Hi, I have tools that work with The Grinch.
Send me a PM
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Search found 43 matches
- Mon Dec 26, 2022 1:51 pm
- Forum: Game Archive
- Topic: The Grinch (video game) .BZZ
- Replies: 1
- Views: 206
- Wed Sep 07, 2022 1:58 am
- Forum: Game Localization
- Topic: Journey .XME files (PhyreEngine)
- Replies: 2
- Views: 587
Re: Journey .XME files (PhyreEngine)
Thanks for the answer. It was quite helpful and it made it possible to create a tool to decipher and cipher back to work in the game.
Is now possible to translate some games that use this format.
It works on Journey and Flower.
Tool made by Mumm-Ra.
Is now possible to translate some games that use this format.
It works on Journey and Flower.
Tool made by Mumm-Ra.
- Wed Aug 24, 2022 12:17 pm
- Forum: Game Localization
- Topic: Journey .XME files (PhyreEngine)
- Replies: 2
- Views: 587
Journey .XME files (PhyreEngine)
Journey developed by Thagamecompany
Trying to localize this game but the files have compression. They seem to be a mix of huffman and lz.
Is possible that someone can have a look on them?
Thanks.
Trying to localize this game but the files have compression. They seem to be a mix of huffman and lz.
Is possible that someone can have a look on them?
Thanks.
- Sun Jan 09, 2022 4:05 am
- Forum: 3D/2D models
- Topic: Silver 3d models and animations (CHR and ANM files)
- Replies: 47
- Views: 18115
Re: Silver 3d models and animations (CHR and ANM files)
Done ! Sorry it took slightly longer than expected. Here is the new github url: https://github.com/othias/silvie Any further contribution is more than welcome. I've uploaded a binary release as well so just a simple executable, no more java or other library is required. And here's a pretty cool scr...
- Tue May 25, 2021 1:37 pm
- Forum: Game specific tools
- Topic: Bugs Bunny Lost in Time [PS1]
- Replies: 4
- Views: 5792
Re: Bugs Bunny Lost in Time [PS1]
UPDATED 1.1 I updated the vageditor due to not finding all the vags in some LEVEL files, this now should work with all the languages; Also updated the tool for the XA, where a voice part of Merlin goes mute and bugs out. The new tool is a differente XA extractor and packer and works better; If you a...
- Thu Apr 22, 2021 7:37 pm
- Forum: Game specific tools
- Topic: Bugs Bunny Lost in Time [PS1]
- Replies: 4
- Views: 5792
Re: Bugs Bunny Lost in Time [PS1]
Hey, nooie! This toolpack only works with Bugs Bunny Lost in Time on the PS1 version! Still working on a PC version so I can check what is possible to modify and not. About Monsters INC I have a tool that can decompress the BZZ files, but compressing back isn't perfect yet since it gets bigger than ...
- Sun Aug 09, 2020 3:02 pm
- Forum: Video file formats
- Topic: Wacky Races Starring Dastardly and Muttley [PS2] .VID
- Replies: 0
- Views: 3457
Wacky Races Starring Dastardly and Muttley [PS2] .VID
Hello, I'm having a problem getting into the proprietary format ".VID", where it stores various video files in PS2 format (PSS or SFD).
The game is Wacky Races Starring Dastardly and Muttley.
Sample: https://we.tl/t-1jklX5CBAV
The game is Wacky Races Starring Dastardly and Muttley.
Sample: https://we.tl/t-1jklX5CBAV
- Sat Jul 25, 2020 1:05 am
- Forum: Audio file formats
- Topic: Monsters Inc Scare Island (PC) YYZ and XA sound file
- Replies: 5
- Views: 2151
Re: Monsters Inc Scare Island (PC) YYZ and XA sound file
The only source I got was from this russian site: http://we.easyelectronics.ru/Soft/szhat ... adpcm.html
- Fri Jul 24, 2020 3:29 pm
- Forum: Game Localization
- Topic: Monsters Inc Scare Island PC BZE file
- Replies: 0
- Views: 715
Monsters Inc Scare Island PC BZE file
I want to translate the PC version but I can't properly due it due to the limits of text: https://media.discordapp.net/attachments/498863050191798272/736228148487913523/unknown.png The limit is where the byte "01" is present, if you cross that limit the game doesn't load and crashes. Sent ...
- Fri Jul 24, 2020 3:23 pm
- Forum: Audio file formats
- Topic: Monsters Inc Scare Island (PC) YYZ and XA sound file
- Replies: 5
- Views: 2151
Re: Monsters Inc Scare Island (PC) YYZ and XA sound file
About this question I had it figured it out. For the .xa files (This also applies for these PC games ports: Bugs Bunny Lost in Time/Bugs Bunny Taz Time Busters/Grinch/Jersey Devil) they are encoded in adpcm. In the attachment you will find the Encoder/Decoder. Just place the .xa files there and run ...
- Thu Apr 16, 2020 10:50 am
- Forum: Game Localization
- Topic: Bugs Bunny Lost in Time psx (BZZ File)
- Replies: 10
- Views: 4771
- Mon Apr 13, 2020 10:55 pm
- Forum: Game specific tools
- Topic: Bugs Bunny Lost in Time [PS1]
- Replies: 4
- Views: 5792
Bugs Bunny Lost in Time [PS1]
Here I hand out the tools to translate this amazing game. A guide can be found inside the folder explaining all the details as well all of the tools. If you have questions you can ask them here in the topic. Have fun translations https://www.mediafire.com/file/mouf3znlhxs27eh/Bugs_Bunny_Lost_in_Time...
- Sun Apr 05, 2020 9:34 pm
- Forum: Audio file formats
- Topic: Bugs Bunny Lost in Time PC (bze file)
- Replies: 3
- Views: 2966
Re: Bugs Bunny Lost in Time PC (bze file)
So what I did discovered with this is that BZE files are basically containers that hold VAG files and TIM files that are formats used in the PS1 games, basically the developers just ported the ps1 files to the PC and made it work. I have a tool that can edit the tim files but when I import back it d...
- Tue Oct 01, 2019 12:38 pm
- Forum: Game Archive
- Topic: Family Guy: Back to the Multiverse
- Replies: 41
- Views: 17772
Re: Family Guy: Back to the Multiverse
Sorry to bump on a old thread but I know where is the texts stored, they are all in a file called "FONT.ho" in FGUY\Global_Scenes\ for both PS3 and PC versions
It stores all the languages texts and it seems having XML files.
Can someone look into it?
It stores all the languages texts and it seems having XML files.
Can someone look into it?
- Tue Oct 01, 2019 12:35 pm
- Forum: Game Localization
- Topic: Bugs Bunny Lost in Time psx (BZZ File)
- Replies: 10
- Views: 4771
Re: Bugs Bunny Lost in Time psx (BZZ File)
Sorry for the wait, for around this month or the next one will create a pack with every detail on how to extract both files, sounds, textures and import back too. Regarding models you would need someone to help in that regard since I don't know how that would work, will post news soon.