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Search found 13 matches

by Ginsor
Mon Jan 15, 2018 8:14 am
Forum: 3D/2D models
Topic: Help with UVs
Replies: 6
Views: 1807

Re: Help with UVs

I temporary inserted the (if (uvpos>0.5) condition) into the code to get the right part of the image.) Oh i see, so I cant rebuild it! Then I need to find a way to build an .obj for that somehow. Any idea how I could achieve that? In hex2obj switch to ShortAll, then File / SaveAs mesh Load the crea...
by Ginsor
Sun Jan 14, 2018 5:29 pm
Forum: 3D/2D models
Topic: Help with UVs
Replies: 6
Views: 1807

Re: Help with UVs

I temporary inserted the (if (uvpos>0.5) condition) into the code to get the right part of the image.) Oh i see, so I cant rebuild it! Then I need to find a way to build an .obj for that somehow. Any idea how I could achieve that? it's one of those tricks you learn after having analyzed hundreds of...
by Ginsor
Sun Jan 14, 2018 2:56 pm
Forum: 3D/2D models
Topic: Help with UVs
Replies: 6
Views: 1807

Re: Help with UVs

this looks like uvs; not sure how to unscramble them atm: messer_uvs.jpg (well - done; had to subtract 1.0 from every uv value > 0.5) Thank you! Im very impressed. However, i can not rebuild das, with your tool. Can you tell me, which i settings exactly i have to chose to get that result? i already...
by Ginsor
Sat Jan 13, 2018 7:17 pm
Forum: 3D/2D models
Topic: Help with UVs
Replies: 6
Views: 1807

Help with UVs

Hi there,

anyone has an idea how the structure for UVs could be for the attached file?

The UVs begin at 0x6E78.

Image[/quote]

Any help appreciated!

Thanks
by Ginsor
Sat Jan 13, 2018 6:50 am
Forum: Website
Topic: Discord
Replies: 8
Views: 10301

Re: Discord

I know the post is old, but: Id love to see a xentax discord as well.

Any of the admins interested in doing that?
by Ginsor
Sat Dec 30, 2017 1:58 pm
Forum: Game Archive
Topic: Destiny 1 DLC music
Replies: 4
Views: 2284

Re: Destiny 1 DLC music

if you have access to a PS4 with fw 4.05 or below you could perform the public kernel exploit made by specterdev. with that you could mount the game if you own the disk games and get the game files via ftp. this would be your first step...after that you could get the all audio files out of it.
by Ginsor
Tue Nov 28, 2017 12:15 pm
Forum: 3D/2D models
Topic: Havok binary files
Replies: 105
Views: 39679

Re: Havok binary files

SergeantJoe wrote:I honestly have no idea, and there's nobody else that can help. Sorry, you just have to give up.

well, there are some people that made the converters, so there should be some other help out there...in theory haha
however, thanks for looking into it!
by Ginsor
Sat Nov 25, 2017 8:47 am
Forum: 3D/2D models
Topic: Uncharted 4 (PS4)
Replies: 160
Views: 63750

Re: Uncharted 4 (PS4)

daemon1 wrote:
Ginsor wrote:Id also like to ask: how is it possible to get the files in the first place?
The only way now is to get files from other people who already have them.
Hmm okay...uncharted will run from 4.05 afaik so i guess the game files come from the semi-public exploit from there.
by Ginsor
Fri Nov 24, 2017 10:32 pm
Forum: 3D/2D models
Topic: Uncharted 4 (PS4)
Replies: 160
Views: 63750

Re: Uncharted 4 (PS4)

Id also like to ask: how is it possible to get the files in the first place? So far, a PKG (PS4 package files) decryption is not possible, so the only way to get game files are games which run with fw 1.76 (as this is the only publicly kernel exploided fw). Uncharted 4 is not a 1.76 afaik, isnt it?
by Ginsor
Fri Nov 24, 2017 10:25 pm
Forum: 3D/2D models
Topic: Havok binary files
Replies: 105
Views: 39679

Re: Havok binary files

Sorry for bringing up this topic again, but Im kinda stuck with a havok file here. I got a havok binary with the hk_2012.2.0-r1 header. However, none of the converters seem to work with it (even when renaming the header) and the original havok preview tool says something like "wrong platform&qu...
by Ginsor
Thu Nov 23, 2017 4:20 pm
Forum: Graphic file formats
Topic: Texture Analysis
Replies: 5
Views: 3011

Re: Texture Analysis

you can find his program here :D http://forum.xentax.com/viewtopic.php?f=18&t=16461 haha...i should better search here, than on google! thanks a lot how did you manage to find out it is BC7 and 512x512? The preview doesnt seem to work if i click on those settings (converting works tho) edit: ne...
by Ginsor
Thu Nov 23, 2017 3:55 pm
Forum: Graphic file formats
Topic: Texture Analysis
Replies: 5
Views: 3011

Re: Texture Analysis

daemon1's "Raw texture cooker" can convert it as 512x512 BC7 (bc7_unorm) :D you can open and convert the attached dxt10 dds further in Noesis http://www.mediafire.com/convkey/0adc/rjmf953n9fw8zdrzg.jpg awesome! great, thanks for your quick help! can open your file in noesis perfectly :) o...
by Ginsor
Thu Nov 23, 2017 12:01 pm
Forum: Graphic file formats
Topic: Texture Analysis
Replies: 5
Views: 3011

Texture Analysis

Hi guys, id like to ask for some help/advice. I managed to extract a game archiv (without any correct filenames or file extension [everything is just a .bin file]). Now i am - file by file - trying to find out what it is. I think i found a texture file with texturefinder 2.1 but somehow it seem that...