No one else is having the missing active x control error?
This is going great so far
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Search found 51 matches
- Sun Sep 07, 2014 10:56 pm
- Forum: Holy Cow!
- Topic: XeNTaX 25th Anniversary!
- Replies: 79
- Views: 60261
- Sun Sep 07, 2014 9:45 pm
- Forum: Holy Cow!
- Topic: XeNTaX 25th Anniversary!
- Replies: 79
- Views: 60261
Re: XeNTaX 25th Anniversary!
Thanks for the release, guys! I remember coming here back when I played Just Cause 1 to develop a music ripper, but I never got far... Not much history for me as compared to everyone else, but I appreciate the free download! Hopefully in the future I'll be able to contribute to game file research. E...
- Sat Jan 25, 2014 11:17 pm
- Forum: Audio file formats
- Topic: Electronic Arts .mus/.mpf files
- Replies: 3
- Views: 5612
Re: Electronic Arts .mus/.mpf files
I just wanted to update my findings on this topic: This topic has been a long going one which covers the extraction of MUS files. For my specific project (getting the music from The Godfather: The Game), I downloaded an EA audio & video decoder , then I ran it with the .mus file as a parameter. ...
- Sat Jan 25, 2014 4:37 pm
- Forum: Audio file formats
- Topic: Electronic Arts .mus/.mpf files
- Replies: 3
- Views: 5612
Re: Electronic Arts .mus/.mpf files
Sorry to bump this, but I would like to second the request for information. In particular for me, I'm trying to extract music from The Godfather: The Game, and according to this website , it was recorded in 48k/24 bit, although trying to import the music archive into audacity results in mostly stati...
- Sat Jun 05, 2010 1:21 am
- Forum: Game Archive
- Topic: Just Cause *.ARC file decompression
- Replies: 54
- Views: 12009
Re: Just Cause *.ARC file decompression
You're misunderstanding what I said there, I meant "the differing formats can make a huge difference, when you actually need to decompress it."AlphaTwentyThree wrote:tgp1994 wrote:... which can make a huge difference come to decompress time.I rest my case.tgp1994 wrote:What? I wasn't complaining about decompression time.
- Fri Jun 04, 2010 8:51 pm
- Forum: Game Archive
- Topic: Just Cause *.ARC file decompression
- Replies: 54
- Views: 12009
Re: Just Cause *.ARC file decompression
What? I wasn't complaining about decompression time. I would like to see more modding for this game, so a decompresser and recompresser would be nice.AlphaTwentyThree wrote:Decompression time doesn't change much I think because of the 'if causes', which take almost no additional time (couple of ms at most).
- Fri Jun 04, 2010 12:31 am
- Forum: Game Archive
- Topic: Just Cause *.ARC file decompression
- Replies: 54
- Views: 12009
Re: Just Cause *.ARC file decompression
As someone stated earlier, the XBOX360 and PC versions have slightly different formats which can make a huge difference come to decompress time. Thus, I would like to keep this thread on topic for PC only.AlphaTwentyThree wrote:?tgp1994 wrote:Anyhow, I would like to keep this thread on topic for PC only.
- Thu Jun 03, 2010 9:06 pm
- Forum: Game Archive
- Topic: Just Cause *.ARC file decompression
- Replies: 54
- Views: 12009
Re: Just Cause *.ARC file decompression
I'm kind of wondering here, but why to people reply in bursts spaced about a month apart? Anyhow, I would like to keep this thread on topic for PC only. Anyhow, aluigi, does your script support decompression and re-compression? My whole reason for making this topic was so someone could fix the binar...
- Sat Apr 17, 2010 5:27 pm
- Forum: Website
- Topic: Request to allow numbers in our usernames
- Replies: 11
- Views: 6112
Re: Request to allow numbers in our usernames
Ahh, thank you very muchMr.Mouse wrote:Done.
- Sat Apr 17, 2010 2:37 pm
- Forum: Website
- Topic: Request to allow numbers in our usernames
- Replies: 11
- Views: 6112
Re: Request to allow numbers in our usernames
Thanks Is there a chance you could change my username to tgp1994?Mr.Mouse wrote: Er, my bad. Yes,I re-enabled it tgperson!
- Sat Apr 17, 2010 2:11 am
- Forum: Website
- Topic: Request to allow numbers in our usernames
- Replies: 11
- Views: 6112
Re: Request to allow numbers in our usernames
Pretty sure I did. Maybe Mr. Mouse re enabled it without telling me.FordGT90Concept wrote:I signed up yesterday and have 90 in my name. I didn't see the no numbers allowed until afterwards. Just make sure you put a reason in for joining.
- Sat Apr 17, 2010 12:08 am
- Forum: Website
- Topic: Request to allow numbers in our usernames
- Replies: 11
- Views: 6112
Re: Request to allow numbers in our usernames
Wait, numbers aren't allowed in usernames? Since when (considering my own username, this obviously hasn't been the case forever...)? Well, I guess that leaves quite a timespan :) Perhaps some sort of new spambot software was released that got around some time of spambot protection, but maybe that s...
- Mon Apr 12, 2010 8:40 pm
- Forum: Game Archive
- Topic: Just Cause *.ARC file decompression
- Replies: 54
- Views: 12009
Re: Just Cause *.ARC file decompression
sorry i miss read the thread name this was for just cause 2 And I thought this thread was for Just Cause 1? Ya, I guess Rocky5 misread it again. Are you looking for .arc extraction or something else? This is the first time I've written a BMS script. To use, quickbms.exe extract_jc1.bms pc.tab extra...
- Mon Apr 12, 2010 2:40 am
- Forum: Game Archive
- Topic: Just Cause *.ARC file decompression
- Replies: 54
- Views: 12009
Re: Just Cause *.ARC file decompression
Chrrox, can you maybe help me with my problem?chrrox wrote:you need to map out every part of the file and what it does to reverse the endian of a file.
- Sun Apr 11, 2010 11:57 pm
- Forum: Game Archive
- Topic: Just Cause *.ARC file decompression
- Replies: 54
- Views: 12009
Re: Just Cause *.ARC file decompression
does anyone know how to convert a little-endian file into a big-endian file i want to replace Ricos model but the pc versions are little-endian and don't work all dds files work fine they don't need to be big-endian it seems. if your wondering the tools for the PC version work on the 360 version bu...