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by junk angel
Fri Jan 13, 2012 5:24 pm
Forum: 3D/2D models
Topic: 3D model reversing compilation
Replies: 70
Views: 115263

Re: 3D model reversing compilation

lol 3Dmax costs $3500 for a license!!! :[ Noesis it is. Yes, and student licenses are free :wink: I'd say the majority of people that have max tend to have those these days. Since autodesk finally realised that the best way to get people in industry to use max and mostly max is to have it accessibl...
by junk angel
Fri Jan 13, 2012 5:21 pm
Forum: 3D/2D models
Topic: The Witcher 2 Models
Replies: 79
Views: 44290

Re: The Witcher 2 Models

To get the models into max, I recommend you use the md5mesh exporter. I have by far the best results with crossimporting between blender and max with that.

After that you should be able to do max>FBX>UDK
by junk angel
Fri Jan 13, 2012 4:45 pm
Forum: 3D/2D models
Topic: Saint Row The Third 3d models [*.gcmesh_pc]
Replies: 16
Views: 14424

Re: Saint Row The Third 3d models [*.gcmesh_pc]

out of curiosity, in what of the packfiles are the cc and gcmeshes? I've only found cpegs and gpegs for now.
by junk angel
Mon Dec 26, 2011 8:06 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 596816

Re: Señor Casaroja's Noesis

I actually believe that that is due to a faulty SMD exporter inside of noesis. As far as I know it messes up skeletal part of the mesh, which leads to most importers failing on importing the mesh. There's a max importer that works, but the one that is more commonly used crashes as well. StudioMdl (s...
by junk angel
Mon Nov 07, 2011 9:45 pm
Forum: 3D/2D models
Topic: DK Online (XAC)
Replies: 55
Views: 20045

Re: DK Online (XAC)

I have to admit all these games are starting to merge into one for me. Can't help but feel that they all look completely alike.
by junk angel
Mon Oct 31, 2011 7:02 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 887
Views: 360219

Re: ForgeX Beta Released

I'm curious, are there actually any plans for more functionality for Beyond good and evil? Sadly the old Jade plugin only allows you to unpack the main container, not actually get anything useful out of it :(
by junk angel
Mon Oct 24, 2011 11:51 pm
Forum: 3D/2D models
Topic: scorpions disfigured
Replies: 0
Views: 616

scorpions disfigured

I've recently been dunking around with a relatively cheap game, but with some decent models. The data and textures are quite easy to get to. Sadly the models themselves don't use some common format. As far as I can see the SG are the animation and skeletal data, wheras the GM's are the mesh data the...
by junk angel
Sun Oct 16, 2011 3:24 pm
Forum: 3D/2D models
Topic: Dead Island meshes
Replies: 7
Views: 4944

Re: Dead Island meshes

Game assassin.
by junk angel
Wed Oct 12, 2011 2:55 pm
Forum: Game Archive
Topic: Dota 2 .bsp (map-file)
Replies: 1
Views: 2019

Re: Dota 2 .bsp (map-file)

Here's quite a lot of documentation - though not sure if it has any updates for newer source versions
http://developer.valvesoftware.com/wiki ... ile_Format
by junk angel
Tue Oct 04, 2011 5:25 pm
Forum: 3D/2D models
Topic: .abc file convertor
Replies: 1
Views: 811

Re: .abc file convertor

I think milkshape3d has an importer.
by junk angel
Wed Sep 28, 2011 6:03 pm
Forum: 3D/2D models
Topic: (Request) Blender script for Witcher 1 .mdb
Replies: 10
Views: 4635

Re: (Request) Blender script for Witcher 1 .mdb

Doesn't the witcher 1 use the engine used for NWN2?
I think if you can find tools for that, you ought to be able to import the models.
by junk angel
Wed Sep 28, 2011 2:20 pm
Forum: 3D/2D models
Topic: Deus Ex 2: IW
Replies: 1
Views: 946

Re: Deus Ex 2: IW

[s]okay did some extra digging around, and it would seem that the textures are in these, so it's certainly quite possible that the meshes are there as well. http://dl.dropbox.com/u/6252145/asw/FemalePlayerPuppet1.ibd[/s] EDIT the IBD is just a texture package. But goddamn I want to know why the pers...
by junk angel
Wed Sep 28, 2011 2:24 am
Forum: 3D/2D models
Topic: Deus Ex 2: IW
Replies: 1
Views: 946

Deus Ex 2: IW

Curious - has anyone ever managed to convert IW models. I've tried crawling the net around, but sadly wasn't able to find anything that could help me. Uh in case someone has a clue - included one of the models. It ought to be a UE2 derivative game, though it's apparently fairly different from the st...
by junk angel
Fri Sep 02, 2011 6:52 pm
Forum: 3D/2D models
Topic: (PC) Haunted
Replies: 9
Views: 4107

Re: (PC) Haunted

well time to see if I can find the student edition for that then :(
by junk angel
Thu Sep 01, 2011 7:25 pm
Forum: 3D/2D models
Topic: (PC) Haunted
Replies: 9
Views: 4107

Re: (PC) Haunted

For what version of max did you design this? I'm sadly getting an error after selecting the skeleton
-- Type error: Call needs function or class, got: undefined

And this get's highlighted


appendifunique BonePallet_array boneid

on max9 32bit