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Search found 10 matches
- Wed Jan 25, 2023 1:22 pm
- Forum: Game Archive
- Topic: RockSmith+ .sdfdata files
- Replies: 2
- Views: 348
Re: RockSmith+ .sdfdata files
I found the QuickBMS script from https://wiki.xentax.com/index.php/Snowdrop_SDFDATA_SDFTOC but it's not working, even Rocksmith+ is listed in the Wiki. Who is the author of this script? offset filesize filename -------------------------------------- - enter in folder F:\Games\Rocksmith+\ibex\sdf\pc\...
- Wed Dec 14, 2022 12:56 pm
- Forum: Game Archive
- Topic: RockSmith+ .sdfdata files
- Replies: 2
- Views: 348
RockSmith+ .sdfdata files
Does anyone know working tools to extract .sdfdata from RockSmith+?
Sample files: https://anonfiles.com/L9R96dM6y8/data_zip
Sample files: https://anonfiles.com/L9R96dM6y8/data_zip
- Sat Dec 04, 2021 7:27 pm
- Forum: Audio file formats
- Topic: Battlefield 2042 beta audio files
- Replies: 2
- Views: 2955
Re: Battlefield 2042 beta audio files
Looking into this too.
Anyone?
Anyone?
- Tue Oct 05, 2021 2:49 pm
- Forum: Compressed files and methods
- Topic: PS3 SDAT Decompression
- Replies: 1
- Views: 2582
Re: PS3 SDAT Decompression
Same here. i tried make_npdata and TrueAncestor EDAT Rebuilder but didn't work due to unknown format
Here are the files if you wanna take a look https://drive.google.com/drive/folders/ ... sp=sharing
Here are the files if you wanna take a look https://drive.google.com/drive/folders/ ... sp=sharing
- Mon Sep 07, 2020 2:13 pm
- Forum: Audio file formats
- Topic: Anyone know about GameCube/Triforce .dat format?
- Replies: 0
- Views: 742
Anyone know about GameCube/Triforce .dat format?
I have extracted content of Mario Kart Arcade GP for Triforce which is based on GameCube hardware and managed to convert dsp to mp3, but that's not all, some remaining music are maybe in dat format Does anyone know about .dat format GameCube/Triforce? I could not find any infomation about it tpl fil...
- Fri Apr 12, 2019 7:42 pm
- Forum: Audio file formats
- Topic: Identity V .FSB Audio Files
- Replies: 4
- Views: 3842
Re: Identity V .FSB Audio Files
To extract all fsb and in subfolders with vgmstream, you can use this batch script
Code: Select all
FOR /R %%a IN (*.fsb) DO "(PATH TO test.exe)" -l 2 -f 10 -o "%%a.wav" "%%a"
- Sun Dec 30, 2018 10:29 pm
- Forum: Audio file formats
- Topic: The Crew 2 corrupted WAV headers
- Replies: 4
- Views: 2011
Re: The Crew 2 corrupted WAV headers
Thanks very much. vgmstream did the job. Is there a way to convert multiple files instead just once?
EDIT: Found the batch script: https://www.hcs64.com/mboard/forum.php?showthread=48467
EDIT: Found the batch script: https://www.hcs64.com/mboard/forum.php?showthread=48467
- Sun Dec 09, 2018 3:52 pm
- Forum: Audio file formats
- Topic: The Crew 2 corrupted WAV headers
- Replies: 4
- Views: 2011
Re: The Crew 2 corrupted WAV headers
Anyone are interested?
- Sat Nov 10, 2018 9:08 pm
- Forum: Audio file formats
- Topic: The Crew 2 corrupted WAV headers
- Replies: 4
- Views: 2011
The Crew 2 corrupted WAV headers
I managed to dump all WAV files from sounds.dat using Winhex but the WAV file can't be opened. I open it in 010 editor and it automatically highlight the bytes, no errors. The file does seems to have artist info in it but Windows can't read it. I guess the header is invalid. The header modification ...
- Tue Aug 01, 2017 11:01 am
- Forum: 3D/2D models
- Topic: Game import MAXScripts & tools
- Replies: 312
- Views: 219554
Re: Game import MAXScripts & tools
about sbaBrute, can someone make support for .sb file? I really need to extract fonts.