Yeah ninja ripped, sorry For taking so long to respond.howfie wrote:files i was sent had garbage in them. no visible vertex or index buffers. are those ninja ripped junk?
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Search found 82 matches
- Sun Sep 01, 2013 5:49 pm
- Forum: 3D/2D models
- Topic: [Request] Star Trek 2013 Samples
- Replies: 16
- Views: 5034
Re: [Request] Star Trek 2013 Samples
- Mon May 27, 2013 2:49 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 596816
Re: Señor Casaroja's Noesis
I'm sort of curious - does anyone know how to extract the individual morph target from Valve MDL files. I know they are inside of the MDL itself and the various decompilers seem to be able to parse them off into essentially a morph target reference file, but I'd prefer to be able to batch extract th...
- Mon Apr 29, 2013 11:33 am
- Forum: 3D/2D models
- Topic: [Request] Star Trek 2013 Samples
- Replies: 16
- Views: 5034
Re: [Request] Star Trek 2013 Samples
From what I can tell, the engine is the same as in warframe and the darkness 2.
But in the very least, the game is rippable from.
But in the very least, the game is rippable from.
- Tue Oct 02, 2012 4:29 pm
- Forum: 3D/2D models
- Topic: Dark Sider 2 Model?
- Replies: 88
- Views: 36183
Re: Dark Sider 2 Model?
Doesn't the repair tool just change the UVW channels?
- Sun Sep 23, 2012 10:41 pm
- Forum: 3D/2D models
- Topic: Binary Domain / Yakuza (gmd) Noesis Script
- Replies: 83
- Views: 53975
Re: Binary Domain / Yakuza (gmd) Noesis Script
Just export to OBJ and delete all the lower LODs. They seperate out into seperate objects and tend to group together. A bit tedious, but doesn§t take too long.
- Wed Aug 15, 2012 7:59 pm
- Forum: 3D/2D models
- Topic: Dark Sider 2 Model?
- Replies: 88
- Views: 36183
Re: Dark Sider 2 Model?
Doesn't the game run on the same engine as spacemarine? if so, you might try the SM tools on it.S0UZ wrote:Can anyone make some script for extracting this game?Pm me if you need some sample
- Thu Aug 09, 2012 6:26 am
- Forum: 3D/2D models
- Topic: [PC] Saints Row Third: Character Models
- Replies: 33
- Views: 20154
Re: [PC] Saints Row Third: Character Models
Tried extracting with that other program - same weird exposure. The odd thing is, though that most other textures seem to extract fine though. And I didn't notice these gray exposure issues in the game itself.
- Sun Aug 05, 2012 8:48 pm
- Forum: 3D/2D models
- Topic: [PC] Saints Row Third: Character Models
- Replies: 33
- Views: 20154
Re: [PC] Saints Row Third: Character Models
I've noticed that all the exported textures seem to be in a cubemap format . -They also do not load in photoshop for me, I get a disc error. Though I have been able to convert them by noesis, which shows them correctly. (without the cubemap padding) https://dl.dropbox.com/u/6252145/misc%20ports/grac...
- Sat Jul 21, 2012 9:14 pm
- Forum: 3D/2D models
- Topic: Saint Row The Third 3d models [*.gcmesh_pc]
- Replies: 16
- Views: 14424
Re: Saint Row The Third 3d models [*.gcmesh_pc]
The mesh definition actually looks fairly decent.
- Sat Jul 21, 2012 11:50 am
- Forum: 3D/2D models
- Topic: Saint Row The Third 3d models [*.gcmesh_pc]
- Replies: 16
- Views: 14424
Re: Saint Row The Third 3d models [*.gcmesh_pc]
Yeah I noticed the vehicles seem to use a lot of vertex colouring. But a character script would be really really nice. Honestly I'd prefer it over a static mesh one
So your release would be apreciated.
So your release would be apreciated.
- Fri Jul 20, 2012 8:58 pm
- Forum: 3D/2D models
- Topic: Saint Row The Third 3d models [*.gcmesh_pc]
- Replies: 16
- Views: 14424
Re: Saint Row The Third 3d models [*.gcmesh_pc]
I know this is a bit of a necro, but have been wondering - any updates on this? Has anyone managed to get the UVW parsing into the script?
- Fri Jun 29, 2012 2:43 pm
- Forum: 3D/2D models
- Topic: Tribes: Ascend model,anyone ripped it?
- Replies: 2
- Views: 1310
Re: Tribes: Ascend model,anyone ripped it?
This game available on steam for free,and there some amazing models,if anyone're interesting on it plz help me! Look at the facepunch.com release section. Someone pretty much converted all the models including the textures to the source format. Keep in mind most of the textures were edited to work ...
- Tue Jun 26, 2012 2:32 pm
- Forum: 3D/2D models
- Topic: combat arms
- Replies: 18
- Views: 6340
Re: combat arms
If someone sends me all of the textures for one of the maps (along with the map, so just upload rattlesnake textures or something) I might look into the UV's. Also, the textures MUST be readable. I don't know the seemingly compressed dtx format used for floor/wall/ceiling textures. So if noesis can...
- Tue Jun 26, 2012 2:30 pm
- Forum: 3D/2D models
- Topic: Syndicate (PC)
- Replies: 5
- Views: 4250
Re: Syndicate (PC)
Oh thanks. I've been doing it via replacing models and ripping them until now. This makes it easier. EDIT Curious, will it also work on Riddick? Since I believe it uses the same engine. EDIT 2 It seems like quite a few meshes only load a set of verts but don't built the mesh. Mostly static models it...
- Sat Jun 09, 2012 4:45 pm
- Forum: 3D/2D models
- Topic: how to make the look FF13 model look nicer?
- Replies: 5
- Views: 1526
Re: how to make the look FF13 model look nicer?
This is the pic using Neosis Software..the preview section..I have problem to use in Maya and 3ds max because i'm still beginner This is the before using the toggle transparency.THe character look kinda square http://img607.imageshack.us/img607/3679/oriy.th.png This is after using the toggle transp...