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Search found 36 matches
- Fri Mar 24, 2023 1:01 am
- Forum: Graphic file formats
- Topic: Diablo IV (.tex) textures
- Replies: 63
- Views: 8892
Re: Diablo IV (.tex) textures
Yeah I've been looking at the metadata and on the particular image i've been looking at (the gems texture) what seems to be the width in the metadata (520) doesn't match up with the width at which the image lines up properly (576) - however the height does line up properly. No idea why, I haven't se...
- Wed Mar 22, 2023 3:59 pm
- Forum: Graphic file formats
- Topic: Diablo IV (.tex) textures
- Replies: 63
- Views: 8892
Re: Diablo IV (.tex) textures
The raw texture data seems to be in bog standard DXGI_FORMAT_BC3_UNORM_SRGB: https://imgur.com/a/m0YLwHg
- Fri Oct 07, 2011 3:28 pm
- Forum: 3D/2D models
- Topic: Diablo III .app
- Replies: 177
- Views: 87165
Re: Diablo III .app
Not to mention the huge number of animations, different death looks etc...
- Fri Oct 07, 2011 2:24 pm
- Forum: 3D/2D models
- Topic: Diablo III .app
- Replies: 177
- Views: 87165
Re: Diablo III .app
Due to the complexity and uniqueness of the file format a standalone viewer program is the best bet for this. I've worked on things like that before and will look into it when I have the time however I'm quite swamped with real life stuff atm
- Thu Sep 22, 2011 11:03 pm
- Forum: 3D/2D models
- Topic: Diablo III .app
- Replies: 177
- Views: 87165
Re: Diablo III .app
Yeah battling the flu myself :\MrRawr wrote:still working on other things, fell ill yesterday I'll be along soon though
- Tue Sep 20, 2011 5:39 pm
- Forum: 3D/2D models
- Topic: Diablo III .app
- Replies: 177
- Views: 87165
Re: Diablo III .app
I noticed a few mistakes in some of your earlier stuff, it didn't matter for what you wanted to do (but it did to me) I've not fixed it on your script yet as I was focusing on a different area. I'll ofc upload the bits I changed when I get onto this tomorrow (most likely tomorrow)! :) Finally someo...
- Tue Sep 20, 2011 5:00 pm
- Forum: 3D/2D models
- Topic: Diablo III .app
- Replies: 177
- Views: 87165
Re: Diablo III .app
Almost done will all the gams. Will be moving over to this area soonish :) Great, the current script can be found at http://diablo3dev.com/w/Models , I basically have the format architectually covered, at least I didn't find any models yet that have unexplored sections - the data in them is a compl...
- Tue Sep 20, 2011 9:52 am
- Forum: 3D/2D models
- Topic: Diablo III .app
- Replies: 177
- Views: 87165
Re: Diablo III .app
Still working on that but I'm swamped in real life stuff atm.npd2006 wrote:How about the multiple mesh in one file ?
- Mon Sep 19, 2011 7:10 pm
- Forum: 3D/2D models
- Topic: Diablo III .app
- Replies: 177
- Views: 87165
Re: Diablo III .app
Replace the line "rv=(rv-32767)/512.0f;" with "rv=1-(rv-32767)/512.0f;"
- Mon Sep 19, 2011 11:52 am
- Forum: Graphic file formats
- Topic: Textures of Beta Diablo 3, ".tex" files converter needed :)
- Replies: 118
- Views: 75122
Re: Textures of Beta Diablo 3, ".tex" files converter needed
There seems to be even more to it than that - from what I've managed to piece together in my limited free time was that actor files are the big boss - they describe the look and animations of a set piece, possibly even more. For example the dye actor files are virtually the same, they reference the ...
- Thu Sep 15, 2011 1:12 pm
- Forum: Graphic file formats
- Topic: Textures of Beta Diablo 3, ".tex" files converter needed :)
- Replies: 118
- Views: 75122
Re: Textures of Beta Diablo 3, ".tex" files converter needed
Do we know how they are referencing the texture files from elsewhere? It'd be quite helpful for the mesh research.
- Thu Sep 15, 2011 10:10 am
- Forum: 3D/2D models
- Topic: Diablo III .app
- Replies: 177
- Views: 87165
Re: Diablo III .app
Oh sorry the output stuff has been commented out for speedy testing. I've fixed it now but there won't be any difference in the output yet - these are progress updates on mapping the format.
- Wed Sep 14, 2011 9:18 pm
- Forum: Graphic file formats
- Topic: Textures of Beta Diablo 3, ".tex" files converter needed :)
- Replies: 118
- Views: 75122
Re: Textures of Beta Diablo 3, ".tex" files converter needed
Got all the data extracted but need to make them into images now. Grr.. taking longer than I want! edit: got guests around so I have to bail. for a few hours Anyone good at converting the binaries into actual images? Sure just slap a tga header before the data. 18 bytes: typedef struct { byte ident...
- Tue Sep 13, 2011 11:16 pm
- Forum: 3D/2D models
- Topic: Diablo III .app
- Replies: 177
- Views: 87165
Re: Diablo III .app
Well the characters don't actually break. I think the wizard_female.app and the rest of them are actually only the models prepared for the login screen with complete sets of armor. There are several meshes in each file and they are merged together with this method. Once we have all the pieces in pla...
- Tue Sep 13, 2011 9:48 pm
- Forum: 3D/2D models
- Topic: Diablo III .app
- Replies: 177
- Views: 87165
Re: Diablo III .app
This post is reserved for images of the best current results.