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Search found 20 matches
- Mon Sep 21, 2020 2:46 pm
- Forum: 3D/2D models
- Topic: Help with the Smackdown VS RAW Series Collision (PS2)
- Replies: 0
- Views: 662
Help with the Smackdown VS RAW Series Collision (PS2)
I am trying to decode the collision files from the game SVR. Those games use the HMD format. Here is an example data: - Each collision has 0x60 bytes block each and is a float (except the last 4 bytes at the end which is the binary flag of the collision object) Here are the properties of the collisi...
- Sun Jul 21, 2019 4:23 pm
- Forum: Code Talk
- Topic: Convert triangles into an integer array
- Replies: 2
- Views: 4830
Re: Convert triangles into an integer array
I sort of solved the problem. It turns out that Blender sorts the triangles in the right order that I want for converting it back into an integer array For example: [0]: 0,1, 2, [1]: 1,2,3 [2]: 4,2,3, [3]: 4,6,7 [4]: 6,7,9 I take the first 3 items 0,1,2 into the list list = [0,1,2] So last_f1 = 0 la...
- Fri Jul 19, 2019 5:06 pm
- Forum: Code Talk
- Topic: Convert triangles into an integer array
- Replies: 2
- Views: 4830
Convert triangles into an integer array
Convert triangles to an integer array We have this array of integer: integer_array = [27, 68, 72, 74, 76, 96, 114, 113, 64, 9, 98, 0, 20, 106, 1, 128, 86, 32, 131, 53, 58, 1, 121, 49, 143, 99, 62, 28, 26, 7, 76, 71, 44, 146, 18, 68, 42, 135, 154, 156, 70, 24, 5] Using code we can transfer it into ar...
- Sat May 11, 2019 6:15 pm
- Forum: 3D/2D models
- Topic: Yuke's SVR YMKS animation format
- Replies: 1
- Views: 3170
Re: Yuke's SVR YMKS animation format
I have done reverse-engineered it!
See this topic if you want to know about the structure
https://www.tapatalk.com/groups/legends ... t4123.html
See this topic if you want to know about the structure
https://www.tapatalk.com/groups/legends ... t4123.html
- Mon Sep 11, 2017 4:42 am
- Forum: 3D/2D models
- Topic: SVR/Rumble Rose YOBJ to OBJ (Help with UV and Face)
- Replies: 14
- Views: 7464
Re: SVR/Rumble Rose YOBJ to OBJ (Help with UV and Face)
I found out about the problem that the UV face indices = the Vertex face indices in YOBJ format.I can keep the indices using Keep Vertex Order in Blender but I can't keep the UV order because there is no such option. I have been able to successfully decode the POF0 section as @chrrox mentioned. The ...
- Wed Jun 28, 2017 4:11 pm
- Forum: Code Talk
- Topic: Rendering UV Map problem
- Replies: 1
- Views: 1405
Rendering UV Map problem
In the SVR Blender yobj script,there is an uvlist which contains groups of 3 uv lines,when I tried to read the data to create an obj from the data (debug_uv.txt) I was able to get meaningful display.But when I grouped 3 uv lines from the OBJ that Blender creates and printed them out,the result looke...
- Mon Jun 26, 2017 5:21 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 505
- Views: 317317
Re: Extracting simple models
Hi Shakotay2, Can you tell me how you draw uv in your program? I connected every 2d coordinates to create lines but it didn't work. This is my code from Tkinter import * import scanf master = Tk() w = Canvas(master, width=200, height=100) w.pack() uv = [] input = open("test_uv.txt") scale ...
- Tue Jan 17, 2017 5:25 am
- Forum: 3D/2D models
- Topic: Yuke's SVR YMKS animation format
- Replies: 1
- Views: 3170
Yuke's SVR YMKS animation format
Animations from SVR 2006 and 2011 (Legends of Wrestlemania as well) are contained in the YMKS format which is reverse-engineered.There are 3 types of animation in it: - Type 1a: Used in Create A Moveset Screen (In all SVR PS2 games) - Type 1b: Used in Create A Moveset Screen (In some SVR PSP games) ...
- Sat Jan 14, 2017 4:20 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 505
- Views: 317317
Re: Extracting simple models
Hi Shakotay2,
Can you explain the datatype "ShortAll" of H20?I only know Float and Half Float
Input:
A8D8 - AB35 - B3FB
Output:
39.343750 53.667969 -4.300781
If possible,can you tell me how to read this type of data properly when programming?
Thanks
Can you explain the datatype "ShortAll" of H20?I only know Float and Half Float
Input:
A8D8 - AB35 - B3FB
Output:
39.343750 53.667969 -4.300781
If possible,can you tell me how to read this type of data properly when programming?
Thanks
- Tue Dec 27, 2016 2:16 pm
- Forum: 3D/2D models
- Topic: Need help to find pointers to textures.
- Replies: 4
- Views: 1668
Re: Need help to find pointers to textures.
Here is the FML file structure: - Offset 0x0E: Number of bones (2 bytes) * Bone data starts from 0x14 with a 16 bytes string per bone name - Offset 0x0A: Number of materials (2 bytes) * Material data starts after the bone data,which is 0x14+number_of_bones*0x10. Material data block size is not const...
- Sat Dec 17, 2016 5:45 am
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 505
- Views: 317317
Re: Extracting simple models
Can I ask a dumb question?About the f sections,I think they are just 3 points that form a triangle.Is it okay if they are swapped?(It shouldn't be)
f 1 2 3
f 1 3 2
f 2 1 3
f 2 3 1
f 3 1 2
f 3 2 1
...
f 1 2 3
f 1 3 2
f 2 1 3
f 2 3 1
f 3 1 2
f 3 2 1
...
- Thu Dec 15, 2016 2:47 pm
- Forum: 3D/2D models
- Topic: SVR/Rumble Rose YOBJ to OBJ (Help with UV and Face)
- Replies: 14
- Views: 7464
Re: SVR/Rumble Rose YOBJ to OBJ (Help with UV and Face)
Yes there are methods of editing PAC file(a format that contains the yobj files).Right now we can only inject the model file with same amount of vertex(even with that we can still create good-looking mods).We are looking to do more,like changing face data and uv.
- Mon Dec 12, 2016 10:26 am
- Forum: 3D/2D models
- Topic: SVR/Rumble Rose YOBJ to OBJ (Help with UV and Face)
- Replies: 14
- Views: 7464
Re: SVR/Rumble Rose YOBJ to OBJ (Help with UV)
I have updated the 7z file in the first post,please download the file again.I'm sorry,it won't be updated that soon again This is all the uv floats that can be read in the file,as well as their face value,their format is: Material_ID Part_ID Face_ID Offset UV_f1 UV_f2 (UV_f1 1-UVf2) Face_Value 0 0 0...
- Sun Dec 11, 2016 2:14 pm
- Forum: 3D/2D models
- Topic: SVR/Rumble Rose YOBJ to OBJ (Help with UV and Face)
- Replies: 14
- Views: 7464
Re: SVR/Rumble Rose YOBJ to OBJ Help
Main File in the archive,you need python 2.7(+) and <= 3.0.you might need external module such as numpy: - import_svr_yobj_ps2.py: This is a python script Glogow Poland Mariusz Szkaradek's original script - YOBJ_Tool_GUI.py: This is the GUI version of my tool.You can run it by typing "python YO...
- Sat Dec 10, 2016 9:37 am
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 505
- Views: 317317
Re: Extracting simple models
Thanks you next time I will open a new topic