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Search found 82 matches
- Fri Jan 13, 2012 5:24 pm
- Forum: 3D/2D models
- Topic: 3D model reversing compilation
- Replies: 70
- Views: 115263
Re: 3D model reversing compilation
lol 3Dmax costs $3500 for a license!!! :[ Noesis it is. Yes, and student licenses are free :wink: I'd say the majority of people that have max tend to have those these days. Since autodesk finally realised that the best way to get people in industry to use max and mostly max is to have it accessibl...
- Fri Jan 13, 2012 5:21 pm
- Forum: 3D/2D models
- Topic: The Witcher 2 Models
- Replies: 79
- Views: 44290
Re: The Witcher 2 Models
To get the models into max, I recommend you use the md5mesh exporter. I have by far the best results with crossimporting between blender and max with that.
After that you should be able to do max>FBX>UDK
After that you should be able to do max>FBX>UDK
- Fri Jan 13, 2012 4:45 pm
- Forum: 3D/2D models
- Topic: Saint Row The Third 3d models [*.gcmesh_pc]
- Replies: 16
- Views: 14424
Re: Saint Row The Third 3d models [*.gcmesh_pc]
out of curiosity, in what of the packfiles are the cc and gcmeshes? I've only found cpegs and gpegs for now.
- Mon Dec 26, 2011 8:06 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 596816
Re: Señor Casaroja's Noesis
I actually believe that that is due to a faulty SMD exporter inside of noesis. As far as I know it messes up skeletal part of the mesh, which leads to most importers failing on importing the mesh. There's a max importer that works, but the one that is more commonly used crashes as well. StudioMdl (s...
- Mon Nov 07, 2011 9:45 pm
- Forum: 3D/2D models
- Topic: DK Online (XAC)
- Replies: 55
- Views: 20045
Re: DK Online (XAC)
I have to admit all these games are starting to merge into one for me. Can't help but feel that they all look completely alike.
- Mon Oct 31, 2011 7:02 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 887
- Views: 360219
Re: ForgeX Beta Released
I'm curious, are there actually any plans for more functionality for Beyond good and evil? Sadly the old Jade plugin only allows you to unpack the main container, not actually get anything useful out of it
- Mon Oct 24, 2011 11:51 pm
- Forum: 3D/2D models
- Topic: scorpions disfigured
- Replies: 0
- Views: 616
scorpions disfigured
I've recently been dunking around with a relatively cheap game, but with some decent models. The data and textures are quite easy to get to. Sadly the models themselves don't use some common format. As far as I can see the SG are the animation and skeletal data, wheras the GM's are the mesh data the...
- Sun Oct 16, 2011 3:24 pm
- Forum: 3D/2D models
- Topic: Dead Island meshes
- Replies: 7
- Views: 4944
Re: Dead Island meshes
Game assassin.
- Wed Oct 12, 2011 2:55 pm
- Forum: Game Archive
- Topic: Dota 2 .bsp (map-file)
- Replies: 1
- Views: 2019
Re: Dota 2 .bsp (map-file)
Here's quite a lot of documentation - though not sure if it has any updates for newer source versions
http://developer.valvesoftware.com/wiki ... ile_Format
http://developer.valvesoftware.com/wiki ... ile_Format
- Tue Oct 04, 2011 5:25 pm
- Forum: 3D/2D models
- Topic: .abc file convertor
- Replies: 1
- Views: 811
Re: .abc file convertor
I think milkshape3d has an importer.
- Wed Sep 28, 2011 6:03 pm
- Forum: 3D/2D models
- Topic: (Request) Blender script for Witcher 1 .mdb
- Replies: 10
- Views: 4635
Re: (Request) Blender script for Witcher 1 .mdb
Doesn't the witcher 1 use the engine used for NWN2?
I think if you can find tools for that, you ought to be able to import the models.
I think if you can find tools for that, you ought to be able to import the models.
- Wed Sep 28, 2011 2:20 pm
- Forum: 3D/2D models
- Topic: Deus Ex 2: IW
- Replies: 1
- Views: 946
Re: Deus Ex 2: IW
[s]okay did some extra digging around, and it would seem that the textures are in these, so it's certainly quite possible that the meshes are there as well. http://dl.dropbox.com/u/6252145/asw/FemalePlayerPuppet1.ibd[/s] EDIT the IBD is just a texture package. But goddamn I want to know why the pers...
- Wed Sep 28, 2011 2:24 am
- Forum: 3D/2D models
- Topic: Deus Ex 2: IW
- Replies: 1
- Views: 946
Deus Ex 2: IW
Curious - has anyone ever managed to convert IW models. I've tried crawling the net around, but sadly wasn't able to find anything that could help me. Uh in case someone has a clue - included one of the models. It ought to be a UE2 derivative game, though it's apparently fairly different from the st...
- Fri Sep 02, 2011 6:52 pm
- Forum: 3D/2D models
- Topic: (PC) Haunted
- Replies: 9
- Views: 4107
Re: (PC) Haunted
well time to see if I can find the student edition for that then
- Thu Sep 01, 2011 7:25 pm
- Forum: 3D/2D models
- Topic: (PC) Haunted
- Replies: 9
- Views: 4107
Re: (PC) Haunted
For what version of max did you design this? I'm sadly getting an error after selecting the skeleton
-- Type error: Call needs function or class, got: undefined
And this get's highlighted
appendifunique BonePallet_array boneid
on max9 32bit
-- Type error: Call needs function or class, got: undefined
And this get's highlighted
appendifunique BonePallet_array boneid
on max9 32bit