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Search found 79 matches
- Thu Jul 30, 2020 11:19 am
- Forum: Game specific tools
- Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
- Replies: 255
- Views: 188060
Re: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
Possible update for PC versions of Heavy Rain and Beyond: Two Souls?
- Thu Jul 30, 2020 11:16 am
- Forum: 3D/2D models
- Topic: Horizon Zero Dawn
- Replies: 363
- Views: 158851
Re: Horizon Zero Dawn
Horizon is coming to PC would it be possible to get an update for PC?
- Tue Jun 23, 2020 3:21 pm
- Forum: 3D/2D models
- Topic: The Last of Us Model/Animation Tools (PS4)
- Replies: 220
- Views: 83792
Re: The Last of Us Model/Animation Tools (PS4)
Ok i will take a look when i get home
- Tue Jun 23, 2020 11:56 am
- Forum: 3D/2D models
- Topic: The Last of Us Model/Animation Tools (PS4)
- Replies: 220
- Views: 83792
Re: The Last of Us Model/Animation Tools (PS4)
I found something weird when browsing the map files using the TLOUMapViewer and found this when looking at the suburbs map
Looks like the vertices is broken in some parts?
I don't know if it's just me or does anyone have the same issue?
Looks like the vertices is broken in some parts?
I don't know if it's just me or does anyone have the same issue?
- Sun Jun 21, 2020 8:44 pm
- Forum: 3D/2D models
- Topic: The Last of Us Model/Animation Tools (PS4)
- Replies: 220
- Views: 83792
Re: The Last of Us Model Viewer/Extractor (PS4)
Is this possible to do with you're Uncharted 1,2,3 tool? No, but it shouldn't be too hard to add map support. My uncharted tools need a rewrite anyway, so I might as well add map support while doing that. I can't say when I will do it though. Too many things to do, but too little time :D No hurry :...
- Sun Jun 21, 2020 6:59 pm
- Forum: 3D/2D models
- Topic: The Last of Us Model/Animation Tools (PS4)
- Replies: 220
- Views: 83792
Re: The Last of Us Model Viewer/Extractor (PS4)
RELEASE : Map Tool Overview https://i.ibb.co/6bZGtnf/map-ov.png Part of map loaded in Blender https://i.ibb.co/TWSLP2w/tlou-map-blend.png Usage - Load PAK : Loads a single pak file - Load Folder : Loads all the pak files inside the selected folder Note : Materials won't be shown in preview - Export...
- Thu Jun 18, 2020 7:47 pm
- Forum: 3D/2D models
- Topic: Infamous First Light Tool [WIP]
- Replies: 12
- Views: 4241
Re: Infamous First Light Tool [WIP]
Any news on the tool?
- Tue Mar 31, 2020 6:25 pm
- Forum: 3D/2D models
- Topic: Infamous First Light Tool [WIP]
- Replies: 12
- Views: 4241
Re: Infamous First Light Tool [WIP]
I have been waiting ages for this thank you!
i will keep an eye on this thread
i will keep an eye on this thread
- Thu Aug 15, 2019 3:29 pm
- Forum: 3D/2D models
- Topic: Red Dead Redemption 2 PS4
- Replies: 133
- Views: 37266
Re: Red Dead Redemption 2
Okay this is sick!
There is nothing stopping you
There is nothing stopping you
- Sun Jul 28, 2019 11:12 pm
- Forum: 3D/2D models
- Topic: Uncharted 4 (PS4)
- Replies: 160
- Views: 63498
Re: Uncharted 4 (PS4)
I would say it looks like some kind of mask for something like mud or dirt And if you want a DDS plugin that works for almost every DDS texture then use (IntelĀ® Texture Works Plugin for Photoshop) i use it and it works :wink: And why are you trying to get the characters from the patch files? their &...
- Tue Jul 23, 2019 9:34 pm
- Forum: Game Archive
- Topic: Far Cry 5 .Fat and .Dat Files
- Replies: 291
- Views: 129954
Re: Far Cry 5 .Fat and .Dat Files
Nvidia plugin is not very good
Use "IntelĀ® Texture Works Plugin for Photoshop"
Or you can try use Noesis
Use "IntelĀ® Texture Works Plugin for Photoshop"
Or you can try use Noesis
- Sat Jul 13, 2019 8:42 pm
- Forum: 3D/2D models
- Topic: [PC] Tom Clancy's The Division [.mmb] - Noesis importer.
- Replies: 48
- Views: 27432
Re: [PC] Tom Clancy's The Division [.mmb] - Noesis importer.
Do you still take in issues on the plugin for the division? It's a vehicle and it may be some kind of scaling issue? The body is very small compared to the bones and glass Here is the location and name of the file Vehicle: vh8002a.mmb Path is: rogue\baked\art\[assets]\[vehicles]\vh8002 I can also se...
- Mon Jun 24, 2019 8:45 pm
- Forum: Game Archive
- Topic: The Crew fat/dat archives
- Replies: 188
- Views: 84937
Re: The Crew fat/dat archives
That is beacuse XBT is a texture where XBG are models
- Fri Jun 14, 2019 9:16 pm
- Forum: 3D/2D models
- Topic: Spiderman PS4
- Replies: 205
- Views: 59919
Re: Spiderman PS4
I see they don't have facebones
do the game use morphs?
do the game use morphs?
- Tue Apr 30, 2019 2:06 pm
- Forum: Game Archive
- Topic: Blacksmith - an Assassin's Creed: Odyssey extraction tool
- Replies: 199
- Views: 92904
Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool
He told on discord that it Will be fixed on the next version