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Search found 6 matches

by ThunderFlame
Sun Jul 08, 2018 12:12 pm
Forum: Graphic file formats
Topic: Extracting/viewing tfd/tfh files(part 2)
Replies: 1
Views: 1236

Extracting/viewing tfd/tfh files(part 2)

Hey, it's me again, I still can't figure out how to view the textures from Star Conflict properly, I can decompile and convert them to a viewable image format, but they all keep coming out in very small resolution, 64x64 most of the time, I can extract meshes and sounds the same way and they come ou...
by ThunderFlame
Thu Jan 18, 2018 4:58 pm
Forum: Graphic file formats
Topic: Converting tfd files from Star Conflict.
Replies: 18
Views: 7850

Re: Converting tfd files from Star Conflict.

Nice, now to find a way to convert the meshes to obj, and wrap the textures around them, any good tips?
by ThunderFlame
Tue Jan 16, 2018 3:10 pm
Forum: Graphic file formats
Topic: Converting tfd files from Star Conflict.
Replies: 18
Views: 7850

Re: Converting tfd files from Star Conflict.

It seems to be able to open tfh files for the most part, but not tfds.
by ThunderFlame
Sat Jan 13, 2018 9:44 am
Forum: Graphic file formats
Topic: Converting tfd files from Star Conflict.
Replies: 18
Views: 7850

Re: Converting tfd files from Star Conflict.

Ask and you shall receive.
by ThunderFlame
Fri Jan 12, 2018 7:57 pm
Forum: Graphic file formats
Topic: Converting tfd files from Star Conflict.
Replies: 18
Views: 7850

Converting tfd files from Star Conflict.

I can't get to wrap my head around how to convert or even open the tfd files, I know that they are supposed to be the headerless bodies, but how do I open them along with the headers? I tried Texture Finder and no matter the combinations I couldn't get anything legible enough, maybe some of the more...
by ThunderFlame
Tue Jan 09, 2018 10:30 am
Forum: 3D/2D models
Topic: Crossout extraction models(.pak)
Replies: 55
Views: 23398

Re: Crossout extraction models(.pak)

It seems as if the script shows the tfh files but not the tfds, I suppose you need both of them in order to view the texture, and then wrap said texture around the models.