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Search found 9 matches

by Nihyaku
Wed Dec 09, 2020 5:40 pm
Forum: 3D/2D models
Topic: Final Fantasy 7 remake
Replies: 209
Views: 88245

Re: Final Fantasy 7 remake

Hi,it seems the B chaneel of M map is not always empty,what does it do? In the common texture there are leather,fabric and skin detail map,are they the datail maps you mentioned? It seems they are all normal map ? How to use them? To tell the truth, I don't know about the B channel. Sometimes it co...
by Nihyaku
Tue Jul 14, 2020 6:33 pm
Forum: 3D/2D models
Topic: Final Fantasy 7 remake
Replies: 209
Views: 88245

Re: Final Fantasy 7 remake

Anytime!! (●˙꒳˙●) Unfortunately, I don't know how to fix the alpha issue... I copied the alpha texture (A) into the alpha channel of the diffuse (C), but I don't have this kind of problem in my rendering software (I use Marmoset Toolbag 3). Same for the normal map. I hope that someone else can help...
by Nihyaku
Sat Jul 04, 2020 9:38 pm
Forum: 3D/2D models
Topic: Final Fantasy 7 remake
Replies: 209
Views: 88245

Re: Final Fantasy 7 remake

There are many kinds of texture maps when I export a character,I want to use blender to render but not sure what they stand for. I guess C base color ,A alpha ,N tangent normal, O roughness,M shallow color.... Am I correct? So what does B NB stand for and how can I use them in blender? Thx :] Hi! Y...
by Nihyaku
Fri Nov 09, 2018 4:09 pm
Forum: Game Archive
Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Replies: 173
Views: 96542

Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

Hi! Many thanks for the tools! Your work is highly appreciated!! :) Sorry for bothering you, but I don't understand how daemon1's Purehair tool works... Could someone help me, please? Thank you. Sample - tr11_larachild_hair.drm in the DTPData folder choose biggest file.dtp and drop to PureHair_2c.e...
by Nihyaku
Thu Nov 08, 2018 10:21 pm
Forum: Game Archive
Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Replies: 173
Views: 96542

Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

Hi! Many thanks for the tools! Your work is highly appreciated!! :)

Sorry for bothering you, but I don't understand how daemon1's Purehair tool works... Could someone help me, please? Thank you.
by Nihyaku
Sat Mar 31, 2018 8:59 pm
Forum: 3D/2D models
Topic: Dead or Alive Xtreme 3
Replies: 7
Views: 4109

Re: Dead or Alive Xtreme 3

Casedey wrote:You have to remove any previous .tmc script from the noesis folder for example the PC version.
It worked!!
Many thanks for your prompt reply! *(^o^)*
by Nihyaku
Sat Mar 31, 2018 7:49 pm
Forum: 3D/2D models
Topic: Dead or Alive Xtreme 3
Replies: 7
Views: 4109

Re: Dead or Alive Xtreme 3

Hello! :) Thank you very much for the info. I managed to unpack some files: they load correctly in blender, but I'm having some issues with the textures (I copied the Noesis python script in the python folder). Whenever I try to load a model in Noesis, the following message pops up: "TMCL file ...
by Nihyaku
Fri Jan 05, 2018 3:41 pm
Forum: 3D/2D models
Topic: Injustice 2 (PC)
Replies: 134
Views: 52909

Re: Injustice 2 (PC)

Tool updated to support "cutscene" versions of heads, which have no facial weights (because morphs used for anims) but they do have eyelashes. Hi! I just wanted to thank you for this tool. Your work is truly appreciated! :) I have a question: I can't seem to find these "cutscenes&quo...
by Nihyaku
Thu Jan 04, 2018 11:24 pm
Forum: 3D/2D models
Topic: Injustice 2 (PC)
Replies: 134
Views: 52909

Re: Injustice 2 (PC)

Tool updated to support "cutscene" versions of heads, which have no facial weights (because morphs used for anims) but they do have eyelashes. Hi! I just wanted to thank you for this tool. Your work is truly appreciated! :) I have a question: I can't seem to find these "cutscenes&quo...