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by bigBear
Thu May 06, 2010 4:42 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 746750

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Also will all porblems be fixed in future releases, such as normals. And also the rims dont seem to map the textures. I'm well aware of both of these issues. Normals really aren't a problem since they are correct to the pre-existing geometry that the developers used before importing the models into...
by bigBear
Mon May 03, 2010 7:23 pm
Forum: Graphic file formats
Topic: [X360]NFS Shift - XTX Texture Format
Replies: 26
Views: 13029

Re: [X360]NFS Shift - XTX Texture Format

How to use this tool?

EDIT, I read the post by shadowmoy.
Fuck yeah, I love you man! (no homo)
Forza 3 textures are highres and clean too!
by bigBear
Fri Apr 30, 2010 1:41 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 746750

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

The contents of this post was deleted because of possible forum rules violation.
by bigBear
Thu Apr 29, 2010 7:09 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 746750

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Okay but you can't do much without this tool... And sorry that I don't post a step by step Tutorial... Howto: Open one Texture you like with a Hex Editor. Insert 60 Bytes at the beginning and Drop the Attached Header there. Go to Offset 0x8 and Change the 6 Bytes to the Filesize WITH the 60 Extra B...
by bigBear
Thu Apr 29, 2010 6:44 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 746750

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

sommergemuese wrote:Successfully Converted Textures.

Problem is I can't offer you the unbundler which is needet for that.

No idea if it's possible with other tools...

PS: Thanks to shadowmoy for the little hint how to do this :)
Nice! :)

Could you share how you did it?
by bigBear
Wed Apr 28, 2010 10:42 pm
Forum: Graphic file formats
Topic: [X360]NFS Shift - XTX Texture Format
Replies: 26
Views: 13029

Re: [X360]NFS Shift - XTX Texture Format

Bump :) Please have a look at this :) I'm attaching more Samples if this helps Edit: I tryed to attaching DDS Header but then: http://www.abload.de/img/norm1ugj.jpg Funny, I also tried to add dds header in Forza 3 .xds files :P And I got this similair result, but the one I editted was blue-ish,
by bigBear
Wed Apr 28, 2010 4:26 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 746750

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

What about downloading the Free 30 Day Demo from Autodesk.com and not using Pirated Versions? 3DS Max 2011 is the recent Version and working. 3DS Max 7 is not working. Don't ask me why, I think there is something wrong with the Forza Studio. We will see if this will be fixed ;) How do I download 3D...
by bigBear
Wed Apr 28, 2010 3:30 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 746750

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Yeah, sorry about that. It's caused by a difference in string cultures where compared to North America, Europe seems to swap commas with periods for numerical values. Sommergemuese released a temporary fix earlier in the thread that you can use until I go back and fix it in my version... Still the ...
by bigBear
Sun Apr 25, 2010 6:54 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 746750

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Yeah, sorry about that. It's caused by a difference in string cultures where compared to North America, Europe seems to swap commas with periods for numerical values. Sommergemuese released a temporary fix earlier in the thread that you can use until I go back and fix it in my version... lol, Earth...
by bigBear
Sun Apr 25, 2010 6:40 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 746750

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

the reason it looks good in games and some editors is because of the vertex normals in the file which hides the actual geometry's uneven surface. you can think of it as game fakery. That's fine with me :P. Honestly, I don't think it will be very feasible to try and recover any lost precision throug...
by bigBear
Sat Apr 24, 2010 7:58 pm
Forum: Graphic file formats
Topic: Silent Hill Origins - files .TXD / .CMI
Replies: 15
Views: 8267

Re: Silent Hill Origins - files .TXD / .CMI

Older than GTA IV uses .txd files.
You could try the TXD Editor.
by bigBear
Sat Apr 24, 2010 7:42 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 746750

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

I always thought quads and traingles are no problems.
Its strange why the models get fked up.
by bigBear
Sat Apr 24, 2010 2:01 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 746750

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Amazing how you guys succeeded to import these models. Finally a gamecompany thats not acting like a pu*** and softy about the polycounts. Much better than EA and TDU. Too smooth models. Wasting around an half year. But atleast I know 3D modeling/editting. Energien, your job is fucking amazing! So t...
by bigBear
Fri Apr 23, 2010 5:53 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 746750

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Finally some people finds out how to import Forza 3 models into differnt 3D programs. I ve been reading the whole topic. The only thing thats naggling, how to get the models imported into differnt programs? I see many bugs like normals, weird and other not funny bugs but as a 3D modeler I can fix th...
by bigBear
Sat Oct 10, 2009 4:04 pm
Forum: Compressed files and methods
Topic: GTA IV LZX compression on resource data
Replies: 26
Views: 15381

Re: GTA IV LZX compression on resource data

So the xbox360 gets the files with x at begin.
Like .xft, xwd and such.
How are these textures inside?
Are they .dds or .xds?
I still havent found a way how to view or convert .xds textures.