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by junk angel
Sun Sep 01, 2013 5:49 pm
Forum: 3D/2D models
Topic: [Request] Star Trek 2013 Samples
Replies: 16
Views: 5034

Re: [Request] Star Trek 2013 Samples

howfie wrote:files i was sent had garbage in them. no visible vertex or index buffers. are those ninja ripped junk?
Yeah ninja ripped, sorry For taking so long to respond.
by junk angel
Mon May 27, 2013 2:49 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 596816

Re: Señor Casaroja's Noesis

I'm sort of curious - does anyone know how to extract the individual morph target from Valve MDL files. I know they are inside of the MDL itself and the various decompilers seem to be able to parse them off into essentially a morph target reference file, but I'd prefer to be able to batch extract th...
by junk angel
Mon Apr 29, 2013 11:33 am
Forum: 3D/2D models
Topic: [Request] Star Trek 2013 Samples
Replies: 16
Views: 5034

Re: [Request] Star Trek 2013 Samples

From what I can tell, the engine is the same as in warframe and the darkness 2.

But in the very least, the game is rippable from.

Image
by junk angel
Tue Oct 02, 2012 4:29 pm
Forum: 3D/2D models
Topic: Dark Sider 2 Model?
Replies: 88
Views: 36183

Re: Dark Sider 2 Model?

Doesn't the repair tool just change the UVW channels?
by junk angel
Sun Sep 23, 2012 10:41 pm
Forum: 3D/2D models
Topic: Binary Domain / Yakuza (gmd) Noesis Script
Replies: 83
Views: 53975

Re: Binary Domain / Yakuza (gmd) Noesis Script

Just export to OBJ and delete all the lower LODs. They seperate out into seperate objects and tend to group together. A bit tedious, but doesn§t take too long.
by junk angel
Wed Aug 15, 2012 7:59 pm
Forum: 3D/2D models
Topic: Dark Sider 2 Model?
Replies: 88
Views: 36183

Re: Dark Sider 2 Model?

S0UZ wrote:Can anyone make some script for extracting this game?Pm me if you need some sample
Doesn't the game run on the same engine as spacemarine? if so, you might try the SM tools on it.
by junk angel
Thu Aug 09, 2012 6:26 am
Forum: 3D/2D models
Topic: [PC] Saints Row Third: Character Models
Replies: 33
Views: 20154

Re: [PC] Saints Row Third: Character Models

Tried extracting with that other program - same weird exposure. The odd thing is, though that most other textures seem to extract fine though. And I didn't notice these gray exposure issues in the game itself.
by junk angel
Sun Aug 05, 2012 8:48 pm
Forum: 3D/2D models
Topic: [PC] Saints Row Third: Character Models
Replies: 33
Views: 20154

Re: [PC] Saints Row Third: Character Models

I've noticed that all the exported textures seem to be in a cubemap format . -They also do not load in photoshop for me, I get a disc error. Though I have been able to convert them by noesis, which shows them correctly. (without the cubemap padding) https://dl.dropbox.com/u/6252145/misc%20ports/grac...
by junk angel
Sat Jul 21, 2012 9:14 pm
Forum: 3D/2D models
Topic: Saint Row The Third 3d models [*.gcmesh_pc]
Replies: 16
Views: 14424

Re: Saint Row The Third 3d models [*.gcmesh_pc]

The mesh definition actually looks fairly decent.
by junk angel
Sat Jul 21, 2012 11:50 am
Forum: 3D/2D models
Topic: Saint Row The Third 3d models [*.gcmesh_pc]
Replies: 16
Views: 14424

Re: Saint Row The Third 3d models [*.gcmesh_pc]

Yeah I noticed the vehicles seem to use a lot of vertex colouring. But a character script would be really really nice. Honestly I'd prefer it over a static mesh one :)

So your release would be apreciated.
by junk angel
Fri Jul 20, 2012 8:58 pm
Forum: 3D/2D models
Topic: Saint Row The Third 3d models [*.gcmesh_pc]
Replies: 16
Views: 14424

Re: Saint Row The Third 3d models [*.gcmesh_pc]

I know this is a bit of a necro, but have been wondering - any updates on this? Has anyone managed to get the UVW parsing into the script?
by junk angel
Fri Jun 29, 2012 2:43 pm
Forum: 3D/2D models
Topic: Tribes: Ascend model,anyone ripped it?
Replies: 2
Views: 1310

Re: Tribes: Ascend model,anyone ripped it?

This game available on steam for free,and there some amazing models,if anyone're interesting on it plz help me! Look at the facepunch.com release section. Someone pretty much converted all the models including the textures to the source format. Keep in mind most of the textures were edited to work ...
by junk angel
Tue Jun 26, 2012 2:32 pm
Forum: 3D/2D models
Topic: combat arms
Replies: 18
Views: 6340

Re: combat arms

If someone sends me all of the textures for one of the maps (along with the map, so just upload rattlesnake textures or something) I might look into the UV's. Also, the textures MUST be readable. I don't know the seemingly compressed dtx format used for floor/wall/ceiling textures. So if noesis can...
by junk angel
Tue Jun 26, 2012 2:30 pm
Forum: 3D/2D models
Topic: Syndicate (PC)
Replies: 5
Views: 4250

Re: Syndicate (PC)

Oh thanks. I've been doing it via replacing models and ripping them until now. This makes it easier. EDIT Curious, will it also work on Riddick? Since I believe it uses the same engine. EDIT 2 It seems like quite a few meshes only load a set of verts but don't built the mesh. Mostly static models it...
by junk angel
Sat Jun 09, 2012 4:45 pm
Forum: 3D/2D models
Topic: how to make the look FF13 model look nicer?
Replies: 5
Views: 1526

Re: how to make the look FF13 model look nicer?

This is the pic using Neosis Software..the preview section..I have problem to use in Maya and 3ds max because i'm still beginner This is the before using the toggle transparency.THe character look kinda square http://img607.imageshack.us/img607/3679/oriy.th.png This is after using the toggle transp...