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by ArlonSH
Fri Sep 02, 2022 7:39 am
Forum: 3D/2D models
Topic: The Last of Us 2
Replies: 368
Views: 107176

Re: The Last of Us 2

neonvega wrote: Fri Sep 02, 2022 1:07 am can someone send a link to the textures as I dont have the pkg's ; i have the map but no textures to assign plz
think you are better off dumping the .pkgs and extracting the textures yourself.
Extracted and converted to .tga there's about 85gb of data.

Image
by ArlonSH
Sun Apr 17, 2022 7:04 pm
Forum: 3D/2D models
Topic: The Last of Us 2
Replies: 368
Views: 107176

Re: The Last of Us 2

None of the textures have identicial names so that shouldnt be an issue the .bat file could look something like this, with all the -dicts and the tool in the same folder. for %%a in (*.*) do ( "tlou2_maps.exe" "%%a" ) And yes, textures have different sizes depending how importan...
by ArlonSH
Sun Apr 17, 2022 5:52 pm
Forum: 3D/2D models
Topic: The Last of Us 2
Replies: 368
Views: 107176

Re: The Last of Us 2

You're really helpful, thank you so much! I'll keep you posted once I extract all the textures, I think im getting close to solving this with your help, im too retarded to make my own .bat so I think im just gonna copy all the text dicts into one folder and extract there, I think some of the textur...
by ArlonSH
Sun Apr 17, 2022 4:59 pm
Forum: 3D/2D models
Topic: The Last of Us 2
Replies: 368
Views: 107176

Re: The Last of Us 2

Hi thanks this is great, have you extracted all the game textures and merged the folders or just the texturedict associated with the .pak youre loading into blender? Sorry I am really stupid and I still cant get it to work haha perhaps you could post a video of you getting this to work I could foll...
by ArlonSH
Fri Apr 15, 2022 7:51 am
Forum: 3D/2D models
Topic: The Last of Us 2
Replies: 368
Views: 107176

Re: The Last of Us 2

Can I see how youve got your texture folder structure setup for the plugin? Daemon maybe you could post a short video video tutorial showing how to use your tool and the plugin so we know how to get auto texturing to work? im very confused and having throuble getting mine to auto texture the asciis...
by ArlonSH
Thu Apr 14, 2022 7:21 am
Forum: 3D/2D models
Topic: The Last of Us 2
Replies: 368
Views: 107176

Re: The Last of Us 2

One question, how i get or where i find the .PAK file of The Last of Us Part 2? you can get to the .paks by extracting a TLOU2 .pkg file using the ps4 PKG tool https://github.com/pearlxcore/PS4-PKG-Tool This will get you the content archived as .psarc files which you can extract with noesis. these ...
by ArlonSH
Wed Apr 13, 2022 6:36 pm
Forum: 3D/2D models
Topic: The Last of Us 2
Replies: 368
Views: 107176

Re: The Last of Us 2

This is the "official" xps plugin for Noesis, works for me: http://xnalara.org/viewtopic.php?t=1139 For Blender, use XNALaraMesh: https://github.com/johnzero7/XNALaraMesh/releases Both import the ascii format produced by iddaemon's tools. thanks! i had messed around with those tools as we...
by ArlonSH
Wed Apr 13, 2022 5:44 pm
Forum: 3D/2D models
Topic: The Last of Us 2
Replies: 368
Views: 107176

Re: The Last of Us 2

Has anybody gotten the .ascii working that the tool exports? ...I have tried a couple of importers for blender and ascii plugins for noesis bot none seem to work out of the box... https://forum.xentax.com/viewtopic.php?p=183734#p183734 I have tried that one as well, throws a traceback error on all ...
by ArlonSH
Wed Apr 13, 2022 3:11 pm
Forum: 3D/2D models
Topic: The Last of Us 2
Replies: 368
Views: 107176

Re: The Last of Us 2

Has anybody gotten the .ascii working that the tool exports? I have tried a couple of importers for blender and ascii plugins for noesis bot none seem to work out of the box. The .smd that the tool outputs work perfectly fine, but only they contain only one UV set and most models rely on multiple uv...