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by junk angel
Fri Aug 19, 2011 5:04 pm
Forum: 3D/2D models
Topic: LTA ASCII scripts for 3Dsmax 2011
Replies: 16
Views: 6719

Re: LTA ASCII scripts for 3Dsmax 2011

Well duked around witht he crossfire models once more and it seems that the majority actually do convert just fine with LTB2X.
Was just confused since all the models I wanted to get, didn't work.

So I recommend folks to try that.
by junk angel
Fri Aug 05, 2011 8:45 pm
Forum: 3D/2D models
Topic: LTA ASCII scripts for 3Dsmax 2011
Replies: 16
Views: 6719

Re: LTA ASCII scripts for 3Dsmax 2011

If you send me a sample rez file I can take a look at it.
Though as the models go, I'm still waiting on Tosyk,
by junk angel
Sun Jul 31, 2011 7:48 pm
Forum: 3D/2D models
Topic: 3ds max PSSG model import
Replies: 40
Views: 24716

Re: 3ds max PSSG model import

I'm curious, does anyone have an updated version of the script that also supports MTG: Tactics PSSG files. Sadly the one here doesn't do it. It seems the PSSG files though are analogous though. Seems to contain textures will most likely be very similar to the ones in other games. Did the test on 3ds...
by junk angel
Tue Jul 19, 2011 12:33 pm
Forum: Game Archive
Topic: Need help by *.packed (Clive Barkers Jericho)
Replies: 9
Views: 5903

Re: Need help by *.packed (Clive Barkers Jericho)

Look for Gobread here. It's somewhere in the applications. It supports Jericho without a hitch as far as I remember
by junk angel
Tue Jul 19, 2011 1:26 am
Forum: Website
Topic: legal and illegal
Replies: 5
Views: 4575

Re: legal and illegal

It depends on the application itself. For instance reversing the code to be able to read and load the models is not illegal in any sense of way. Nor could it really be seen under virtually any legal system. The usage of the models, textures and similar is a different matter. Likewise loading any cus...
by junk angel
Tue Jul 19, 2011 12:24 am
Forum: 3D/2D models
Topic: Vindictus MDL format
Replies: 3
Views: 4062

Re: Vindictus MDL format

You just need to strip the comp extension from the files
by junk angel
Mon Jul 18, 2011 8:01 am
Forum: 3D/2D models
Topic: LTA ASCII scripts for 3Dsmax 2011
Replies: 16
Views: 6719

Re: LTA ASCII scripts for 3Dsmax 2011

winrez studio lt
by junk angel
Sun Jul 17, 2011 1:00 pm
Forum: Game Localization
Topic: MStar Online encrypted UE3 localization files (.KOR)
Replies: 3
Views: 2967

Re: MStar Online encrypted UE3 localization files (.KOR)

There's a somewhat older version with an isntaller still available that can be extract with UMODEL. 59 or something. Doubt they added a lot more content beyond what was there.
by junk angel
Thu Jul 14, 2011 11:05 am
Forum: 3D/2D models
Topic: LTA ASCII scripts for 3Dsmax 2011
Replies: 16
Views: 6719

Re: LTA ASCII scripts for 3Dsmax 2011

As far as I recall you had to pitch models trough one prog - I'm sure to have it somewhere and then you can use the lTA or LTB importer. The only thing you have to do is rotate the bones themselves, but they are there. The lack of UVW maps is proving a bit of a hassle though. Been unwrapping one of ...
by junk angel
Mon Jul 04, 2011 3:50 pm
Forum: 3D/2D models
Topic: LTA ASCII scripts for 3Dsmax 2011
Replies: 16
Views: 6719

Re: LTA ASCII scripts for 3Dsmax 2011

Yeah I've duked around this for a while as well and I think it's due to most of the korean lithtech FPS games using a somewhat different format for their characters compared to the models that can be found in nolf tron and AVP. Even looking at he files in a hex editor I can clearly see that the comb...
by junk angel
Sat May 28, 2011 6:31 pm
Forum: Game Archive
Topic: MicroVolts Online
Replies: 4
Views: 3021

Re: MicroVolts Online

out of curiosity where exactly are the zip files supposed to be? All I can find are various dat files.
by junk angel
Sat May 28, 2011 5:23 pm
Forum: 3D/2D models
Topic: NEED HELP RIGGING! HELP!!
Replies: 5
Views: 1757

Re: NEED HELP RIGGING! HELP!!

To be honest evrything I can see should be easily fixed by applying the same weight to the hand mesh under the shoulder or actually deleting the hand mesh under the shoulder. Considering it will never be visible, there's absolutely no need for it to be there.
by junk angel
Sat Apr 30, 2011 4:41 pm
Forum: 3D/2D models
Topic: Mdl model files HL2?
Replies: 9
Views: 3611

Re: Mdl model files HL2?

@op you seem to want to use them in gmod. For that matter you don't need to actually convert them to anything. Just drop them into the gmod directory or addon. Also if you have gmod, it's best to use MDLdecompiler (it needs the source sdk though) this outputs to SMD and usually the only thing you ha...
by junk angel
Sun Apr 24, 2011 12:10 pm
Forum: Graphic file formats
Topic: Portal 2's .vtf textures
Replies: 1
Views: 1737

Re: Portal 2's .vtf textures

You have to hex edit the header with the file version. They are largely the same just need that change. After that everything can read them again.