Paste this.blend in folder where are .dat files (data1.dat,.....) and run script.
This create new folders data1,data2... .
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Search found 293 matches
- Tue Apr 05, 2011 3:50 pm
- Forum: 3D/2D models
- Topic: [XBox 360] Kingdom under Fire : circle of doom - Model files
- Replies: 26
- Views: 12511
- Sun Apr 03, 2011 3:21 pm
- Forum: 3D/2D models
- Topic: [XBox 360] Kingdom under Fire : circle of doom - Model files
- Replies: 26
- Views: 12511
Re: [XBox 360] Kingdom under Fire : circle of doom - Model f
The contents of this post was deleted because of possible forum rules violation.
- Mon Mar 28, 2011 6:28 pm
- Forum: 3D/2D models
- Topic: Ninety nine nights - bm files
- Replies: 12
- Views: 4096
Re: Ninety nine nights - bm files
The contents of this post was deleted because of possible forum rules violation.
- Sun Mar 27, 2011 8:49 pm
- Forum: 3D/2D models
- Topic: velvet assassin .scene files
- Replies: 13
- Views: 5533
Re: velvet assassin .scene files
Meshes have vertex weighting.
You must manual correct location some objects and than parenting to armature.
You must manual correct location some objects and than parenting to armature.
- Sun Mar 27, 2011 2:16 pm
- Forum: 3D/2D models
- Topic: Age of Pirates: Caribbean Tales (Корсары 3) - *.gm models
- Replies: 3
- Views: 1688
Re: Age of Pirates: Caribbean Tales (Корсары 3) - *.gm model
if (heapSize < 20000000) then heapSize = 200000000 -- allow ~ 40 MB instead of just 7.5 MB. Prevents "Runtime Error: Out of scripter memory" fname = getOpenFileName \ caption:"Open KORSARY Model File" \ types:"KORSARY Model File(*.gm)|*.gm" \ historyCategory:"Kosa...
- Sun Mar 27, 2011 11:06 am
- Forum: 3D/2D models
- Topic: Age of Pirates: Caribbean Tales (Корсары 3) - *.gm models
- Replies: 3
- Views: 1688
Re: Age of Pirates: Caribbean Tales (Корсары 3) - *.gm model
Hey Tosyk
Mayby this help you to writing script for max.
It is a python script for Blender249.
Mayby this help you to writing script for max.
It is a python script for Blender249.
- Sat Mar 26, 2011 10:38 pm
- Forum: 3D/2D models
- Topic: Dragon Age 2 (PC)
- Replies: 102
- Views: 64221
Re: Dragon Age 2 (PC)
Update for importer:
- add import geometry with weighting and uv-mapping (*.msh)
- add import geometry with weighting and uv-mapping (*.msh)
- Sat Mar 26, 2011 1:38 pm
- Forum: 3D/2D models
- Topic: Dragon Age 2 (PC)
- Replies: 102
- Views: 64221
Re: Dragon Age 2 (PC)
Blender249 armature importer for .mmh files from Dragon age 2.
- Tue Mar 15, 2011 9:40 pm
- Forum: 3D/2D models
- Topic: [XBox 360] Kingdom under Fire : circle of doom - Model files
- Replies: 26
- Views: 12511
Re: [XBox 360] Kingdom under Fire : circle of doom - Model f
Blender249 importer : - meshes, armature, animations, textures and materials 1. copy shadowmoy KUF_Dot36T_exporter to folder where is .blend file 2. open .blend and run script 3. in gui browse for : -folder with .bm files -folder with .tga or .6kt files -.ba file 4. click on 'SHOW WHAT BA FILE HAVE'...
- Sun Mar 13, 2011 7:35 pm
- Forum: 3D/2D models
- Topic: Dungeons from Kalypso Media - model importer (Blender249)
- Replies: 5
- Views: 2356
Re: Dungeons from Kalypso Media - model importer (Blender249
...\data\optimized\optimized.dat - simple zip archive.
- Sun Mar 13, 2011 7:08 pm
- Forum: 3D/2D models
- Topic: [XBox 360] Kingdom under Fire : circle of doom - Model files
- Replies: 26
- Views: 12511
Re: [XBox 360] Kingdom under Fire : circle of doom - Model f
Skeleton and animations are in .ba files. format .ba files in game XBOX360 kingdom under fire byte[12] dword[1] - nAnimations dword[nAnimations] - frames of each animation ? dword[2] nBones x { - nBones or do until end file byte[255] - bonename (255 - find \x00) byte[255] - parentname (255 - find \x...
- Wed Mar 09, 2011 8:47 pm
- Forum: 3D/2D models
- Topic: SMD importer for Blender249
- Replies: 0
- Views: 1041
SMD importer for Blender249
The contents of this post was deleted because of possible forum rules violation. Update 2014-10-25: - import smd model and animation - convert gr2 (granny model) to smd - import mdl models with skin skeleton and textures - convert vtf images to tga format for mdl models It works with Blender version...
- Sat Mar 05, 2011 11:04 am
- Forum: 3D/2D models
- Topic: Golden Axe - Beast Rider
- Replies: 50
- Views: 20182
- Fri Mar 04, 2011 7:44 pm
- Forum: 3D/2D models
- Topic: Golden Axe - Beast Rider
- Replies: 50
- Views: 20182
Re: Golden Axe - Beast Rider
The contents of this post was deleted because of possible forum rules violation. Updated 2016-05-10: Here is a blend file for import model Tyris (inside archive) from XBOX 360 . It requires to install Blender version 249b (32 bit) and Python 2.6.6.(32 bit). Doubleclick file "Blender249.blend&qu...
- Tue Mar 01, 2011 9:49 pm
- Forum: 3D/2D models
- Topic: Rohan Online: GMF Models
- Replies: 54
- Views: 25006
Re: Rohan Online: GMF Models
The contents of this post was deleted because of possible forum rules violation.