@taruncreation
I did try your script on my file, but it crashed also.
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Search found 467 matches
- Sat Jan 07, 2017 8:20 am
- Forum: 3D/2D models
- Topic: Toybox Turbos's .ego and .BUNDLE files.
- Replies: 9
- Views: 2466
- Fri Jan 06, 2017 6:40 pm
- Forum: 3D/2D models
- Topic: Toybox Turbos's .ego and .BUNDLE files.
- Replies: 9
- Views: 2466
Re: Toybox Turbos's .ego and .BUNDLE files.
@taruncreation,
I used the attached script to decode the win_000.nfs file.
Can you compare it with your ones?
I used the attached script to decode the win_000.nfs file.
Can you compare it with your ones?
- Fri Jan 06, 2017 5:35 pm
- Forum: 3D/2D models
- Topic: Toybox Turbos's .ego and .BUNDLE files.
- Replies: 9
- Views: 2466
Re: Toybox Turbos's .ego and .BUNDLE files.
@taruncreation,
I compared the scripts and they were identical.
(The size of win_000.nfs is 321.126.400 bytes)
I compared the scripts and they were identical.
(The size of win_000.nfs is 321.126.400 bytes)
- Fri Jan 06, 2017 2:16 pm
- Forum: 3D/2D models
- Topic: Toybox Turbos's .ego and .BUNDLE files.
- Replies: 9
- Views: 2466
Re: Toybox Turbos's .ego and .BUNDLE files.
taruncreation, I used the toyboxturbos.bms on the win_000.nfs file. After it I used the codemasters_nefs.bms on the win_000_new.nfs file, it extracted some files from the system and audio folders. After it crashed: QuickBMS generic files extractor and reimporter 0.7.7 (64bit test) Error: the compres...
- Sun Nov 27, 2016 10:53 am
- Forum: 3D/2D models
- Topic: Model polygons are bad? [Solved]
- Replies: 8
- Views: 2120
Re: Model polygons are bad?
lan1211,
Nice to see my program (3D Object Converter) in work.
Which file format are you working on?
Nice to see my program (3D Object Converter) in work.
Which file format are you working on?
- Sat Sep 24, 2016 9:40 am
- Forum: 3D/2D models
- Topic: MMOFPS Elite Force Model Format
- Replies: 17
- Views: 4358
Re: MMOFPS Elite Force Model Format
onelove1210,
Can you give me a link to this game?
I did find a game called Elite Force , but it has not .wpk files.
(Please read your PM.)
Can you give me a link to this game?
I did find a game called Elite Force , but it has not .wpk files.
(Please read your PM.)
- Thu Aug 25, 2016 9:52 am
- Forum: 3D/2D models
- Topic: [solved] Adding texture to a .obj
- Replies: 15
- Views: 3914
Re: Adding texture to a .obj
OK, Can you tell me which game from comes the (binary) .obj and .t16 files?
- Thu Aug 25, 2016 9:32 am
- Forum: 3D/2D models
- Topic: [solved] Adding texture to a .obj
- Replies: 15
- Views: 3914
- Mon Aug 22, 2016 7:05 pm
- Forum: 3D/2D models
- Topic: [Haydee] .doll, .mesh, and .motion files.
- Replies: 5
- Views: 6392
Re: [Haydee] .doll, .mesh, and .motion files.
BadhornStadnent,
I added the Haydee .mesh/mtl loader module to the 3D Object Converter http://3doc.i3dconverter.com.
I released it as a web update, so just use the Help/Check for updates... function to get it.
I added the Haydee .mesh/mtl loader module to the 3D Object Converter http://3doc.i3dconverter.com.
I released it as a web update, so just use the Help/Check for updates... function to get it.
- Sun Aug 21, 2016 10:56 am
- Forum: 3D/2D models
- Topic: Panda3D .bam Model Format
- Replies: 3
- Views: 1426
Re: Panda3D .bam Model Format
Panda3D Bam Format:
https://www.panda3d.org/manual/index.php/Dev:Bam_Format
https://www.panda3d.org/manual/index.php/Dev:Bam_Format
- Thu Aug 04, 2016 12:00 pm
- Forum: 3D/2D models
- Topic: 3D model format used by BabylonJS?
- Replies: 19
- Views: 4641
Re: 3D model format used by BabylonJS?
Oh. Guess hex2obj was psyching me out. There's only one thing remaining then, and that's getting all this data into a format that's easy to work with. My primitive obj exporter has some weird issues though. Here's my code so far: https://gist.github.com/SamusAranX/6342684293dd9e5bab08a29b1422f1f1 Y...
- Wed Aug 03, 2016 8:23 pm
- Forum: 3D/2D models
- Topic: 3D model format used by BabylonJS?
- Replies: 19
- Views: 4641
Re: 3D model format used by BabylonJS?
GordenF, The line of a face command contains the enumerations of the points in the face, as 1-based indices into the list of points , in the order they occurred in the file. For example, the following describes a simple triangle: # Simple Wavefront file v 0.0 0.0 0.0 v 0.0 1.0 0.0 v 1.0 0.0 0.0 f 1 ...
- Wed Aug 03, 2016 6:34 pm
- Forum: 3D/2D models
- Topic: 3D model format used by BabylonJS?
- Replies: 19
- Views: 4641
Re: 3D model format used by BabylonJS?
A subMesh is defined by the following JSON:
{
"materialIndex": int,
"verticesStart": int,
"verticesCount": int,
"indexStart": int,
"indexCount": int
}
{
"materialIndex": int,
"verticesStart": int,
"verticesCount": int,
"indexStart": int,
"indexCount": int
}
- Sat Jun 25, 2016 9:47 am
- Forum: 3D/2D models
- Topic: Can someone help with this file format? .NSX
- Replies: 6
- Views: 2504
Re: Can someone help with this file format? .NSX
Thank you for your information.
I added the .nsx loader module to the 3D Object Converter, but I did not released it yet, because I need more sample files to test it.
I added the .nsx loader module to the 3D Object Converter, but I did not released it yet, because I need more sample files to test it.
- Fri Jun 24, 2016 7:30 pm
- Forum: 3D/2D models
- Topic: Can someone help with this file format? .NSX
- Replies: 6
- Views: 2504
Re: Can someone help with this file format? .NSX
Alright so I've successfully opened up the files for this game and now I need to figure out how to view the 3D models. The models are in some strange format, .NSX Tried searching everywhere but there's nothing about it. None of my programs can view it. Here is one of the folders. http://www.mediafi...