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Search found 4 matches
- Mon Jul 03, 2023 8:38 am
- Forum: 3D/2D models
- Topic: Ripping Dead Space 1-3 models with animations and textures.
- Replies: 178
- Views: 62612
Re: Ripping Dead Space 1-3 models with animations and textures.
I've had some breakthroughs! Finally figured out a large amount of the animation structure, I'll document my findings here: Animation files are split up into two main types of chunks: what I've been referring to as "definitions" and "data blocks". Definition Each definition corre...
- Fri Apr 21, 2023 3:42 am
- Forum: 3D/2D models
- Topic: Ripping Dead Space 1-3 models with animations and textures.
- Replies: 178
- Views: 62612
Re: Ripping Dead Space 1-3 models with animations and textures.
Hello! I've actually been working on trying to figure out these formats, too, as part of my generalized model/rig/animation-ripping tool: https://github.com/MeltyPlayer/FinModelUtility Here's a photo of a model within my viewer: Capture.PNG I've made some progress on Dead Space 1 in terms of models/...
- Wed Feb 17, 2021 6:15 am
- Forum: 3D/2D models
- Topic: Converting Pikmin 2 animations
- Replies: 5
- Views: 1611
Re: Converting Pikmin 2 animations
It looks like I'm not able to friend you, can you try adding me? MeltyPlayer#3178
- Tue Feb 16, 2021 5:59 am
- Forum: 3D/2D models
- Topic: Converting Pikmin 2 animations
- Replies: 5
- Views: 1611
Re: Converting Pikmin 2 animations
Apologies for bumping such an old post, but I'm interested in helping out on this! I've been getting into modding in the last few months, working on a very similar project to rip Ocarina of Time's models/rigs/animations and export them to a useful format (.glTF specifically, for portability). I kind...