Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Search found 720 matches

by Darko
Thu Apr 29, 2010 1:39 am
Forum: 3D/2D models
Topic: Street Fighter 4 model animation info
Replies: 53
Views: 22495

Re: Street Fighter 4 model animation info

I was just wondering if you're going to add support for SSFIV models.
by Darko
Wed Apr 21, 2010 1:34 am
Forum: Game Archive
Topic: 360 Super Street Fighter 4
Replies: 77
Views: 40423

Re: 360 Super Street Fighter 4

Caboose wrote:Upload a file.
Let me do it in weekend when I have finished downloading the game.
by Darko
Fri Mar 12, 2010 9:29 pm
Forum: 3D/2D models
Topic: piecemontee's SF4 Assets Explorer Sourceforge Project
Replies: 51
Views: 32152

Re: piecemontee's SF4 Assets Explorer v0.33 RELEASE

In waiting of automating the process of converting emo to smd or ms3d from new release of piecemontee SF4 explorer. piecemontee SF4 explorer V0.33 (by piecemontee) + EMO2SMD (by magnum) + psk tools (by epic and gildor): pose: http://s002.radikal.ru/i198/1002/6b/f98b846f37cft.jpg http://s44.radikal....
by Darko
Mon Feb 22, 2010 4:50 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 2 x360
Replies: 161
Views: 76997

Re: Ninja Gaiden 2 x360

Stupid question:

How to get the sigma 2 files? I have all the Ng2's files and also Doax2's for model sharing, but NG2S's I think only a few people can have access to the files.

Hope someone could share some files in a near future.
by Darko
Mon Feb 01, 2010 11:08 pm
Forum: Game Archive
Topic: Soul Calibur 4
Replies: 183
Views: 144672

Re: Soul Calibur 4

It's under language options in the systemmenu. After fiddling around with the spks i was finally able to inject my modified files again :D I edited the model(corrupted some parts parts of the blouse so it disappears with my trusty friend hexworkshop :ninja: ) and modified the skin textures(could be...
by Darko
Sun Jan 24, 2010 3:40 pm
Forum: Game Archive
Topic: Soul Calibur 4
Replies: 183
Views: 144672

Re: Soul Calibur 4

i too am stumped on how to access the textures... i've seen that someone posted some compressed dds and jpeg files which i was able to decompress using xbdecompress and they worked... however when i run xbdecompress on any of the .spd archives i still don't see any dds files or png's / jpegs whatev...
by Darko
Fri Jan 08, 2010 9:39 pm
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 158765

Re: [PC] Devil May Cry 4

For some reason Mod2Max won't convert .mod files for me, i drag drop , press enter and it just closes.
You need to run the program in the same file's folder, and the type the mod file complete name and then press enter, and the program will do all the process.
by Darko
Sun Dec 20, 2009 8:17 pm
Forum: Game Archive
Topic: Soul Calibur 4
Replies: 183
Views: 144672

Re: Soul Calibur 4

chrrox wrote:I am working on a max importer ill post it here when i am done.
Great!!! hope this is a xmas gift =D
by Darko
Fri Dec 04, 2009 5:23 am
Forum: 3D/2D models
Topic: Ninja Gaiden 2 x360
Replies: 161
Views: 76997

Re: Ninja Gaiden 2 x360

Mario_Kart wrote:Dm2
Ok
by Darko
Thu Dec 03, 2009 6:57 am
Forum: 3D/2D models
Topic: Ninja Gaiden 2 x360
Replies: 161
Views: 76997

Re: Ninja Gaiden 2 x360

Mario_Kart wrote:who, this guy? O_o

Image
Yeah
by Darko
Thu Dec 03, 2009 5:18 am
Forum: 3D/2D models
Topic: Ninja Gaiden 2 x360
Replies: 161
Views: 76997

Re: Ninja Gaiden 2 x360

Maybe I'm requesting too much, buy Is it possible to add support for doa 4 models?? I was trying to extract eliot with 2 extractors but it was a mess.
by Darko
Thu Nov 19, 2009 1:16 am
Forum: 3D/2D models
Topic: Ninja Gaiden 2 x360
Replies: 161
Views: 76997

Re: Ninja Gaiden 2 x360

The contents of this post was deleted because of possible forum rules violation.
by Darko
Sat Nov 14, 2009 3:58 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 2 x360
Replies: 161
Views: 76997

Re: Ninja Gaiden 2 x360

Hey, thanks man, great work!
by Darko
Thu Nov 12, 2009 11:08 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 2 x360
Replies: 161
Views: 76997

Re: Ninja Gaiden 2 x360

Surveyor, I converted the uploaded (by Darko) r_son_a.gmd file into .obj format with the "Tecmo Model Converter.exe". I googled into the converted .obj file and I think all texture coords are zeros (vt 0.000000 0.000000 0.000000) That's weird, I've been adding textures to the objects in 3...
by Darko
Thu Nov 12, 2009 4:59 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 2 x360
Replies: 161
Views: 76997

Re: Ninja Gaiden 2 x360

The contents of this post was deleted because of possible forum rules violation.