Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Search found 6 matches
- Sun Jul 08, 2018 12:12 pm
- Forum: Graphic file formats
- Topic: Extracting/viewing tfd/tfh files(part 2)
- Replies: 1
- Views: 1236
Extracting/viewing tfd/tfh files(part 2)
Hey, it's me again, I still can't figure out how to view the textures from Star Conflict properly, I can decompile and convert them to a viewable image format, but they all keep coming out in very small resolution, 64x64 most of the time, I can extract meshes and sounds the same way and they come ou...
- Thu Jan 18, 2018 4:58 pm
- Forum: Graphic file formats
- Topic: Converting tfd files from Star Conflict.
- Replies: 18
- Views: 7850
Re: Converting tfd files from Star Conflict.
Nice, now to find a way to convert the meshes to obj, and wrap the textures around them, any good tips?
- Tue Jan 16, 2018 3:10 pm
- Forum: Graphic file formats
- Topic: Converting tfd files from Star Conflict.
- Replies: 18
- Views: 7850
Re: Converting tfd files from Star Conflict.
It seems to be able to open tfh files for the most part, but not tfds.
- Sat Jan 13, 2018 9:44 am
- Forum: Graphic file formats
- Topic: Converting tfd files from Star Conflict.
- Replies: 18
- Views: 7850
Re: Converting tfd files from Star Conflict.
Ask and you shall receive.
- Fri Jan 12, 2018 7:57 pm
- Forum: Graphic file formats
- Topic: Converting tfd files from Star Conflict.
- Replies: 18
- Views: 7850
Converting tfd files from Star Conflict.
I can't get to wrap my head around how to convert or even open the tfd files, I know that they are supposed to be the headerless bodies, but how do I open them along with the headers? I tried Texture Finder and no matter the combinations I couldn't get anything legible enough, maybe some of the more...
- Tue Jan 09, 2018 10:30 am
- Forum: 3D/2D models
- Topic: Crossout extraction models(.pak)
- Replies: 55
- Views: 23398
Re: Crossout extraction models(.pak)
It seems as if the script shows the tfh files but not the tfds, I suppose you need both of them in order to view the texture, and then wrap said texture around the models.