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Search found 4 matches
- Wed Dec 11, 2019 6:28 pm
- Forum: 3D/2D models
- Topic: Forever 7th Capital textures
- Replies: 5
- Views: 1368
Re: Forever 7th Capital textures
Thank you so much!! I finally figured out the textures!
- Wed Dec 11, 2019 5:48 am
- Forum: 3D/2D models
- Topic: Forever 7th Capital textures
- Replies: 5
- Views: 1368
Re: Forever 7th Capital textures
Thank you!
I've tried many times, but whenever I exported .iqe to other programs (like blender or noesis) the file didn't carry the texture with it. Have I done something wrong?
I've tried many times, but whenever I exported .iqe to other programs (like blender or noesis) the file didn't carry the texture with it. Have I done something wrong?
- Tue Dec 10, 2019 5:18 am
- Forum: 3D/2D models
- Topic: Forever 7th Capital textures
- Replies: 5
- Views: 1368
Forever 7th Capital textures
Hi! First, I'm sorry if my bad English may cause any confusion for you. I've been trying to rip models from F7C by using: https://forum.xentax.com/viewtopic.php?f=16&t=17982&sid=d9a9403e0aee19758c78c738b22b2c04 Though I was able to rip the models with in-game rig, the only problem I have is ...
- Sat Oct 12, 2019 8:07 pm
- Forum: 3D/2D models
- Topic: Netease Games Tool + Research (Onmyoji, RoS, RMA etc.)
- Replies: 137
- Views: 69602
Re: Netease Games Tool + Research (Onmyoji, RoS, RMA etc.)
Hi, I'm having a problem with the .ktx texture files of F7C.
I used bms script to extract the .ktx from .iqe, but then when I used Mali texture compression tool, I kept having the error of "cannot open image file"
The textures are what left in my ripping
I used bms script to extract the .ktx from .iqe, but then when I used Mali texture compression tool, I kept having the error of "cannot open image file"
The textures are what left in my ripping