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Search found 10 matches

by ViToTiV
Tue May 29, 2018 9:03 am
Forum: Game Archive
Topic: PSX-game: Alundra(.BIN)*updated info*
Replies: 13
Views: 5411

Re: PSX-game: Alundra(.BIN)*updated info*

If someone still needs, I can upload packer/unpacker for "DATAS.BIN" and text extractor/reinserter (but tools in russian lang).
Better late than never)
by ViToTiV
Wed Nov 08, 2017 8:38 am
Forum: Game Archive
Topic: PSP MediEvil Resurrection .BIN
Replies: 18
Views: 7129

Re: PSP MediEvil Resurrection .BIN

Delphi Source https://yadi.sk/d/IvT4lvtA3PW8tJ (JEDI VCL requared)
by ViToTiV
Sat Nov 04, 2017 1:28 pm
Forum: Game Archive
Topic: PSP MediEvil Resurrection .BIN
Replies: 18
Views: 7129

Re: PSP MediEvil Resurrection .BIN

ikskoks wrote:Did you manage to edit those fonts? :p
use TileMolester
codec - 4bit
offset - 0x60
Block size - 4x1
Canvas size - 32x30

Image
by ViToTiV
Sat Nov 04, 2017 12:52 pm
Forum: Game Archive
Topic: PSP MediEvil Resurrection .BIN
Replies: 18
Views: 7129

Re: PSP MediEvil Resurrection .BIN

i wrote this util some time ago, it's hard to remember file format
i can upload Delphi sourcecode, it will be easy to me
by ViToTiV
Sat Nov 04, 2017 11:35 am
Forum: Game Archive
Topic: PSP MediEvil Resurrection .BIN
Replies: 18
Views: 7129

Re: PSP MediEvil Resurrection .BIN

aluigi , your script is not complete. Archive is more complicated than it seems at first. My utility for FULL unpack and FULL repack "gamedata.bin" - https://mega.nz/#!Q9cGFJ7I!cO9RX4wzNsZriagc_ivw79lcKz61EEUtUA_w7ulp1w8 Fonts in "01-global.group.toc_ex\00491.psm" - "01-glo...
by ViToTiV
Tue Jun 02, 2015 3:46 pm
Forum: Compressed files and methods
Topic: Clock Tower 3 (PS2), LZO Compression?
Replies: 1
Views: 1627

Clock Tower 3 (PS2), LZO Compression?

Help me, please.
Compressed file - https://yadi.sk/d/CySXJxWEh3BnA
This must be RAW picture 512x64 4b (i think), I tried to apply lzo decompression, it worked, but the result is not seems like the picture data(
Maybe it's not lzo?
Decompressed file (by lzo decomp) https://yadi.sk/d/F4tjpMQoh3CMg
by ViToTiV
Mon Feb 16, 2015 10:38 am
Forum: Game Archive
Topic: Siren New Translation (PS3)
Replies: 16
Views: 6397

Re: Siren New Translation (PS3)

Anyone found where the subtitles (dss or where?)? Found, but hard to understand the algorithm of chars coding. Text for menu/system msg in dds files, subtitle text in es0x.dat files (can unpack by bms script in first post) For Example: contents of unpacked file es01.dat/es01.hed: ...... script\msg\...
by ViToTiV
Wed Sep 10, 2014 2:20 pm
Forum: Graphic file formats
Topic: Tales of Destiny 2 (PSX) wierd font format
Replies: 0
Views: 946

Tales of Destiny 2 (PSX) wierd font format

Hi! (sorry for my english) I'm going to translate game to russian. I unpacked archives, create texteditor, find font for menu, but font for ingame dialogues quite strange. This is part of font https://mega.co.nz/#!RJtwhKAT!ZRE7PJsUBBGq1pkUDzK_8HQOAtY_Ps2S5Mjg7MzAQeg It has letters from "D"...
by ViToTiV
Wed Oct 17, 2012 9:15 am
Forum: Audio file formats
Topic: Doom 3 BFG - sound.idxma ??
Replies: 3
Views: 1510

Re: Doom 3 BFG - sound.idxma ??

michalss , аnd conversely, I want to convert ogg to idxma, for replace original sound) it seems like a normal xWMA sound (xWMAEncode.exe tool), but different header. OrangeC , file structure: 4 byte - unknown, probably header 4 byte - offset to files table (big endian) files table: 4 byte - files c...
by ViToTiV
Wed Mar 11, 2009 8:13 am
Forum: Graphic file formats
Topic: Help with "Breath of Fire IV (PC)" graphics
Replies: 5
Views: 4071

Re: Help with "Breath of Fire IV (PC)" graphics

Hi, CUE, you finished your tool? Insert mode already works? :?: