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Search found 13 matches
- Mon Jan 15, 2018 8:14 am
- Forum: 3D/2D models
- Topic: Help with UVs
- Replies: 6
- Views: 1807
Re: Help with UVs
I temporary inserted the (if (uvpos>0.5) condition) into the code to get the right part of the image.) Oh i see, so I cant rebuild it! Then I need to find a way to build an .obj for that somehow. Any idea how I could achieve that? In hex2obj switch to ShortAll, then File / SaveAs mesh Load the crea...
- Sun Jan 14, 2018 5:29 pm
- Forum: 3D/2D models
- Topic: Help with UVs
- Replies: 6
- Views: 1807
Re: Help with UVs
I temporary inserted the (if (uvpos>0.5) condition) into the code to get the right part of the image.) Oh i see, so I cant rebuild it! Then I need to find a way to build an .obj for that somehow. Any idea how I could achieve that? it's one of those tricks you learn after having analyzed hundreds of...
- Sun Jan 14, 2018 2:56 pm
- Forum: 3D/2D models
- Topic: Help with UVs
- Replies: 6
- Views: 1807
Re: Help with UVs
this looks like uvs; not sure how to unscramble them atm: messer_uvs.jpg (well - done; had to subtract 1.0 from every uv value > 0.5) Thank you! Im very impressed. However, i can not rebuild das, with your tool. Can you tell me, which i settings exactly i have to chose to get that result? i already...
- Sat Jan 13, 2018 7:17 pm
- Forum: 3D/2D models
- Topic: Help with UVs
- Replies: 6
- Views: 1807
Help with UVs
Hi there,
anyone has an idea how the structure for UVs could be for the attached file?
The UVs begin at 0x6E78.
[/quote]
Any help appreciated!
Thanks
anyone has an idea how the structure for UVs could be for the attached file?
The UVs begin at 0x6E78.
[/quote]
Any help appreciated!
Thanks
Re: Discord
I know the post is old, but: Id love to see a xentax discord as well.
Any of the admins interested in doing that?
Any of the admins interested in doing that?
- Sat Dec 30, 2017 1:58 pm
- Forum: Game Archive
- Topic: Destiny 1 DLC music
- Replies: 4
- Views: 2284
Re: Destiny 1 DLC music
if you have access to a PS4 with fw 4.05 or below you could perform the public kernel exploit made by specterdev. with that you could mount the game if you own the disk games and get the game files via ftp. this would be your first step...after that you could get the all audio files out of it.
- Tue Nov 28, 2017 12:15 pm
- Forum: 3D/2D models
- Topic: Havok binary files
- Replies: 105
- Views: 39679
Re: Havok binary files
SergeantJoe wrote:I honestly have no idea, and there's nobody else that can help. Sorry, you just have to give up.
well, there are some people that made the converters, so there should be some other help out there...in theory haha
however, thanks for looking into it!
- Sat Nov 25, 2017 8:47 am
- Forum: 3D/2D models
- Topic: Uncharted 4 (PS4)
- Replies: 160
- Views: 63750
Re: Uncharted 4 (PS4)
Hmm okay...uncharted will run from 4.05 afaik so i guess the game files come from the semi-public exploit from there.daemon1 wrote:The only way now is to get files from other people who already have them.Ginsor wrote:Id also like to ask: how is it possible to get the files in the first place?
- Fri Nov 24, 2017 10:32 pm
- Forum: 3D/2D models
- Topic: Uncharted 4 (PS4)
- Replies: 160
- Views: 63750
Re: Uncharted 4 (PS4)
Id also like to ask: how is it possible to get the files in the first place? So far, a PKG (PS4 package files) decryption is not possible, so the only way to get game files are games which run with fw 1.76 (as this is the only publicly kernel exploided fw). Uncharted 4 is not a 1.76 afaik, isnt it?
- Fri Nov 24, 2017 10:25 pm
- Forum: 3D/2D models
- Topic: Havok binary files
- Replies: 105
- Views: 39679
Re: Havok binary files
Sorry for bringing up this topic again, but Im kinda stuck with a havok file here. I got a havok binary with the hk_2012.2.0-r1 header. However, none of the converters seem to work with it (even when renaming the header) and the original havok preview tool says something like "wrong platform&qu...
- Thu Nov 23, 2017 4:20 pm
- Forum: Graphic file formats
- Topic: Texture Analysis
- Replies: 5
- Views: 3011
Re: Texture Analysis
you can find his program here :D http://forum.xentax.com/viewtopic.php?f=18&t=16461 haha...i should better search here, than on google! thanks a lot how did you manage to find out it is BC7 and 512x512? The preview doesnt seem to work if i click on those settings (converting works tho) edit: ne...
- Thu Nov 23, 2017 3:55 pm
- Forum: Graphic file formats
- Topic: Texture Analysis
- Replies: 5
- Views: 3011
Re: Texture Analysis
daemon1's "Raw texture cooker" can convert it as 512x512 BC7 (bc7_unorm) :D you can open and convert the attached dxt10 dds further in Noesis http://www.mediafire.com/convkey/0adc/rjmf953n9fw8zdrzg.jpg awesome! great, thanks for your quick help! can open your file in noesis perfectly :) o...
- Thu Nov 23, 2017 12:01 pm
- Forum: Graphic file formats
- Topic: Texture Analysis
- Replies: 5
- Views: 3011
Texture Analysis
Hi guys, id like to ask for some help/advice. I managed to extract a game archiv (without any correct filenames or file extension [everything is just a .bin file]). Now i am - file by file - trying to find out what it is. I think i found a texture file with texturefinder 2.1 but somehow it seem that...