the best choice for unreal engine should be gildor's umodel, check it at: http://www.gildor.org/news
Section 8's textures are in the compatibility list
also check in the forum, i don't know if that compatibility list is outdated.
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Search found 23 matches
- Wed Jan 27, 2010 11:31 am
- Forum: Old posts
- Topic: Unreal Engine 3 Character Textures
- Replies: 3
- Views: 3425
- Tue Jan 19, 2010 12:37 pm
- Forum: Graphic file formats
- Topic: BlazBlue 360
- Replies: 6
- Views: 3082
Re: BlazBlue 360
how you do that chrrox?
with the 2 steps you said or you need an extra step?
can you help me on that?
i'm not sure about downloading the right sdk XDD
sorry to bother you but i was behind this game (graphics)
can you post a link to the sdk and a step by step tutorial please?
with the 2 steps you said or you need an extra step?
can you help me on that?
i'm not sure about downloading the right sdk XDD
sorry to bother you but i was behind this game (graphics)
can you post a link to the sdk and a step by step tutorial please?
- Sun Nov 08, 2009 6:08 pm
- Forum: Graphic file formats
- Topic: *.dat mortal kombat trilogy psx version (solved)
- Replies: 5
- Views: 4630
Re: *.dat mortal kombat trilogy psx version (solved)
i go close to the possible colors, you know.. skin colours, cloth etc. than i go slowly :P http://img94.imageshack.us/img94/3325/tiledggd9.png in the image, some object has a palette and some another one. here is shao kahn palette: http://img196.imageshack.us/img196/9721/tiledggd10.png in that files...
- Sun Nov 08, 2009 3:59 am
- Forum: Graphic file formats
- Topic: *.dat mortal kombat trilogy psx version (solved)
- Replies: 5
- Views: 4630
Re: *.dat mortal kombat trilogy psx version (solved)
The contents of this post was deleted because of possible forum rules violation.
- Mon Nov 02, 2009 3:55 pm
- Forum: Game Archive
- Topic: Batman Arkham Asylum UPK Files
- Replies: 13
- Views: 15107
Re: Batman Arkham Asylum UPK Files
i'm not sure if this can help you, but gildor made a package decompressor. you can pick it up here: http://www.gildor.org/downloads
there is also a thread in his forum about translating this game: http://www.gildor.org/smf/index.php/topic,272.0.html
hope it helps
there is also a thread in his forum about translating this game: http://www.gildor.org/smf/index.php/topic,272.0.html
hope it helps
- Thu Oct 29, 2009 8:31 pm
- Forum: Game Archive
- Topic: Files extractors scripting
- Replies: 138
- Views: 54781
Re: Files extractors scripting
the file is a .dat from a stage of mkt containing graphics.
characters are stored in the same kind of files.
so, now luck, right?
thanx anyway.
characters are stored in the same kind of files.
so, now luck, right?
thanx anyway.
- Thu Oct 29, 2009 8:05 pm
- Forum: Game Archive
- Topic: Files extractors scripting
- Replies: 138
- Views: 54781
Re: Files extractors scripting
hi aluigi!
i don't know if .dat mk trilogy psx files are a valid request
if it is then i posted a sample file and some info here: viewtopic.php?f=18&t=3811
thanx in advance
i don't know if .dat mk trilogy psx files are a valid request
if it is then i posted a sample file and some info here: viewtopic.php?f=18&t=3811
thanx in advance
- Mon Oct 26, 2009 6:28 pm
- Forum: Graphic file formats
- Topic: *.dat mortal kombat trilogy psx version (solved)
- Replies: 5
- Views: 4630
*.dat mortal kombat trilogy psx version (solved)
The contents of this post was deleted because of possible forum rules violation.