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by Karpati
Sat Jan 07, 2017 8:20 am
Forum: 3D/2D models
Topic: Toybox Turbos's .ego and .BUNDLE files.
Replies: 9
Views: 2466

Re: Toybox Turbos's .ego and .BUNDLE files.

@taruncreation

I did try your script on my file, but it crashed also.
by Karpati
Fri Jan 06, 2017 6:40 pm
Forum: 3D/2D models
Topic: Toybox Turbos's .ego and .BUNDLE files.
Replies: 9
Views: 2466

Re: Toybox Turbos's .ego and .BUNDLE files.

@taruncreation,

I used the attached script to decode the win_000.nfs file.
Can you compare it with your ones?
by Karpati
Fri Jan 06, 2017 5:35 pm
Forum: 3D/2D models
Topic: Toybox Turbos's .ego and .BUNDLE files.
Replies: 9
Views: 2466

Re: Toybox Turbos's .ego and .BUNDLE files.

@taruncreation,

I compared the scripts and they were identical.

(The size of win_000.nfs is 321.126.400 bytes)
by Karpati
Fri Jan 06, 2017 2:16 pm
Forum: 3D/2D models
Topic: Toybox Turbos's .ego and .BUNDLE files.
Replies: 9
Views: 2466

Re: Toybox Turbos's .ego and .BUNDLE files.

taruncreation, I used the toyboxturbos.bms on the win_000.nfs file. After it I used the codemasters_nefs.bms on the win_000_new.nfs file, it extracted some files from the system and audio folders. After it crashed: QuickBMS generic files extractor and reimporter 0.7.7 (64bit test) Error: the compres...
by Karpati
Sun Nov 27, 2016 10:53 am
Forum: 3D/2D models
Topic: Model polygons are bad? [Solved]
Replies: 8
Views: 2120

Re: Model polygons are bad?

lan1211,

Nice to see my program (3D Object Converter) in work.

Which file format are you working on?
by Karpati
Sat Sep 24, 2016 9:40 am
Forum: 3D/2D models
Topic: MMOFPS Elite Force Model Format
Replies: 17
Views: 4358

Re: MMOFPS Elite Force Model Format

onelove1210,

Can you give me a link to this game?
I did find a game called Elite Force , but it has not .wpk files.

(Please read your PM.)
by Karpati
Thu Aug 25, 2016 9:52 am
Forum: 3D/2D models
Topic: [solved] Adding texture to a .obj
Replies: 15
Views: 3914

Re: Adding texture to a .obj

OK, Can you tell me which game from comes the (binary) .obj and .t16 files?
by Karpati
Thu Aug 25, 2016 9:32 am
Forum: 3D/2D models
Topic: [solved] Adding texture to a .obj
Replies: 15
Views: 3914

Re: Adding texture to a .obj

majidemo,

I recommend to read this page:
https://en.wikipedia.org/wiki/Wavefront_.obj_file
by Karpati
Mon Aug 22, 2016 7:05 pm
Forum: 3D/2D models
Topic: [Haydee] .doll, .mesh, and .motion files.
Replies: 5
Views: 6392

Re: [Haydee] .doll, .mesh, and .motion files.

BadhornStadnent,

I added the Haydee .mesh/mtl loader module to the 3D Object Converter http://3doc.i3dconverter.com.
I released it as a web update, so just use the Help/Check for updates... function to get it.
by Karpati
Thu Aug 04, 2016 12:00 pm
Forum: 3D/2D models
Topic: 3D model format used by BabylonJS?
Replies: 19
Views: 4641

Re: 3D model format used by BabylonJS?

Oh. Guess hex2obj was psyching me out. There's only one thing remaining then, and that's getting all this data into a format that's easy to work with. My primitive obj exporter has some weird issues though. Here's my code so far: https://gist.github.com/SamusAranX/6342684293dd9e5bab08a29b1422f1f1 Y...
by Karpati
Wed Aug 03, 2016 8:23 pm
Forum: 3D/2D models
Topic: 3D model format used by BabylonJS?
Replies: 19
Views: 4641

Re: 3D model format used by BabylonJS?

GordenF, The line of a face command contains the enumerations of the points in the face, as 1-based indices into the list of points , in the order they occurred in the file. For example, the following describes a simple triangle: # Simple Wavefront file v 0.0 0.0 0.0 v 0.0 1.0 0.0 v 1.0 0.0 0.0 f 1 ...
by Karpati
Wed Aug 03, 2016 6:34 pm
Forum: 3D/2D models
Topic: 3D model format used by BabylonJS?
Replies: 19
Views: 4641

Re: 3D model format used by BabylonJS?

A subMesh is defined by the following JSON:

{
"materialIndex": int,
"verticesStart": int,
"verticesCount": int,
"indexStart": int,
"indexCount": int
}
by Karpati
Sat Jun 25, 2016 9:47 am
Forum: 3D/2D models
Topic: Can someone help with this file format? .NSX
Replies: 6
Views: 2504

Re: Can someone help with this file format? .NSX

Thank you for your information.
I added the .nsx loader module to the 3D Object Converter, but I did not released it yet, because I need more sample files to test it.
by Karpati
Fri Jun 24, 2016 7:30 pm
Forum: 3D/2D models
Topic: Can someone help with this file format? .NSX
Replies: 6
Views: 2504

Re: Can someone help with this file format? .NSX

Alright so I've successfully opened up the files for this game and now I need to figure out how to view the 3D models. The models are in some strange format, .NSX Tried searching everywhere but there's nothing about it. None of my programs can view it. Here is one of the folders. http://www.mediafi...