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by SDFSDFD
Sun Jun 21, 2020 4:54 am
Forum: 3D/2D models
Topic: HOW I CAN OPEN
Replies: 23
Views: 3748

Re: HOW I CAN OPEN

Karpati wrote: Sat Jun 20, 2020 6:14 pm
SDFSDFD wrote: Sat Jun 20, 2020 5:58 pm why this ask for agministrator rights?
Why don't you use the portable version?
Yes
by SDFSDFD
Sat Jun 20, 2020 5:58 pm
Forum: 3D/2D models
Topic: HOW I CAN OPEN
Replies: 23
Views: 3748

Re: HOW I CAN OPEN

Karpati wrote: Sat Jun 20, 2020 5:36 pm
After it just use the Help/Check for updates... function to get the v7.032.
why this ask for agministrator rights?
by SDFSDFD
Sat Jun 20, 2020 2:57 am
Forum: 3D/2D models
Topic: HOW I CAN OPEN
Replies: 23
Views: 3748

Re: HOW I CAN OPEN

Karpati wrote: Fri Jun 19, 2020 6:53 pm I have finished my .3d loader module that supports multiple (sub)objects.Tree_of_Savior.jpg
how to manual update this 3dconverter.exe?
i dont like it require administrative previlegies
by SDFSDFD
Fri Jun 19, 2020 7:26 pm
Forum: 3D/2D models
Topic: HOW I CAN OPEN
Replies: 23
Views: 3748

Re: HOW I CAN OPEN

reh wrote: Fri Jun 19, 2020 5:04 pm I just exported it to .obj and opened it in Blender.
Take a print screen as the model is appearing to you.
exported .obj dont have any textures or UV map
share fixed scripts pls
by SDFSDFD
Fri Jun 19, 2020 7:24 pm
Forum: 3D/2D models
Topic: HOW I CAN OPEN
Replies: 23
Views: 3748

Re: HOW I CAN OPEN

share pls
by SDFSDFD
Fri Jun 19, 2020 4:52 pm
Forum: 3D/2D models
Topic: HOW I CAN OPEN
Replies: 23
Views: 3748

Re: HOW I CAN OPEN

reh wrote: Fri Jun 19, 2020 4:40 pm Sounds good to me.
warrior_f_2019xmas03.3d.jpg
how?
by SDFSDFD
Fri Jun 19, 2020 3:50 pm
Forum: 3D/2D models
Topic: HOW I CAN OPEN
Replies: 23
Views: 3748

Re: HOW I CAN OPEN

reh wrote: Fri Jun 19, 2020 3:12 pm The .py file that you must put in the python folder of the Noesis tool, the .bms file must be executed with the Quickbms tool.
Quickbms: texures imported ok.
Noesis: obj file dont have UV map.
here is some files for test: https://gofile.io/d/VTtuF3
by SDFSDFD
Fri Jun 19, 2020 5:17 am
Forum: 3D/2D models
Topic: HOW I CAN OPEN
Replies: 23
Views: 3748

Re: HOW I CAN OPEN

reh wrote: Fri Jun 19, 2020 5:11 am This script is unlikely to work with all files and it only loads one mesh.
I suggest that you split the file if you find out where the other sub-meshes start.
The .bms file extracts the .png textures from the file.
fmt_TreeOfSavior_3d_WEB.zip
this is scripts for some 3d editor?
by SDFSDFD
Fri Jun 19, 2020 4:52 am
Forum: 3D/2D models
Topic: HOW I CAN OPEN
Replies: 23
Views: 3748

Re: HOW I CAN OPEN

shakotay2 wrote: Thu Jun 18, 2020 2:37 pm Well, if you know it why don't you get it? :D
.
uniform.png
teach me pls
by SDFSDFD
Thu Jun 18, 2020 1:08 pm
Forum: 3D/2D models
Topic: HOW I CAN OPEN
Replies: 23
Views: 3748

Re: HOW I CAN OPEN

shakotay2 wrote: Thu Jun 18, 2020 7:54 am uv data is contained in the created obj file (File\SaveAs mesh).
In case you have a texture file (.jpg,. png, .dds, whatever) simply apply it to the model in your preferred 3D application.
the texture inside same file, i think.
by SDFSDFD
Thu Jun 18, 2020 2:46 am
Forum: 3D/2D models
Topic: HOW I CAN OPEN
Replies: 23
Views: 3748

Re: HOW I CAN OPEN

shakotay2 wrote: Wed Jun 17, 2020 10:29 am Simple enough, using hex2obj (view link in my sig):
.
warrior_f_footballuniform05-3d.png
textures posible?
by SDFSDFD
Wed Jun 17, 2020 8:32 am
Forum: Game Archive
Topic: DOOM ETERNAL FONT
Replies: 0
Views: 545

DOOM ETERNAL FONT

I making GOPHER G6 browser: https://www.pouet.net/prod.php?which=85198 but have slow internet for dounloading DOOM ETERNAL can someone please give me font form the game? UNPACK FILES FOR ME PLEASE: https://gofile.io/d/CSMHbj ------------ THE TORRENT: magnet:?xt=urn:btih:NNWCYV6D6KVQFTZE2GY4PGGJH3O7Z...