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by Darko
Mon Nov 15, 2010 8:53 pm
Forum: 3D/2D models
Topic: Dead Or Alive 3d model
Replies: 15
Views: 14142

Re: Dead Or Alive 3d model

valvoga wrote:Has anyone been able to extract the full character model ??
From what game exactly??
by Darko
Thu Nov 04, 2010 6:58 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 598341

Re: Señor Casaroja's Noesis

Hey mr Adults, is there a way you can add support for sfiv and ssfiv files??
by Darko
Sat Oct 30, 2010 8:03 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 2 x360
Replies: 161
Views: 77121

Re: Ninja Gaiden 2 x360

Surveyor can you look at Sigma 2 files from the PS3. I ran your converter but get this error: | Surveyor's Ninja Gaiden 2 Sigma | Model converter Fevrier 2010 model filename: rei.gmd models: 137 vbuffers: 0 ibuffers: 0 Invalid HieLay chunk at [531824] ! maybe a endian difference? I dont have xbox s...
by Darko
Wed Oct 20, 2010 7:47 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 2 x360
Replies: 161
Views: 77121

Re: Ninja Gaiden 2 x360

sidneymadmax wrote:http://i50.tinypic.com/2qajkid.jpg

NG2 in which file this I did not think this kid...
I one of the files of Dead or Alive 4.
by Darko
Sat Oct 16, 2010 7:24 am
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 190758

Re: FF 13 3D models ripping possible ...

Its now i did can extract correctely, but not map coord. :( http://img834.imageshack.us/img834/7818/mappc.jpg Uploaded with ImageShack.us Uhuh, I have always had problems with DAE and UV, try exporting it both to OBJ and DAE, import the OBJ for the mesh, and the DAE for the skeleton, and find a way...
by Darko
Sat Sep 18, 2010 12:36 am
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 190758

Re: FF 13 3D models ripping possible ...

EnvyCake wrote:I am so confused, can anybody explain how I can get textures from the game?
Read the whole thread.
by Darko
Wed Sep 01, 2010 12:41 am
Forum: Game Archive
Topic: 360 Super Street Fighter 4
Replies: 77
Views: 40458

Re: 360 Super Street Fighter 4

The vo.33 worked fine for me, later versions had problems in my pc. System specs: P4 2.93 GHz , winxp service pack 3/win7 gpu geforce 5400fx (yes too low maybe). And yes, I already had that d3dx9_38.dll. Please try this https://sourceforge.net/projects/sf4viewer/files/0.37%20(Console%20files%20form...
by Darko
Tue Aug 31, 2010 7:02 pm
Forum: Game Archive
Topic: 360 Super Street Fighter 4
Replies: 77
Views: 40458

Re: 360 Super Street Fighter 4

When I try to open a model I get invalid 3dcall. - Did previous version work? - Did you try with d3dx9_38.dll along the exe? https://sourceforge.net/projects/sf4viewer/files/3rd%20party/d3dx9_38.zip/download - What are you're system specs (OS, GPU) ? The vo.33 worked fine for me, later versions had...
by Darko
Tue Aug 31, 2010 1:04 am
Forum: Game Archive
Topic: 360 Super Street Fighter 4
Replies: 77
Views: 40458

Re: 360 Super Street Fighter 4

When I try to open a model I get invalid 3dcall.
by Darko
Mon Aug 30, 2010 11:53 pm
Forum: Game Archive
Topic: 360 Super Street Fighter 4
Replies: 77
Views: 40458

Re: 360 Super Street Fighter 4

piecemontee wrote:VICTORY!
(may only satisfy myself though.... sorry :bleh: )

Console files triangles are not stripped!

If did not find the flag location yet (although there is a suspect field going from 0 to 1 ...)
Lol, When are you going to release the viewer with ssf4 support??
by Darko
Wed Aug 04, 2010 3:18 pm
Forum: Game Archive
Topic: Soul Calibur 4
Replies: 183
Views: 144729

Re: Soul Calibur 4

Hey tossyk, can you upload the Ivvy from the render you posted before?? Just want to see something in your materials settings :P
by Darko
Tue Jul 27, 2010 5:46 am
Forum: Game Archive
Topic: Soul Calibur 4
Replies: 183
Views: 144729

Re: Soul Calibur 4

Hey, I'm new to this forum, and I came across this thread... I have worked with SC4 before, but I could never get the models to come out right- I only want four of them, though. I noticed previous posts in this thread contained images of models that had been properly extracted, textured, and render...
by Darko
Sun Jul 18, 2010 3:06 am
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 158980

Re: [PC] Devil May Cry 4

Demiurge wrote:Hey Surveyor, thanks for the great tools!

For all the other...have you used dmc4extract under windows7 ? Even without antivirus, it won't start...

Thanks!
DMC4extract is to rename the files with the correct extensions, no to extract the files from the arc.
by Darko
Fri Jul 16, 2010 4:16 pm
Forum: Game Archive
Topic: 360 Super Street Fighter 4
Replies: 77
Views: 40458

Re: 360 Super Street Fighter 4

Just asking in the possibility for a model converter. Hope someone is interested enough to try it.
by Darko
Tue Jun 29, 2010 8:29 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 2 x360
Replies: 161
Views: 77121

Re: Ninja Gaiden 2 x360

Damm, I'm gonna post this thrice:

Look for xbox backup creator and you'll have access to the game data ¬¬