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Search found 38 matches
- Sat Oct 24, 2020 7:02 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 597078
Re: Spotlight: Señor Casaroja's Noesis
I didn't notice this in version 4.434, at least not on my Bayonetta plugin.
- Tue Aug 25, 2020 6:34 pm
- Forum: 3D/2D models
- Topic: MadWorld [Wii] .dat
- Replies: 22
- Views: 4717
Re: MadWorld [Wii] .dat
I got more time than I expected yesterday evening so I added support for the levels. I also changed the default material behavior as the game favors transparency above other usage of the alpha channel. I disabled lighting for materials as the engine did not support dynamic lighting, from the screen ...
- Tue Aug 25, 2020 1:50 am
- Forum: 3D/2D models
- Topic: MadWorld [Wii] .dat
- Replies: 22
- Views: 4717
Re: MadWorld [Wii] .dat
Those are level files, adding support for those will require additional work.
- Tue Aug 25, 2020 12:56 am
- Forum: 3D/2D models
- Topic: MadWorld [Wii] .dat
- Replies: 22
- Views: 4717
Re: MadWorld [Wii] .dat
I published an updated version that should fix this issue and a texture decoding problem for CMPR(BC1) texture compression. The only real issue left is alpha blending, but I can't find a way to determine if a model/material uses alpha for transparency or for shininess. Toggling it inside Noesis is e...
- Mon Aug 24, 2020 4:37 am
- Forum: 3D/2D models
- Topic: MadWorld [Wii] .dat
- Replies: 22
- Views: 4717
Re: MadWorld [Wii] .dat
I released a new version of the plugin with support for MadWorld, including animations. Please, tell me if I missed something.
https://github.com/Kerilk/noesis_bayonetta_pc
https://github.com/Kerilk/noesis_bayonetta_pc
- Fri Aug 21, 2020 1:47 am
- Forum: 3D/2D models
- Topic: MadWorld [Wii] .dat
- Replies: 22
- Views: 4717
Re: MadWorld [Wii] .dat
Okay, I updated the templates if anyone is interested. I don't understand the format fully yet, it was much more complicated than it seemed at first, but I should be good to start adding support into noesis. This will take some time.
- Sun Aug 16, 2020 2:59 pm
- Forum: 3D/2D models
- Topic: MadWorld [Wii] .dat
- Replies: 22
- Views: 4717
Re: MadWorld [Wii] .dat
I have all the information I need. I just need to write it in C++. Getting more samples (a lot) would also be useful just to identify all vertex formats.
- Sun Aug 16, 2020 3:01 am
- Forum: 3D/2D models
- Topic: MadWorld [Wii] .dat
- Replies: 22
- Views: 4717
Re: MadWorld [Wii] .dat
Hello, I had some time to work on the models today, and thanks to Joschka's work I have the model format mostly figured out: https://github.com/Kerilk/bayonetta_tools/blob/master/binary_templates/MadWorld%20mdb.bt Normal and UVs are indexed, same as positions. I am having trouble with figuring the t...
- Fri Aug 14, 2020 1:23 am
- Forum: 3D/2D models
- Topic: MadWorld [Wii] .dat
- Replies: 22
- Views: 4717
Re: MadWorld [Wii] .dat
The animation format seems to be the same as Bayonetta WiiU. The model format I have never seen, and skeleton seem to be havok related. The texture container is also unknown. So this one would take me a lot of work, don't know when I'll have time to add it.
- Sat Jun 06, 2020 6:13 pm
- Forum: Game Archive
- Topic: WMB and WTA format
- Replies: 2
- Views: 2961
Re: WMB and WTA format
You can use noesis and my plugin:
https://github.com/Kerilk/noesis_bayonetta_pc
https://github.com/Kerilk/noesis_bayonetta_pc
- Tue Jan 28, 2020 11:14 pm
- Forum: Game Archive
- Topic: Astral Chain package
- Replies: 44
- Views: 15716
- Fri Jan 17, 2020 6:26 am
- Forum: Game Archive
- Topic: Nier Automata
- Replies: 136
- Views: 103395
Re: Nier Automata
From Urser Bayonetta model swap tutorial: https://steamcommunity.com/sharedfiles/filedetails/?id=1178661446 .dat decompiler/recomplier PlatinumDat.exe https://drive.google.com/file/d/0B87z--RxNuh4MUNUMHFxOF9mV0U/view (included in Bayonetta Audio Tools) (credits to Skyth and Mario Tainaka) This one i...
- Tue Oct 08, 2019 5:22 am
- Forum: Game Archive
- Topic: Nier Automata
- Replies: 136
- Views: 103395
Re: Nier Automata
Yes I imagine the libbin gem might prove problematic on windows as it needs a working compiler. I you want to install linux on windows you can do so using this Microsoft tutorial: https://docs.microsoft.com/en-us/windows/wsl/install-win10 If you want to keep trying ruby for windows, then you need to...
- Mon Sep 23, 2019 1:05 am
- Forum: Game Archive
- Topic: Astral Chain package
- Replies: 44
- Views: 15716
Re: Astral Chain package
To load animations you have to select the file containing the animations. In platinum games, the animation for the main character are usually in different files, that is why you are offered the opportunity to load several (until you click cancel). The main animations for pl0000 are in pl000f.dat. So...
- Fri Sep 20, 2019 6:53 am
- Forum: Game Archive
- Topic: Astral Chain package
- Replies: 44
- Views: 15716
Re: Astral Chain package
The plugin has been updated with texture support.
Thanks for all the help!
Thanks for all the help!