Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Search found 12 matches
- Fri May 17, 2019 1:29 am
- Forum: 3D/2D models
- Topic: Mortal Kombat 11
- Replies: 301
- Views: 102463
Re: Mortal Kombat 11
Huge thanks to DAEMON1 for his hard work on these tools!
- Fri May 17, 2019 1:23 am
- Forum: 3D/2D models
- Topic: Mortal Kombat 11
- Replies: 301
- Views: 102463
Re: Mortal Kombat 11
In other news. I can now swap every skin mesh on MK11 characters while having facial bones usable instead of facial morphs system. So I have full rigging capabilities of swapping on meshes
- Tue May 14, 2019 4:11 am
- Forum: 3D/2D models
- Topic: Mortal Kombat 11
- Replies: 301
- Views: 102463
Re: Mortal Kombat 11
Been working a lot lol. Here's my next character that's WIP.
- Sat May 11, 2019 5:05 pm
- Forum: 3D/2D models
- Topic: Mortal Kombat 11
- Replies: 301
- Views: 102463
Re: Mortal Kombat 11
I have adobe ps and can't get this result. does it make a difference if the textures are in tga or dds? i'm using tga. My process is I open all DDS images of color, norm, rma, id, and tone. I take the alpha from NORM and replace the COLOR version so I have a quick diffuse. I then copy the ID DDS as...
- Sat May 11, 2019 3:37 pm
- Forum: 3D/2D models
- Topic: Mortal Kombat 11
- Replies: 301
- Views: 102463
Re: Mortal Kombat 11
Here is Scorpion default skin for his base skin. Depending on what program you use, there will be differences. In my case i used the alpha from NORM DDS for his alpha in COLOR DDS to get a quick diffuse. Try it out and see what happens. GL SCO_SKIN_A_Color0.jpg What program did you use for this? Ph...
- Sat May 11, 2019 2:34 pm
- Forum: 3D/2D models
- Topic: Mortal Kombat 11
- Replies: 301
- Views: 102463
Re: Mortal Kombat 11
please post the textures you color on here so those of us who don't have that type of skill can get them. :) Here is Scorpion default skin for his base skin. Depending on what program you use, there will be differences. In my case i used the alpha from NORM DDS for his alpha in COLOR DDS to get a q...
- Fri May 10, 2019 11:12 pm
- Forum: 3D/2D models
- Topic: Mortal Kombat 11
- Replies: 301
- Views: 102463
Re: Mortal Kombat 11
Found the textures for cyborgs, so starting the coloring process. Hopefully ill have a full complete render Sunday.
- Thu May 09, 2019 2:32 am
- Forum: 3D/2D models
- Topic: Mortal Kombat 11
- Replies: 301
- Views: 102463
Re: Mortal Kombat 11
Story mode models aren't worth the trouble imo. They're lower poly and the face rigging is very sloppy. Will keep a look out for the textures though. Actually story models range in the 90 thousand polys, same as other full models, they just been broken up in a different way that's why the UV are di...
- Thu May 09, 2019 12:07 am
- Forum: 3D/2D models
- Topic: Mortal Kombat 11
- Replies: 301
- Views: 102463
Re: Mortal Kombat 11
Has anyone found the story mode character textures for the models? Those models are complete but their UVs are different than the skins. Plus the story mode models have bones working for the face.
- Wed May 08, 2019 11:56 pm
- Forum: 3D/2D models
- Topic: Mortal Kombat 11
- Replies: 301
- Views: 102463
Re: Mortal Kombat 11
- Tue May 07, 2019 10:49 pm
- Forum: 3D/2D models
- Topic: Mortal Kombat 11
- Replies: 301
- Views: 102463
Re: Mortal Kombat 11
Scorpion Model. Ive been reading of how you guys are building the models and extracting the textures. I have to admit some of you are doing it the hard way lol. There are a couple ways of doing this, I usually use neosis to convert, then import to 3DMax using Gildor Plugin then Mirror the rig with t...
- Tue May 07, 2019 4:38 am
- Forum: 3D/2D models
- Topic: Mortal Kombat 11
- Replies: 301
- Views: 102463
Re: Mortal Kombat 11
Here is my Shao Kahn I did recently.