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Search found 43 matches

by rubinho146
Mon Dec 26, 2022 1:51 pm
Forum: Game Archive
Topic: The Grinch (video game) .BZZ
Replies: 1
Views: 206

Re: The Grinch (video game) .BZZ

Hi, I have tools that work with The Grinch.
Send me a PM
by rubinho146
Wed Sep 07, 2022 1:58 am
Forum: Game Localization
Topic: Journey .XME files (PhyreEngine)
Replies: 2
Views: 587

Re: Journey .XME files (PhyreEngine)

Thanks for the answer. It was quite helpful and it made it possible to create a tool to decipher and cipher back to work in the game.
Is now possible to translate some games that use this format.

It works on Journey and Flower.

Tool made by Mumm-Ra.
by rubinho146
Wed Aug 24, 2022 12:17 pm
Forum: Game Localization
Topic: Journey .XME files (PhyreEngine)
Replies: 2
Views: 587

Journey .XME files (PhyreEngine)

Journey developed by Thagamecompany

Trying to localize this game but the files have compression. They seem to be a mix of huffman and lz.
Is possible that someone can have a look on them?

Thanks.
by rubinho146
Sun Jan 09, 2022 4:05 am
Forum: 3D/2D models
Topic: Silver 3d models and animations (CHR and ANM files)
Replies: 47
Views: 18115

Re: Silver 3d models and animations (CHR and ANM files)

Done ! Sorry it took slightly longer than expected. Here is the new github url: https://github.com/othias/silvie Any further contribution is more than welcome. I've uploaded a binary release as well so just a simple executable, no more java or other library is required. And here's a pretty cool scr...
by rubinho146
Tue May 25, 2021 1:37 pm
Forum: Game specific tools
Topic: Bugs Bunny Lost in Time [PS1]
Replies: 4
Views: 5792

Re: Bugs Bunny Lost in Time [PS1]

UPDATED 1.1 I updated the vageditor due to not finding all the vags in some LEVEL files, this now should work with all the languages; Also updated the tool for the XA, where a voice part of Merlin goes mute and bugs out. The new tool is a differente XA extractor and packer and works better; If you a...
by rubinho146
Thu Apr 22, 2021 7:37 pm
Forum: Game specific tools
Topic: Bugs Bunny Lost in Time [PS1]
Replies: 4
Views: 5792

Re: Bugs Bunny Lost in Time [PS1]

Hey, nooie! This toolpack only works with Bugs Bunny Lost in Time on the PS1 version! Still working on a PC version so I can check what is possible to modify and not. About Monsters INC I have a tool that can decompress the BZZ files, but compressing back isn't perfect yet since it gets bigger than ...
by rubinho146
Sun Aug 09, 2020 3:02 pm
Forum: Video file formats
Topic: Wacky Races Starring Dastardly and Muttley [PS2] .VID
Replies: 0
Views: 3457

Wacky Races Starring Dastardly and Muttley [PS2] .VID

Hello, I'm having a problem getting into the proprietary format ".VID", where it stores various video files in PS2 format (PSS or SFD).
The game is Wacky Races Starring Dastardly and Muttley.

Sample: https://we.tl/t-1jklX5CBAV
by rubinho146
Fri Jul 24, 2020 3:29 pm
Forum: Game Localization
Topic: Monsters Inc Scare Island PC BZE file
Replies: 0
Views: 715

Monsters Inc Scare Island PC BZE file

I want to translate the PC version but I can't properly due it due to the limits of text: https://media.discordapp.net/attachments/498863050191798272/736228148487913523/unknown.png The limit is where the byte "01" is present, if you cross that limit the game doesn't load and crashes. Sent ...
by rubinho146
Fri Jul 24, 2020 3:23 pm
Forum: Audio file formats
Topic: Monsters Inc Scare Island (PC) YYZ and XA sound file
Replies: 5
Views: 2151

Re: Monsters Inc Scare Island (PC) YYZ and XA sound file

About this question I had it figured it out. For the .xa files (This also applies for these PC games ports: Bugs Bunny Lost in Time/Bugs Bunny Taz Time Busters/Grinch/Jersey Devil) they are encoded in adpcm. In the attachment you will find the Encoder/Decoder. Just place the .xa files there and run ...
by rubinho146
Thu Apr 16, 2020 10:50 am
Forum: Game Localization
Topic: Bugs Bunny Lost in Time psx (BZZ File)
Replies: 10
Views: 4771

Re: Bugs Bunny Lost in Time psx (BZZ File)

Here is the toolpack to translate the game.

viewtopic.php?f=32&t=22006
by rubinho146
Mon Apr 13, 2020 10:55 pm
Forum: Game specific tools
Topic: Bugs Bunny Lost in Time [PS1]
Replies: 4
Views: 5792

Bugs Bunny Lost in Time [PS1]

Here I hand out the tools to translate this amazing game. A guide can be found inside the folder explaining all the details as well all of the tools. If you have questions you can ask them here in the topic. Have fun translations https://www.mediafire.com/file/mouf3znlhxs27eh/Bugs_Bunny_Lost_in_Time...
by rubinho146
Sun Apr 05, 2020 9:34 pm
Forum: Audio file formats
Topic: Bugs Bunny Lost in Time PC (bze file)
Replies: 3
Views: 2966

Re: Bugs Bunny Lost in Time PC (bze file)

So what I did discovered with this is that BZE files are basically containers that hold VAG files and TIM files that are formats used in the PS1 games, basically the developers just ported the ps1 files to the PC and made it work. I have a tool that can edit the tim files but when I import back it d...
by rubinho146
Tue Oct 01, 2019 12:38 pm
Forum: Game Archive
Topic: Family Guy: Back to the Multiverse
Replies: 41
Views: 17772

Re: Family Guy: Back to the Multiverse

Sorry to bump on a old thread but I know where is the texts stored, they are all in a file called "FONT.ho" in FGUY\Global_Scenes\ for both PS3 and PC versions

It stores all the languages texts and it seems having XML files.

Can someone look into it?
by rubinho146
Tue Oct 01, 2019 12:35 pm
Forum: Game Localization
Topic: Bugs Bunny Lost in Time psx (BZZ File)
Replies: 10
Views: 4771

Re: Bugs Bunny Lost in Time psx (BZZ File)

Sorry for the wait, for around this month or the next one will create a pack with every detail on how to extract both files, sounds, textures and import back too. Regarding models you would need someone to help in that regard since I don't know how that would work, will post news soon.