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Search found 9 matches
- Wed Dec 09, 2020 5:40 pm
- Forum: 3D/2D models
- Topic: Final Fantasy 7 remake
- Replies: 209
- Views: 88245
Re: Final Fantasy 7 remake
Hi,it seems the B chaneel of M map is not always empty,what does it do? In the common texture there are leather,fabric and skin detail map,are they the datail maps you mentioned? It seems they are all normal map ? How to use them? To tell the truth, I don't know about the B channel. Sometimes it co...
- Tue Jul 14, 2020 6:33 pm
- Forum: 3D/2D models
- Topic: Final Fantasy 7 remake
- Replies: 209
- Views: 88245
Re: Final Fantasy 7 remake
Anytime!! (●˙꒳˙●) Unfortunately, I don't know how to fix the alpha issue... I copied the alpha texture (A) into the alpha channel of the diffuse (C), but I don't have this kind of problem in my rendering software (I use Marmoset Toolbag 3). Same for the normal map. I hope that someone else can help...
- Sat Jul 04, 2020 9:38 pm
- Forum: 3D/2D models
- Topic: Final Fantasy 7 remake
- Replies: 209
- Views: 88245
Re: Final Fantasy 7 remake
There are many kinds of texture maps when I export a character,I want to use blender to render but not sure what they stand for. I guess C base color ,A alpha ,N tangent normal, O roughness,M shallow color.... Am I correct? So what does B NB stand for and how can I use them in blender? Thx :] Hi! Y...
- Fri Nov 09, 2018 4:09 pm
- Forum: Game Archive
- Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
- Replies: 173
- Views: 96542
Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Hi! Many thanks for the tools! Your work is highly appreciated!! :) Sorry for bothering you, but I don't understand how daemon1's Purehair tool works... Could someone help me, please? Thank you. Sample - tr11_larachild_hair.drm in the DTPData folder choose biggest file.dtp and drop to PureHair_2c.e...
- Thu Nov 08, 2018 10:21 pm
- Forum: Game Archive
- Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
- Replies: 173
- Views: 96542
Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Hi! Many thanks for the tools! Your work is highly appreciated!!
Sorry for bothering you, but I don't understand how daemon1's Purehair tool works... Could someone help me, please? Thank you.
Sorry for bothering you, but I don't understand how daemon1's Purehair tool works... Could someone help me, please? Thank you.
- Sat Mar 31, 2018 8:59 pm
- Forum: 3D/2D models
- Topic: Dead or Alive Xtreme 3
- Replies: 7
- Views: 4109
Re: Dead or Alive Xtreme 3
It worked!!Casedey wrote:You have to remove any previous .tmc script from the noesis folder for example the PC version.
Many thanks for your prompt reply! *(^o^)*
- Sat Mar 31, 2018 7:49 pm
- Forum: 3D/2D models
- Topic: Dead or Alive Xtreme 3
- Replies: 7
- Views: 4109
Re: Dead or Alive Xtreme 3
Hello! :) Thank you very much for the info. I managed to unpack some files: they load correctly in blender, but I'm having some issues with the textures (I copied the Noesis python script in the python folder). Whenever I try to load a model in Noesis, the following message pops up: "TMCL file ...
- Fri Jan 05, 2018 3:41 pm
- Forum: 3D/2D models
- Topic: Injustice 2 (PC)
- Replies: 134
- Views: 52909
Re: Injustice 2 (PC)
Tool updated to support "cutscene" versions of heads, which have no facial weights (because morphs used for anims) but they do have eyelashes. Hi! I just wanted to thank you for this tool. Your work is truly appreciated! :) I have a question: I can't seem to find these "cutscenes&quo...
- Thu Jan 04, 2018 11:24 pm
- Forum: 3D/2D models
- Topic: Injustice 2 (PC)
- Replies: 134
- Views: 52909
Re: Injustice 2 (PC)
Tool updated to support "cutscene" versions of heads, which have no facial weights (because morphs used for anims) but they do have eyelashes. Hi! I just wanted to thank you for this tool. Your work is truly appreciated! :) I have a question: I can't seem to find these "cutscenes&quo...