From what game exactly??valvoga wrote:Has anyone been able to extract the full character model ??
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- Mon Nov 15, 2010 8:53 pm
- Forum: 3D/2D models
- Topic: Dead Or Alive 3d model
- Replies: 15
- Views: 14142
Re: Dead Or Alive 3d model
- Thu Nov 04, 2010 6:58 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 598341
Re: Señor Casaroja's Noesis
Hey mr Adults, is there a way you can add support for sfiv and ssfiv files??
- Sat Oct 30, 2010 8:03 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 2 x360
- Replies: 161
- Views: 77121
Re: Ninja Gaiden 2 x360
Surveyor can you look at Sigma 2 files from the PS3. I ran your converter but get this error: | Surveyor's Ninja Gaiden 2 Sigma | Model converter Fevrier 2010 model filename: rei.gmd models: 137 vbuffers: 0 ibuffers: 0 Invalid HieLay chunk at [531824] ! maybe a endian difference? I dont have xbox s...
- Wed Oct 20, 2010 7:47 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 2 x360
- Replies: 161
- Views: 77121
Re: Ninja Gaiden 2 x360
I one of the files of Dead or Alive 4.sidneymadmax wrote:http://i50.tinypic.com/2qajkid.jpg
NG2 in which file this I did not think this kid...
- Sat Oct 16, 2010 7:24 am
- Forum: 3D/2D models
- Topic: FF 13 3D models ripping possible ...
- Replies: 420
- Views: 190758
Re: FF 13 3D models ripping possible ...
Its now i did can extract correctely, but not map coord. :( http://img834.imageshack.us/img834/7818/mappc.jpg Uploaded with ImageShack.us Uhuh, I have always had problems with DAE and UV, try exporting it both to OBJ and DAE, import the OBJ for the mesh, and the DAE for the skeleton, and find a way...
- Sat Sep 18, 2010 12:36 am
- Forum: 3D/2D models
- Topic: FF 13 3D models ripping possible ...
- Replies: 420
- Views: 190758
Re: FF 13 3D models ripping possible ...
Read the whole thread.EnvyCake wrote:I am so confused, can anybody explain how I can get textures from the game?
- Wed Sep 01, 2010 12:41 am
- Forum: Game Archive
- Topic: 360 Super Street Fighter 4
- Replies: 77
- Views: 40458
Re: 360 Super Street Fighter 4
The vo.33 worked fine for me, later versions had problems in my pc. System specs: P4 2.93 GHz , winxp service pack 3/win7 gpu geforce 5400fx (yes too low maybe). And yes, I already had that d3dx9_38.dll. Please try this https://sourceforge.net/projects/sf4viewer/files/0.37%20(Console%20files%20form...
- Tue Aug 31, 2010 7:02 pm
- Forum: Game Archive
- Topic: 360 Super Street Fighter 4
- Replies: 77
- Views: 40458
Re: 360 Super Street Fighter 4
When I try to open a model I get invalid 3dcall. - Did previous version work? - Did you try with d3dx9_38.dll along the exe? https://sourceforge.net/projects/sf4viewer/files/3rd%20party/d3dx9_38.zip/download - What are you're system specs (OS, GPU) ? The vo.33 worked fine for me, later versions had...
- Tue Aug 31, 2010 1:04 am
- Forum: Game Archive
- Topic: 360 Super Street Fighter 4
- Replies: 77
- Views: 40458
Re: 360 Super Street Fighter 4
When I try to open a model I get invalid 3dcall.
- Mon Aug 30, 2010 11:53 pm
- Forum: Game Archive
- Topic: 360 Super Street Fighter 4
- Replies: 77
- Views: 40458
Re: 360 Super Street Fighter 4
Lol, When are you going to release the viewer with ssf4 support??piecemontee wrote:VICTORY!
(may only satisfy myself though.... sorry )
Console files triangles are not stripped!
If did not find the flag location yet (although there is a suspect field going from 0 to 1 ...)
- Wed Aug 04, 2010 3:18 pm
- Forum: Game Archive
- Topic: Soul Calibur 4
- Replies: 183
- Views: 144729
Re: Soul Calibur 4
Hey tossyk, can you upload the Ivvy from the render you posted before?? Just want to see something in your materials settings
- Tue Jul 27, 2010 5:46 am
- Forum: Game Archive
- Topic: Soul Calibur 4
- Replies: 183
- Views: 144729
Re: Soul Calibur 4
Hey, I'm new to this forum, and I came across this thread... I have worked with SC4 before, but I could never get the models to come out right- I only want four of them, though. I noticed previous posts in this thread contained images of models that had been properly extracted, textured, and render...
- Sun Jul 18, 2010 3:06 am
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4
- Replies: 320
- Views: 158980
Re: [PC] Devil May Cry 4
DMC4extract is to rename the files with the correct extensions, no to extract the files from the arc.Demiurge wrote:Hey Surveyor, thanks for the great tools!
For all the other...have you used dmc4extract under windows7 ? Even without antivirus, it won't start...
Thanks!
- Fri Jul 16, 2010 4:16 pm
- Forum: Game Archive
- Topic: 360 Super Street Fighter 4
- Replies: 77
- Views: 40458
Re: 360 Super Street Fighter 4
Just asking in the possibility for a model converter. Hope someone is interested enough to try it.
- Tue Jun 29, 2010 8:29 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 2 x360
- Replies: 161
- Views: 77121
Re: Ninja Gaiden 2 x360
Damm, I'm gonna post this thrice:
Look for xbox backup creator and you'll have access to the game data ¬¬
Look for xbox backup creator and you'll have access to the game data ¬¬