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by Karpati
Thu Mar 08, 2012 7:27 pm
Forum: 3D/2D models
Topic: EA Sports MMA .ast textures
Replies: 27
Views: 10732

Re: EA Sports MMA .ast textures

Hi Karpati. Have you released the tool for this game yet? I am looking forward to it. Thank I added the _GEOM model and the _COL / _COMP texture formats to my program (officially unreleased yet). http://3dconverter.webege.com/develop/3doc_4801_20120308.zip You can add the texture file (_COL ; _COMP...
by Karpati
Fri Feb 24, 2012 7:56 am
Forum: 3D/2D models
Topic: [REQUEST]Shaiya (MMORPG) file import/conversion
Replies: 15
Views: 6231

Re: [REQUEST]Shaiya (MMORPG) file import/conversion

Reign wrote:Ok, I was able to import an Aion mesh. But 2 problems : 1 the item shows up in game as huge . How can I scale it down?
- Open your file with 3D O. C.
- Use the Tools/Geometry Transformation function
- Scale factor (about)= 0.01 0.01 0.01
- Export the .3do file
by Karpati
Thu Feb 23, 2012 9:49 pm
Forum: 3D/2D models
Topic: [REQUEST]Shaiya (MMORPG) file import/conversion
Replies: 15
Views: 6231

Re: [REQUEST]Shaiya (MMORPG) file import/conversion

Well, maybe the answer lies in 3d object converter . Because I can load the files and view them in that program. I just cannt save them in an editable format , and save for importation. I exported some C9 swords to Shaiya .3do format with the latest (unpublished yet) v4.801 3D Object Converter. htt...
by Karpati
Sun Feb 19, 2012 8:39 pm
Forum: 3D/2D models
Topic: [request]Voltron xbox360 cmfh to obj
Replies: 12
Views: 2432

Re: [request]Voltron xbox360 cmfh to obj

Btw, the material info is not really stored in the .mat file. Unless it's incomplete. I actually have no idea where the material info is. npc_arus.mat.txt file: ch/human/npc/arus/ arus_npc endmats arus_npc is the texture filename without file extension I think. The real filename is arus_npc .jpg
by Karpati
Sun Feb 19, 2012 10:47 am
Forum: 3D/2D models
Topic: [request]Voltron xbox360 cmfh to obj
Replies: 12
Views: 2432

Re: [request]Voltron xbox360 cmfh to obj

Nope. Not sure why some of the models are different. Not sure what the issue might be either. You wrote: #a bunch of 4-byte integers afterwards I think (hope) this format stores the model in the following format like this: Vertexbuffer Face buffer Part Counter (4 bytes LongInt) Parts: Vertex_index_...
by Karpati
Wed Feb 15, 2012 6:27 pm
Forum: 3D/2D models
Topic: Help file .MSH WYD (With your Destiny)
Replies: 7
Views: 2289

Re: Help file .MSH WYD (With your Destiny)

I guess I *could* do something like read 8 integers and verify that they are integers and also smaller than a certain value...check that the fourth integer is one of [32, 36, 40, 44, 48], check that the first integer is 0... That might make it more unique. See the attached file. It is the unique fi...
by Karpati
Sun Feb 12, 2012 9:31 pm
Forum: 3D/2D models
Topic: [request]Voltron xbox360 cmfh to obj
Replies: 12
Views: 2432

Re: [request]Voltron xbox360 cmfh to obj

Is the full name of the game Voltron: Defender of the Universe ?
by Karpati
Sun Feb 12, 2012 9:26 pm
Forum: 3D/2D models
Topic: [request]Voltron xbox360 cmfh to obj
Replies: 12
Views: 2432

Re: [request]Voltron xbox360 cmfh to obj

Vertex structure:
3 floats (X,Y,Z)
15 floats unknown
2 floats (U,V)

I did try on all sample files with my program, but I can't load the desmodus.cmfh and the zarkon.cmfh files correctly.
by Karpati
Fri Jan 20, 2012 9:02 pm
Forum: 3D/2D models
Topic: CASTLEVANIA LORDS OF SHADOW "HOW TO EXTRACT MESHES"?
Replies: 68
Views: 29903

Re: CASTLEVANIA LORDS OF SHADOW "HOW TO EXTRACT MESHES"?

Karpati's 3D Object Converter will load parts of the map, but there is a lot of detail missing. I did find what is the problem with these files. I fixed it and I uploaded the latest (unpublished) program version to my web page: http://web.t-online.hu/karpo/3doc_4801_20120120.zip You can write over ...
by Karpati
Thu Dec 22, 2011 5:17 pm
Forum: 3D/2D models
Topic: Orcs must die 2 - 3D Models
Replies: 28
Views: 13782

Re: Orcs must die - 3D Models

Just use the latest (unpublished yet) 3D Object Converter version:

http://web.t-online.hu/karpo/3doc_4801_20111215.zip
by Karpati
Sat Sep 10, 2011 4:34 pm
Forum: 3D/2D models
Topic: Free Realms DME format
Replies: 8
Views: 2853

Re: Free Realms DME format

Zipslow,

I released the 3D Object Converter v4.80 full/portable and update package now (with the improved .dme loader module).

You can update your installed application (version>=4.0) quickly and easily using the auto-update function (Help/Check for updates…).
by Karpati
Sat Sep 10, 2011 4:30 pm
Forum: 3D/2D models
Topic: Trinity Online
Replies: 2
Views: 1137

Re: Trinity Online

Finale00, I improved your great pseudo code: chunkType $4101 --> Object Names chunkType $4301 --> Material Names chunkType $4508 --> Texture Filenames For the bone (and other) objects: Vertex Size=chunkSize / numVerts Vertex Size 68: Use the Vertex Size 36 structures and read the plus 8*4 bytes. I r...
by Karpati
Fri Sep 02, 2011 6:40 pm
Forum: 3D/2D models
Topic: Cabal Online File Format
Replies: 39
Views: 10155

Re: Cabal Online File Format

I would handle it the same way the blender script does it so people don't have to unpack it.
You can extract the .dds files using this very useful utility:
http://wiki.xentax.com/index.php/Extrac ... e_Stripper
by Karpati
Sun Aug 28, 2011 7:48 pm
Forum: 3D/2D models
Topic: Free Realms DME format
Replies: 8
Views: 2853

Re: Free Realms DME format

Zipslow,

Can you tell me how can I extract the Assets_000.dat - Assets_005.dat files ?

I received any information now about the vertex structures and I would like to test it.
by Karpati
Fri Aug 26, 2011 3:45 pm
Forum: 3D/2D models
Topic: City of Dreams
Replies: 6
Views: 1801

Re: City of Dreams

The "archive unpack" title I wrote is misleading. The script chrrox wrote will decompress the files :) Thank you for your information. I readed the archive unpack thread already, but I did not understand it correctly. I did think it made for the .pak files only. The script works on the mo...