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Search found 38 matches

by Kerilk
Sat Oct 24, 2020 7:02 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 597078

Re: Spotlight: Señor Casaroja's Noesis

I didn't notice this in version 4.434, at least not on my Bayonetta plugin.
by Kerilk
Tue Aug 25, 2020 6:34 pm
Forum: 3D/2D models
Topic: MadWorld [Wii] .dat
Replies: 22
Views: 4717

Re: MadWorld [Wii] .dat

I got more time than I expected yesterday evening so I added support for the levels. I also changed the default material behavior as the game favors transparency above other usage of the alpha channel. I disabled lighting for materials as the engine did not support dynamic lighting, from the screen ...
by Kerilk
Tue Aug 25, 2020 1:50 am
Forum: 3D/2D models
Topic: MadWorld [Wii] .dat
Replies: 22
Views: 4717

Re: MadWorld [Wii] .dat

Those are level files, adding support for those will require additional work.
by Kerilk
Tue Aug 25, 2020 12:56 am
Forum: 3D/2D models
Topic: MadWorld [Wii] .dat
Replies: 22
Views: 4717

Re: MadWorld [Wii] .dat

I published an updated version that should fix this issue and a texture decoding problem for CMPR(BC1) texture compression. The only real issue left is alpha blending, but I can't find a way to determine if a model/material uses alpha for transparency or for shininess. Toggling it inside Noesis is e...
by Kerilk
Mon Aug 24, 2020 4:37 am
Forum: 3D/2D models
Topic: MadWorld [Wii] .dat
Replies: 22
Views: 4717

Re: MadWorld [Wii] .dat

I released a new version of the plugin with support for MadWorld, including animations. Please, tell me if I missed something.
https://github.com/Kerilk/noesis_bayonetta_pc
by Kerilk
Fri Aug 21, 2020 1:47 am
Forum: 3D/2D models
Topic: MadWorld [Wii] .dat
Replies: 22
Views: 4717

Re: MadWorld [Wii] .dat

Okay, I updated the templates if anyone is interested. I don't understand the format fully yet, it was much more complicated than it seemed at first, but I should be good to start adding support into noesis. This will take some time.
by Kerilk
Sun Aug 16, 2020 2:59 pm
Forum: 3D/2D models
Topic: MadWorld [Wii] .dat
Replies: 22
Views: 4717

Re: MadWorld [Wii] .dat

I have all the information I need. I just need to write it in C++. Getting more samples (a lot) would also be useful just to identify all vertex formats.
by Kerilk
Sun Aug 16, 2020 3:01 am
Forum: 3D/2D models
Topic: MadWorld [Wii] .dat
Replies: 22
Views: 4717

Re: MadWorld [Wii] .dat

Hello, I had some time to work on the models today, and thanks to Joschka's work I have the model format mostly figured out: https://github.com/Kerilk/bayonetta_tools/blob/master/binary_templates/MadWorld%20mdb.bt Normal and UVs are indexed, same as positions. I am having trouble with figuring the t...
by Kerilk
Fri Aug 14, 2020 1:23 am
Forum: 3D/2D models
Topic: MadWorld [Wii] .dat
Replies: 22
Views: 4717

Re: MadWorld [Wii] .dat

The animation format seems to be the same as Bayonetta WiiU. The model format I have never seen, and skeleton seem to be havok related. The texture container is also unknown. So this one would take me a lot of work, don't know when I'll have time to add it.
by Kerilk
Sat Jun 06, 2020 6:13 pm
Forum: Game Archive
Topic: WMB and WTA format
Replies: 2
Views: 2961

Re: WMB and WTA format

You can use noesis and my plugin:
https://github.com/Kerilk/noesis_bayonetta_pc
by Kerilk
Tue Jan 28, 2020 11:14 pm
Forum: Game Archive
Topic: Astral Chain package
Replies: 44
Views: 15716

Re: Astral Chain package

by Kerilk
Fri Jan 17, 2020 6:26 am
Forum: Game Archive
Topic: Nier Automata
Replies: 136
Views: 103395

Re: Nier Automata

From Urser Bayonetta model swap tutorial: https://steamcommunity.com/sharedfiles/filedetails/?id=1178661446 .dat decompiler/recomplier PlatinumDat.exe https://drive.google.com/file/d/0B87z--RxNuh4MUNUMHFxOF9mV0U/view (included in Bayonetta Audio Tools) (credits to Skyth and Mario Tainaka) This one i...
by Kerilk
Tue Oct 08, 2019 5:22 am
Forum: Game Archive
Topic: Nier Automata
Replies: 136
Views: 103395

Re: Nier Automata

Yes I imagine the libbin gem might prove problematic on windows as it needs a working compiler. I you want to install linux on windows you can do so using this Microsoft tutorial: https://docs.microsoft.com/en-us/windows/wsl/install-win10 If you want to keep trying ruby for windows, then you need to...
by Kerilk
Mon Sep 23, 2019 1:05 am
Forum: Game Archive
Topic: Astral Chain package
Replies: 44
Views: 15716

Re: Astral Chain package

To load animations you have to select the file containing the animations. In platinum games, the animation for the main character are usually in different files, that is why you are offered the opportunity to load several (until you click cancel). The main animations for pl0000 are in pl000f.dat. So...
by Kerilk
Fri Sep 20, 2019 6:53 am
Forum: Game Archive
Topic: Astral Chain package
Replies: 44
Views: 15716

Re: Astral Chain package

The plugin has been updated with texture support.
Thanks for all the help!
Astral Chain with textures.png