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by Karpati
Wed Apr 10, 2013 3:30 pm
Forum: 3D/2D models
Topic: Lucha Fury arcade Xbox360
Replies: 2
Views: 1010

Re: Lucha Fury arcade Xbox360

It uses the Trinigy Vision Engine.

You can open the .model file with 3D Object Converter.
http://3dconverter.clanteam.com
by Karpati
Tue Mar 05, 2013 10:10 pm
Forum: 3D/2D models
Topic: [Nitro+] Sonicomi .MDL Files (character/environment models)
Replies: 16
Views: 7766

Re: [Nitro+] Sonicomi .MDL Files (character/environment mode

On the topic of the encryption, when I ran the tool I linked in a post that I used to decrypt the .npa files, it automatically decrypted the model .mdl files. Thank you for your information, I ran into a little stupid situation. I used the following command: nipa.exe -xg 3d.npa Sonicomi and it did ...
by Karpati
Tue Mar 05, 2013 10:07 pm
Forum: 3D/2D models
Topic: [Nitro+] Sonicomi .MDL Files (character/environment models)
Replies: 16
Views: 7766

Re: [Nitro+] Sonicomi .MDL Files (character/environment mode

Also, there is an issue with the converted models. The .MDL files have multiple meshes, while you only converted the base face mesh. Maybe we need a scan function that will look for additional meshes. I did find 3 MESH, VRTX, TXUV, FACE data blocks in your sample files, so these files have 3 meshes...
by Karpati
Sun Mar 03, 2013 9:26 pm
Forum: 3D/2D models
Topic: [Nitro+] Sonicomi .MDL Files (character/environment models)
Replies: 16
Views: 7766

Re: [Nitro+] Sonicomi .MDL Files (character/environment mode

Cubeburner wrote:And it went to work decrypting the archives.
Can you tell me how did you decode the .mdl and the .png files ?
(I downloaded the SoniComi Trial version and I extracted the files from the 3d.npa already.)
by Karpati
Sat Mar 02, 2013 10:23 am
Forum: 3D/2D models
Topic: [Nitro+] Sonicomi .MDL Files (character/environment models)
Replies: 16
Views: 7766

Re: [Nitro+] Sonicomi .MDL Files (character/environment mode

Cubeburner wrote:Uploaded here on my server.
Cheers!
It is a nice 3d format.

You can download the converted files in Wavefront .obj/mtl format using this link:
http://3dconverter.webege.com/converted

I must down my PC now, but I will release my developer version of 3D Object Converter as soon as possible.
by Karpati
Mon Jan 28, 2013 8:42 pm
Forum: 3D/2D models
Topic: Path of Exile
Replies: 8
Views: 4705

Re: Path of Exile

Just use the Visual GGPK program, it has a graphics interface.
(After it you can use the 3D Object Converter v5.001)
by Karpati
Mon Nov 12, 2012 7:42 pm
Forum: 3D/2D models
Topic: TheWarZ .scb
Replies: 5
Views: 2123

Re: TheWarZ .scb

Shizapp wrote:How exactly did you convert these files and is there a way to do this in bulk?
I used the 3D Object Converter v5.0 developer version from http://3dconverter.webege.com/develop_x86
by Karpati
Fri Nov 09, 2012 4:44 pm
Forum: 3D/2D models
Topic: Heroes of Might and Magic 6
Replies: 119
Views: 34895

Re: Heroes of Might and Magic 6

Demonsangel wrote:I had another look at the format and I "figured out" the correct boneset data.
Can you tell me how did you it ? (What chunk contains the bone parent/child datas ?)
by Karpati
Wed Oct 31, 2012 8:50 pm
Forum: 3D/2D models
Topic: TheWarZ .scb
Replies: 5
Views: 2123

Re: TheWarZ .scb

Vertex Size=44 [4 bytes] unknown [4 bytes] unknown [4 bytes] unknown [4 bytes] Number of Vertices Vertices*(X,Y,Z) position //3 floats Vertices*(U,V) texture //2 floats Vertices*(44-12-8 bytes) Vertices*1 byte [4 bytes] Number of Indices Indices*(4 bytes) [4 bytes] Number of Face Groups Face Groups*...
by Karpati
Tue Oct 30, 2012 9:50 pm
Forum: Graphic file formats
Topic: X.BIN and GEOM.MESH
Replies: 7
Views: 2386

Re: X.BIN and GEOM.MESH

I don't know who are you, but your post seems to be too confused.
Some months ago I renamed my developer directory to the developer_x86.
by Karpati
Mon Oct 29, 2012 9:09 pm
Forum: Graphic file formats
Topic: X.BIN and GEOM.MESH
Replies: 7
Views: 2386

Re: X.BIN and GEOM.MESH

OMFG,youre a GOD.Can you send me converter PLEASEEEE?? Files are from game 7.62 high calibre.Im working on stalker mod for the game and i want change maps to fit stalker scenery.Maps are stored in .mesh files.And,waht is that AMF3 format? Did you receive the e-mail I sent you ? (3D Object Converter...
by Karpati
Sun Oct 28, 2012 7:04 pm
Forum: 3D/2D models
Topic: TheWarZ .scb
Replies: 5
Views: 2123

Re: TheWarZ .scb

Hello, I attached a .zip file with some model files. If someone could take a look at the file i would be more then thankful. Do you have a full game? Unfortunately I did not find the demo version of this game on the Net. I attached the converted files in Wavefront .obj/mtl format. Unfortunately you...
by Karpati
Sat Oct 27, 2012 8:01 pm
Forum: Graphic file formats
Topic: X.BIN and GEOM.MESH
Replies: 7
Views: 2386

Re: X.BIN and GEOM.MESH

Can anyone help me with these files please?? Both files have AMF 3 in header. DOWNLOAD NOW! EDIT:Sorry,wrong section.Move this topic to "Compressed files and methods" please. [roll] Can you tell me which program (or game engine) uses this format ? I uploaded the converted files in Wavefro...
by Karpati
Sun Aug 26, 2012 5:44 pm
Forum: 3D/2D models
Topic: dino and aliens msh files
Replies: 25
Views: 7581

Re: dino and aliens msh files

shakotay2 wrote:Maybe someones sees what-they-have-done-to the tex coords ?
The answer is very simple.
The .msh file uses the UV/Face datas, so every faces have 3*2 floats as UV.
by Karpati
Sat Aug 25, 2012 2:50 pm
Forum: 3D/2D models
Topic: Royal Quest model viewer
Replies: 6
Views: 2119

Re: Royal Quest model viewer

any good news? Just use the 3D Object Converter v5.0 (unpublished yet): http://3dconverter.webege.com/develop The .mesh file has the wrong references for the texture file. If the .mesh and the .dds files are in same directory, the program will fix it automatically. I uploaded some converted files: ...