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Search found 123 matches
- Fri Sep 30, 2011 12:06 pm
- Forum: Game Archive
- Topic: Test Drive Unlimited 2 [2011/BNK]
- Replies: 632
- Views: 226434
Re: Test Drive Unlimited 2 [2011/BNK]
I personally want to get into "db_data.cpr" but when using TDUDec it won't work. Anyone got ideas? Or is there something I am missing?
- Wed Sep 21, 2011 12:05 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 746427
Re: Forza Motorsport Resource Extraction (.carbin)
Just a heads up:
Source: http://www.forzacentral.com/forum/forza ... -date.html
The demo is going to be October 3rd. Announced via "The Making of Bernese Alps Video" currently on the Xbox dashboard.
Source: http://www.forzacentral.com/forum/forza ... -date.html
- Sat Aug 06, 2011 9:39 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 746427
Re: Forza Motorsport Resource Extraction (.carbin)
Excellent.Ernegien wrote: Yeah it looks pretty incredible, I'll definitely be taking a stab at some asset extraction
I just hope they use .carbin again they used it on all Forza games so far.
- Mon Apr 04, 2011 6:24 am
- Forum: Game Archive
- Topic: -NFS:Shift 2 Unleashed-
- Replies: 54
- Views: 22758
Re: -NFS:Shift 2 Unleashed-
@People who have zmodeler:
Oleg (Creator of zmodeler) has the Shift 2 import filter work in progress at the moment.
Thread is here: http://forum.zmodeler2.com/viewtopic.php?t=5139
Oleg (Creator of zmodeler) has the Shift 2 import filter work in progress at the moment.
Thread is here: http://forum.zmodeler2.com/viewtopic.php?t=5139
- Wed Mar 30, 2011 3:12 pm
- Forum: Game Archive
- Topic: -NFS:Shift 2 Unleashed-
- Replies: 54
- Views: 22758
Re: -NFS:Shift 2 Unleashed-
Further research turns out CRC errors can occur if you have a out dated QuickBMS. So Shift 1 .BFF script does work however running the game with "-loose" fails to either read or find the files. I ain't a .exe or pro coder so I couldn't tell. Its just a big confusion at the moment. ------ H...
- Tue Mar 29, 2011 1:59 pm
- Forum: Game Archive
- Topic: -NFS:Shift 2 Unleashed-
- Replies: 54
- Views: 22758
Re: -NFS:Shift 2 Unleashed-
Unpacking is easy I managed to make a batch file that extracts all .bff files, however the game refused to load once the "-loose" option is put on. I do thank Jdoug and Action over at NoGripRacing forums for the tips and also progress they are also doing. :] This is my batch file >>> http:...
- Tue Mar 29, 2011 6:17 am
- Forum: Game Archive
- Topic: -NFS:Shift 2 Unleashed-
- Replies: 54
- Views: 22758
Re: -NFS:Shift 2 Unleashed-
Seems to unpack just like shift 1 except have to add the new files too.
http://www.nogripracing.com/forum/showt ... 27&page=46
http://www.nogripracing.com/forum/showt ... 27&page=46
- Tue Mar 29, 2011 4:08 am
- Forum: Game Archive
- Topic: -NFS:Shift 2 Unleashed-
- Replies: 54
- Views: 22758
-NFS:Shift 2 Unleashed-
Hello All, Thought id start this as not much has changed since Shift 1. The .bff format is the same as shift 1 so QuickBMS and the Shift 1 .BFF script is the way to go. There is a post on zmodeler for Oleg for the model files and do somewhat import into zmodeler already, including materials; So I do...
- Fri Mar 25, 2011 5:21 pm
- Forum: Game Archive
- Topic: Test Drive Unlimited 2 [2011/BNK]
- Replies: 632
- Views: 226434
Re: Test Drive Unlimited 2 [2011/BNK]
Once again.... Please browse through the thread this has been answered so many times.xGTRacer128 wrote:How to decrypt and edit this .cpr files? can someone tell me steps of it?
- Thu Mar 24, 2011 5:00 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 746427
Re: Forza Motorsport Resource Extraction (.carbin)
Hello, are there any Templates for Cars ? Templates as in to make livery's? No... However, if you do a UV render of the material "body" in 3ds max it will render a template for that. The body material is basically for paint and vinyls. :wink: Vinyls go onto the texture nodamage_lod0. So i...
- Wed Mar 23, 2011 11:43 am
- Forum: Game Archive
- Topic: Test Drive Unlimited 2 [2011/BNK]
- Replies: 632
- Views: 226434
Re: Test Drive Unlimited 2 [2011/BNK]
Weegill Really? I don't found this car IDs list in the internet, maybe you help me with them? :-) 102 - AC Cobra 427 105 - Alfa Romeo 8C Competizione 411 - Alfa Romeo 8C Spider 389 - Alfa Romeo Brera Italia Independent 408 - Alfa Romeo MiTo Quadrifoglia verde 635 - Alfa Romeo MiTo Quadrifoglia verd...
- Mon Mar 14, 2011 10:23 pm
- Forum: Game Archive
- Topic: Test Drive Unlimited 2 [2011/BNK]
- Replies: 632
- Views: 226434
Re: Test Drive Unlimited 2 [2011/BNK]
@aluigi: I am sure by now you know that your TDUDec decrypts (.cpr) files within TDU2.
However, there is one .cpr file that cannot be decrypted using TDUDec. Is it possible you could look at the .cpr file and see whats different?
http://www.gamefront.com/files/20127175/db_dataCPR.rar
However, there is one .cpr file that cannot be decrypted using TDUDec. Is it possible you could look at the .cpr file and see whats different?
http://www.gamefront.com/files/20127175/db_dataCPR.rar
- Fri Mar 11, 2011 3:04 pm
- Forum: Game Archive
- Topic: Test Drive Unlimited 2 [2011/BNK]
- Replies: 632
- Views: 226434
Re: Test Drive Unlimited 2 [2011/BNK]
Have you done any more? or just the one?
- Fri Mar 11, 2011 2:20 pm
- Forum: Game Archive
- Topic: Test Drive Unlimited 2 [2011/BNK]
- Replies: 632
- Views: 226434
Re: Test Drive Unlimited 2 [2011/BNK]
@diablojin: Holy ...... That looks amazing. How long did that take you to do all that?
- Fri Mar 11, 2011 8:36 am
- Forum: Game Archive
- Topic: Test Drive Unlimited 2 [2011/BNK]
- Replies: 632
- Views: 226434
Re: Test Drive Unlimited 2 [2011/BNK]
Finally got my game to work all extracted. So ok, what everyone who has participated in cracking TDU2 formats done so far from what I know is. 1. Ability to export the .map & .big files 2. Ability to run the game unpacked << Still WIP really << 2. Ability to export .bnk file contents 3. Ability ...