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Search found 720 matches
- Thu Apr 29, 2010 1:39 am
- Forum: 3D/2D models
- Topic: Street Fighter 4 model animation info
- Replies: 53
- Views: 22495
Re: Street Fighter 4 model animation info
I was just wondering if you're going to add support for SSFIV models.
- Wed Apr 21, 2010 1:34 am
- Forum: Game Archive
- Topic: 360 Super Street Fighter 4
- Replies: 77
- Views: 40423
Re: 360 Super Street Fighter 4
Let me do it in weekend when I have finished downloading the game.Caboose wrote:Upload a file.
- Fri Mar 12, 2010 9:29 pm
- Forum: 3D/2D models
- Topic: piecemontee's SF4 Assets Explorer Sourceforge Project
- Replies: 51
- Views: 32152
Re: piecemontee's SF4 Assets Explorer v0.33 RELEASE
In waiting of automating the process of converting emo to smd or ms3d from new release of piecemontee SF4 explorer. piecemontee SF4 explorer V0.33 (by piecemontee) + EMO2SMD (by magnum) + psk tools (by epic and gildor): pose: http://s002.radikal.ru/i198/1002/6b/f98b846f37cft.jpg http://s44.radikal....
- Mon Feb 22, 2010 4:50 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 2 x360
- Replies: 161
- Views: 76997
Re: Ninja Gaiden 2 x360
Stupid question:
How to get the sigma 2 files? I have all the Ng2's files and also Doax2's for model sharing, but NG2S's I think only a few people can have access to the files.
Hope someone could share some files in a near future.
How to get the sigma 2 files? I have all the Ng2's files and also Doax2's for model sharing, but NG2S's I think only a few people can have access to the files.
Hope someone could share some files in a near future.
- Mon Feb 01, 2010 11:08 pm
- Forum: Game Archive
- Topic: Soul Calibur 4
- Replies: 183
- Views: 144672
Re: Soul Calibur 4
It's under language options in the systemmenu. After fiddling around with the spks i was finally able to inject my modified files again :D I edited the model(corrupted some parts parts of the blouse so it disappears with my trusty friend hexworkshop :ninja: ) and modified the skin textures(could be...
- Sun Jan 24, 2010 3:40 pm
- Forum: Game Archive
- Topic: Soul Calibur 4
- Replies: 183
- Views: 144672
Re: Soul Calibur 4
i too am stumped on how to access the textures... i've seen that someone posted some compressed dds and jpeg files which i was able to decompress using xbdecompress and they worked... however when i run xbdecompress on any of the .spd archives i still don't see any dds files or png's / jpegs whatev...
- Fri Jan 08, 2010 9:39 pm
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4
- Replies: 320
- Views: 158765
Re: [PC] Devil May Cry 4
You need to run the program in the same file's folder, and the type the mod file complete name and then press enter, and the program will do all the process.For some reason Mod2Max won't convert .mod files for me, i drag drop , press enter and it just closes.
- Sun Dec 20, 2009 8:17 pm
- Forum: Game Archive
- Topic: Soul Calibur 4
- Replies: 183
- Views: 144672
Re: Soul Calibur 4
Great!!! hope this is a xmas gift =Dchrrox wrote:I am working on a max importer ill post it here when i am done.
- Fri Dec 04, 2009 5:23 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden 2 x360
- Replies: 161
- Views: 76997
Re: Ninja Gaiden 2 x360
OkMario_Kart wrote:Dm2
- Thu Dec 03, 2009 6:57 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden 2 x360
- Replies: 161
- Views: 76997
Re: Ninja Gaiden 2 x360
YeahMario_Kart wrote:who, this guy? O_o
- Thu Dec 03, 2009 5:18 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden 2 x360
- Replies: 161
- Views: 76997
Re: Ninja Gaiden 2 x360
Maybe I'm requesting too much, buy Is it possible to add support for doa 4 models?? I was trying to extract eliot with 2 extractors but it was a mess.
- Thu Nov 19, 2009 1:16 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden 2 x360
- Replies: 161
- Views: 76997
Re: Ninja Gaiden 2 x360
The contents of this post was deleted because of possible forum rules violation.
- Sat Nov 14, 2009 3:58 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 2 x360
- Replies: 161
- Views: 76997
Re: Ninja Gaiden 2 x360
Hey, thanks man, great work!
- Thu Nov 12, 2009 11:08 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 2 x360
- Replies: 161
- Views: 76997
Re: Ninja Gaiden 2 x360
Surveyor, I converted the uploaded (by Darko) r_son_a.gmd file into .obj format with the "Tecmo Model Converter.exe". I googled into the converted .obj file and I think all texture coords are zeros (vt 0.000000 0.000000 0.000000) That's weird, I've been adding textures to the objects in 3...
- Thu Nov 12, 2009 4:59 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 2 x360
- Replies: 161
- Views: 76997
Re: Ninja Gaiden 2 x360
The contents of this post was deleted because of possible forum rules violation.