Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Search found 4 matches

by MeltyPlayer
Mon Jul 03, 2023 8:38 am
Forum: 3D/2D models
Topic: Ripping Dead Space 1-3 models with animations and textures.
Replies: 178
Views: 62612

Re: Ripping Dead Space 1-3 models with animations and textures.

I've had some breakthroughs! Finally figured out a large amount of the animation structure, I'll document my findings here: Animation files are split up into two main types of chunks: what I've been referring to as "definitions" and "data blocks". Definition Each definition corre...
by MeltyPlayer
Fri Apr 21, 2023 3:42 am
Forum: 3D/2D models
Topic: Ripping Dead Space 1-3 models with animations and textures.
Replies: 178
Views: 62612

Re: Ripping Dead Space 1-3 models with animations and textures.

Hello! I've actually been working on trying to figure out these formats, too, as part of my generalized model/rig/animation-ripping tool: https://github.com/MeltyPlayer/FinModelUtility Here's a photo of a model within my viewer: Capture.PNG I've made some progress on Dead Space 1 in terms of models/...
by MeltyPlayer
Wed Feb 17, 2021 6:15 am
Forum: 3D/2D models
Topic: Converting Pikmin 2 animations
Replies: 5
Views: 1611

Re: Converting Pikmin 2 animations

It looks like I'm not able to friend you, can you try adding me? MeltyPlayer#3178
by MeltyPlayer
Tue Feb 16, 2021 5:59 am
Forum: 3D/2D models
Topic: Converting Pikmin 2 animations
Replies: 5
Views: 1611

Re: Converting Pikmin 2 animations

Apologies for bumping such an old post, but I'm interested in helping out on this! I've been getting into modding in the last few months, working on a very similar project to rip Ocarina of Time's models/rigs/animations and export them to a useful format (.glTF specifically, for portability). I kind...