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Search found 5 matches
- Tue Jan 22, 2019 12:26 pm
- Forum: Game Archive
- Topic: Resident Evil 2 Remake - demo PAK file
- Replies: 142
- Views: 73295
Re: Resident Evil 2 Remake - demo PAK file
Material file logic in C# (should be enough info to make scripts for other uses): https://pastebin.com/7aSmdaYB Example from parsing the Leon's body: DetailMap : NullDetail DetailMaskMap : NullWhite BaseMetalMap : pl0000_body_ALBM NormalRoughnessMap : pl0000_body_NRMR AlphaTranslucentOcclusionSSSMap...
- Thu Jan 17, 2019 1:11 pm
- Forum: Game Archive
- Topic: Resident Evil 2 Remake - demo PAK file
- Replies: 142
- Views: 73295
Re: Resident Evil 2 Remake - demo PAK file
If you have unpacked everything using the Quickbms and the file list and you don't want textures, just the meshes then you're fine using just the max script. Open max, run the script and point to the .mes/mesh files. For characters it even imports bones and skin weights. If you need the textures (r...
- Sun Oct 14, 2018 3:08 pm
- Forum: Graphic file formats
- Topic: .oodl FONT File
- Replies: 6
- Views: 2660
Re: .oodl FONT File
Thank you for compiled decompressor. Can you provide a compressor so i can make my own font? By the way this exe creating .oodl.decompressed file, how can i turn it to a editable file? I tried to make it .dds but still can't view or edit it You'll need to reverse the structure of the data, I can on...
- Sun Oct 14, 2018 9:45 am
- Forum: Graphic file formats
- Topic: .oodl FONT File
- Replies: 6
- Views: 2660
Re: .oodl FONT File
This file is actually Oodle compressed data, the oodl extension and magic, and "KRKN" (Oodle Kraken) give it away. With the 16 byte header, you also have 2 ints, decompressed and compressed sizes, data can then be passed to Oodle for decompression. I didn't really look at the raw data, it...
- Sun Oct 14, 2018 2:01 am
- Forum: Graphic file formats
- Topic: .oodl FONT File
- Replies: 6
- Views: 2660
Re: .oodl FONT File
This file is actually Oodle compressed data, the oodl extension and magic, and "KRKN" (Oodle Kraken) give it away. With the 16 byte header, you also have 2 ints, decompressed and compressed sizes, data can then be passed to Oodle for decompression. I didn't really look at the raw data, it ...