl models It works with Blender version...
by Szkaradek123
Sat Mar 05, 2011 11:04 am
Forum: 3D/2D models
Topic: Golden Axe - Beast Rider
Replies: 50
Views: 20182

Re: Golden Axe - Beast Rider

Thank you chrrox.

I will try from hier...
viewtopic.php?f=16&t=5621
by Szkaradek123
Fri Mar 04, 2011 7:44 pm
Forum: 3D/2D models
Topic: Golden Axe - Beast Rider
Replies: 50
Views: 20182

Re: Golden Axe - Beast Rider

The contents of this post was deleted because of possible forum rules violation. Updated 2016-05-10: Here is a blend file for import model Tyris (inside archive) from XBOX 360 . It requires to install Blender version 249b (32 bit) and Python 2.6.6.(32 bit). Doubleclick file "Blender249.blend&qu...
by Szkaradek123
Tue Mar 01, 2011 9:49 pm
Forum: 3D/2D models
Topic: Rohan Online: GMF Models
Replies: 54
Views: 25006

Re: Rohan Online: GMF Models

The contents of this post was deleted because of possible forum rules violation.