I have a data.zip file from 2016. It has 15739 files (.pte, .pme files).
I don't remember where these files came from.
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Search found 467 matches
- Sat Apr 25, 2020 2:35 pm
- Forum: 3D/2D models
- Topic: Ripping textures and models from Star Stable online
- Replies: 4
- Views: 4645
- Sat Apr 25, 2020 10:45 am
- Forum: 3D/2D models
- Topic: Ripping textures and models from Star Stable online
- Replies: 4
- Views: 4645
Re: Ripping textures from Star Stable online
Is there a way to rip the files with another program? You can open the Star Stable Online .pme files using the following programs: - 3D Object Converter v7.027 (Windows) - i3DConverter v3.704 (macOS) - i3DConverter v1.704 (Linux) How to get the 3D Object Converter: Download the 3D Object Converter ...
- Tue Apr 21, 2020 8:22 pm
- Forum: 3D/2D models
- Topic: Twelvesky2 model files
- Replies: 25
- Views: 3872
Re: Twelvesky2 model files
I have updated the 3D Object Converter app to handle the situation I did find in the Y030001_1.mdl and Y029001_1.mdl files.
I have tested on the biggest models I did find in the games also.
Just use the Help/Check for updates... function to get the v7.029.
I have tested on the biggest models I did find in the games also.
Just use the Help/Check for updates... function to get the v7.029.
- Mon Apr 20, 2020 7:11 pm
- Forum: 3D/2D models
- Topic: Twelvesky2 model files
- Replies: 25
- Views: 3872
Re: Twelvesky2 model files
when do you release? I have finished my Twelve Sky 2 (extracted *.SOBJECT file) *.MDL loader module and I have released the following program as web update: - 3D Object Converter v7.028 (Windows) How to get the 3D Object Converter v7.028: Download the 3D Object Converter from http://3doc.i3dconvert...
- Mon Apr 20, 2020 7:09 pm
- Forum: 3D/2D models
- Topic: How to open .geom mesh files with .gtf textures
- Replies: 3
- Views: 957
- Sun Apr 19, 2020 8:39 pm
- Forum: 3D/2D models
- Topic: Twelvesky2 model files
- Replies: 25
- Views: 3872
- Sun Apr 19, 2020 3:14 pm
- Forum: 3D/2D models
- Topic: Twelvesky2 model files
- Replies: 25
- Views: 3872
Re: Twelvesky2 model files
Here I attached the full models I converted from Y017001_01.mdl and Y032001_01.mdl.
- Sun Apr 19, 2020 8:31 am
- Forum: 3D/2D models
- Topic: How to open .geom mesh files with .gtf textures
- Replies: 3
- Views: 957
Re: How to open .geom mesh files with .gtf textures
You can open the EA Sports Fight Night Champion *.geom file using the following programs: - 3D Object Converter v7.027 (Windows) - i3DConverter v3.704 (macOS) - i3DConverter v1.704 (Linux) How to get the 3D Object Converter: Download the 3D Object Converter from http://3doc.i3dconverter.com and inst...
- Tue Apr 14, 2020 6:23 pm
- Forum: 3D/2D models
- Topic: HellGate London
- Replies: 12
- Views: 6567
Re: HellGate London
You can open the Hellgate London .wm files usign the following programs: - 3D Object Converter (Windows) - i3DConverter (macOS) - i3DConverter (Linux) How to get the 3D Object Converter: Download the 3D Object Converter from http://3doc.i3dconverter.com and install it or download and use the portabl...
- Wed Apr 08, 2020 5:06 pm
- Forum: 3D/2D models
- Topic: Frogger The Great Quest 3D Model Format
- Replies: 19
- Views: 4698
Re: Frogger The Great Quest 3D Model Format
The evilfish.vtx and dragon.vtx files you uploaded have not the '6YTV' id (4 bytes) and the file size value (4 bytes).
I don't know why?
I don't know why?
- Tue Apr 07, 2020 7:10 pm
- Forum: 3D/2D models
- Topic: Frogger The Great Quest 3D Model Format
- Replies: 19
- Views: 4698
Re: Frogger The Great Quest 3D Model Format
Kneesnap, Did you cut the first 8 bytes from the evilfish.vtx and dragon.vtx files? The 3725.vtx and MUSHBIG.VTX files have the '6YTV' id (4 bytes) and the (about) file size value (4 bytes). I have extracted the files from the data.bin file with the frogger_great_quest.bms, but all of the .vtx files...
- Mon Mar 23, 2020 9:12 pm
- Forum: 3D/2D models
- Topic: Cabela's 4x4 Off-Road Adventure 3 [.model / .skin]
- Replies: 2
- Views: 699
Re: Cabela's 4x4 Off-Road Adventure 3 [.model / .skin]
I have finished my Cabela’s 4X4 Off-Road Adventure 3 *.skin loader module and I have released the following programs as web updates: - 3D Object Converter v7.027 (Windows) - i3DConverter v3.704 (macOS) - i3DConverter v1.704 (Linux) How to get the 3D Object Converter v7.027: Download the 3D Object Co...
- Sat Nov 16, 2019 12:36 pm
- Forum: 3D/2D models
- Topic: JD/PW/FW .mox open
- Replies: 1
- Views: 596
Re: JD/PW/FW .mox open
Did you try the 3D Object Converter from the http://3doc.i3dconverter.com?
It supports the Perfect World's .mox, .bmd files for load.
It supports the Perfect World's .mox, .bmd files for load.
- Sun Sep 22, 2019 12:37 pm
- Forum: 3D/2D models
- Topic: Chinese Fast and Furious Mobile Game
- Replies: 12
- Views: 2683
Re: Chinese Fast and Furious Mobile Game
Thank you for your post about the bpgconv application. I have added the Fast and Furious 8 .zbp to Better Portable Graphics .bpg converter to the 'Tools/Texture converters...' module and the Fast and Furious 8 .zdo loader module to the 3D Object Converter v7.010 and I have released the 3D Object Con...
- Tue Nov 20, 2018 5:50 pm
- Forum: 3D/2D models
- Topic: UniViewer - Multiple Games Tool
- Replies: 55
- Views: 20469
Re: UniViewer - Multiple Games Tool
I have never heard about the .nex format before.akderebur wrote: [*]NEX : Exports the model in custom binary format (.nex), intended to be loaded by Noesis.
Is it your own format?
(Or which program uses it officially?)